Search results for "soft"

showing 10 items of 9809 documents

Leadership as an enabler of professional agency and creativity : case studies from the Finnish information technology sector

2018

This paper summarizes and elaborates the findings of a research project on leadership as an enabler of professional agency and creativity in information technology organizations. The synthesis in this paper is based on a summary of three primary studies. Each of the studies approached leadership, creativity and/or professional agency with a specific focus. Leaning on a mixed‐methods and ethnographic approach, including various empirical data collection and analytical tools, the project investigated the relationship between professional agency and creativity; issues that frame professional agency and creativity; and the meaning of leadership practices for the enhancement of agency and creati…

leadershipOrganizational Behavior and Human Resource Managementjohtamineninformation technology organizationsmedia_common.quotation_subjectContext (language use)ComputingMilieux_LEGALASPECTSOFCOMPUTINGEducationhenkilöstöjohtaminen0502 economics and businessAgency (sociology)luovuusta516SociologyHuman resourcesta512creativitytietotekniikka-alamedia_commonComputingMilieux_THECOMPUTINGPROFESSIONbusiness.industry05 social sciences050301 educationInformation technologyprofessional agencytoimijuusCreativityEnablingEngineering ethicsbusiness0503 education050203 business & managementAgile software developmentMeaning (linguistics)
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Mācīšanās un zināšanu apmaiņas prakses starp programmētājiem

2021

Maģistra darba mērķis ir pētīt programmētāju mācīšanās prakses un savstarpējo attiecību nozīmi tajās. Balstoties uz ilgtermiņa programmētāju kopienas etnogrāfisku izpēti, maģistra darbā pētu programmēšanu un programmēšanas mācīšanos kā prakses, kā šīs prakses iederas formālajā un neformālajā izglītības ietvarā un kādas ir kopienas attiecības šo prakšu ietvaros. Pamata datu ievākšanas metodes ir padziļinātas, daļēji strukturētas intervijas, līdzdalīgie novērojumi, kā arī auto etnogrāfisko pierakstu analīze. Šīs prakses tiek kontekstualizētas, izmantojot prakses un reciprocitātes teorētisko perspektīvu. Galvenās novērotās prakses starp programmētājiem ir pašmācība un mācīšanās kopienas ietvar…

learningcommunity of practiceAntropoloģijaknowledge exchangesoftware developmentpractice
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Producing Lecture Videos from Face-to-face Teaching

2014

There is a clear demand for lecture videos in modern education. Nevertheless, the desire to keep face-to-face education remains as well. In such a case, the natural option is to produce videos in face-to-face teaching situations rather than in a studio environment. The challenge this kind of production faces is how to make it to cover an entire degree program cost-efficiently while serving the purpose intended. This article explains the demands set for video production in the context of face-to-face education at the scale of a degree program and how to effectively respond to them in practice. The paper also evaluates the effectiveness and impacts of the production model developed in connect…

lecture videosFace-to-faceMultimediaComputer sciencevideo productionsulautuva opetuscomputer.software_genrecomputerComputer Science ApplicationsEducation
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Neo Open Innovation in the Digital Economy : Harnessing Soft Innovation Resources

2018

Successive increases in R&D that creates new functionality are essential for global competitiveness. However, unexpectedly, as a consequence of the two-faced nature of information and communication technology (ICT), excessive R&D results in a marginal productivity decline leading to a decrease in digital value creation. In order to overcome such a dilemma, global ICT firms have been endeavoring to transform themselves into disruptive business model. Neo open innovation that harnesses soft innovation resources may be a solution to this critical question. On the basis of an empirical analysis focusing on forefront endeavors to this dilemma by global ICT firms, this paper attempted to demonstr…

liiketoimintamallit020209 energy02 engineering and technologyBusiness modeldigital economydisruptive business modelhäiriötOrder (exchange)0502 economics and business0202 electrical engineering electronic engineering information engineeringMarginal productDisruptive innovationDigital economysoft innovation resourcesinnovaatioympäristöta512Industrial organizationOpen innovationta113neo-open innovationtransformation05 social sciencesuusi talousDilemmaInformation and Communications TechnologyBusiness050203 business & management
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Business Models and Market Entry Mode Choice of Small Software Firms

2007

So far the critical choice of the entry mode for a target country has been examined ignoring the special features of firms. Particularly, the impact of the wide variation of business models of software firms has been ignored. This multi-case study investigates the relation between the business model and the entry mode of eight software firms. The results imply that the product strategy and the service and implementation model of a software firm are closely connected to the entry mode choice, while the distribution model of intangible software products does not seem to have impact on the operation mode. peerReviewed

liiketoimintamallitEntrepreneurshipService (systems architecture)Relation (database)market entrybusiness.industrysoftwareentry modeProduct strategyMode (statistics)Business modelpienyrityksetSoftwareBusiness Management and Accounting (miscellaneous)Businessbusiness modelsMarketingMode choicesmall firmsIndustrial organization
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ICO Crowdfunding: Incentives, Pricing Strategy, Token Strategy and Crowd Involvement

2020

AbstractBlockchain technologies provide means to develop services that are secure, transparent and efficient by nature. Unsurprisingly, the emerging business opportunities has gained a lot of interest that is realized in form of successful Initial Coin Offerings (ICOs) that are able to raise billions of USD through crowdfunding campaign. In this exploratory research we study 91 ICOs through content analysis in order to investigate the special characteristics of ICO crowdfunding as business models towards the possible investors. We found that ICOs can be described through (1) the model for providing incentives for investment, (2) the pricing strategy, (3) the token strategy and (4) the activ…

liiketoimintamallitExploratory researchhinnoittelulohkoketjutBusiness modelSecurity tokenArticleBlockchainOrder (exchange)0502 economics and businessIndustrial organizationjoukkorahoituscrowdfundingbusiness.industry05 social sciencesICOcomputer.file_formatInvestment (macroeconomics)ICOs as business modelsvirtuaalivaluuttaIncentiveICO050211 marketingBusinessCrowdfundingcomputerblockhain050203 business & managementAgile software developmentAgile Processes in Software Engineering and Extreme Programming – Workshops
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The Design Towards a Collaborative Subscription Service : The Case of The Finnish Newspaper Industry

2020

The newspaper industry is challenged with its business models. To stabilize revenues, publishers opted for digital subscriptions for generating additional revenue streams. However, digital subscriptions showcase limited success. News aggregator platforms may promise publishers a pool of paying readers. But platform fees and the loss of customer relationships enact barriers among publishers to join. This study proposes a software prototype based on design science research to address the aforementioned shortcomings by deriving design principles for a collaborative subscription service. Building on the strategic alliance, digital platform and business model literature, this research aims to id…

liiketoimintamallitKnowledge managementComputer sciencekehittämistutkimus02 engineering and technologykustantajatBusiness modelDesign sciencecomputer.software_genreNewspaperNews aggregator020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringRevenueStrategic allianceverkkopalvelutService (business)alustatalousbusiness.industrydesign science05 social sciencescollaborationnewspaper Industrydigital platformverkkoliiketoimintabusiness modelkustannusalaDesign science researchsanomalehdetohjelmistoliiketoimintaprototypebusinesscomputer050203 business & management
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What Key Aspects Do ICOs Reveal About Their Businesses?

2020

AbstractBlockchain technologies disrupt industries by enabling decentralized and transactional data sharing across a network of untrusted participants, among others. Initial Coin Offerings (ICOs) are a novel form of crowdfunding through which hundreds of blockchain-enabled businesses manage to raise billions of dollars in total only in United States. However, there is a lack of understanding of the ICO phenomenon especially related to the business aspects. In this paper, we describe the results of an exploratory study of 91 ICOs and identify the key business model elements that ICOs reveal in their websites and whitepapers. Furthermore, we also note the immaturity and lack of transparency o…

liiketoimintamallitKnowledge managementExploratory research02 engineering and technologyBusiness modellohkoketjutBusiness modelsBlockhainArticle0502 economics and business0202 electrical engineering electronic engineering information engineeringbusiness modelsjoukkorahoitusbusiness.industry05 social sciencesICOcomputer.file_formatTransparency (behavior)virtuaalivaluuttaKey (cryptography)ICO020201 artificial intelligence & image processingBusinessTransaction datacomputer050203 business & managementblockhainAgile software development
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The Design Towards a News Aggregator Subscription Service: Results from An Online Experiment

2021

The newspaper industry is on a quest to discover sustainable business models. Digital subscriptions are stable revenue generators for most publishers. That being said, smaller publishers face challenges. By not having the same resource base to offset costs compared to larger ones, small publishers are in a constant state of financial unpredictability. Another persistent problem among them is the high churn rate of subscriptions (i.e., the cancelation rate), which suggests a value misalignment between readers and service. New services like news aggregators may promise publishers a large pool of paying readers, as readers have access to diverse content by different publishers and are willing …

liiketoimintamallitService (business)tilauksetkehittämistutkimusdesign sciencearvonluontinewspaper industrycomputer.software_genresubscriptionNews aggregatorWorld Wide Webuutisvälitysstrategic alliancesanomalehdetBusinessdigitalisaatiocomputerProceedings of the Annual Hawaii International Conference on System Sciences
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Digitalization and Evolution of Business Model Pathways Among Japanese Software SMEs

2019

This chapter analyzes five Japanese software small and medium-sized enterprises (SMEs) to better understand how their decision-making pathways inside the organization evolve as they develop new business models. Event-state mapping method was applied to analyze the business model pathways of the case firms. We found that once triggered, pathways included various actors and a series of steps until an outcome, the new business model, was reached. The findings indicate that the decision pathways to new models became increasingly complex over the years and the number of individuals and teams involved increases as business model evolved further. peerReviewed

liiketoimintamallitVideo gamingProcess managementbusiness.industryJapanivideopelitBusiness modelOutcome (game theory)SoftwareJapanohjelmistoliiketoimintaBusinessdigitalisaatiopienet ja keskisuuret yrityksettietotekniikkayritykset
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