Search results for "ta113"

showing 10 items of 530 documents

Effects of menu structure and touch screen scrolling style on the variability of glance durations during in-vehicle visual search tasks.

2011

The effects of alternative navigation device display features on drivers' visual sampling efficiency while searching forpoints of interest were studied in two driving simulation experiments with 40 participants. Given that the number of display items was sufficient, display features that facilitate resumption of visual search following interruptions were expected to lead to more consistent in-vehicle glance durations. As predicted, compared with a grid-style menu, searching information in a list-style menu while driving led to smaller variance in durations of in-vehicle glances, in particular with nine item displays. Kinetic touch screen scrolling induced a greater number of very short in-v…

in-vehicle information systemAdultMaleEngineeringAutomobile DrivingVisual perceptionresumabilityInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Poison controlPhysical Therapy Sports Therapy and RehabilitationHuman Factors and Ergonomicsinterrupted visual searchajoneuvotietojärjestelmänäyttöStyle (sociolinguistics)User-Computer InterfaceYoung AdultInformation display systemsDistractionHumansComputer visionAttentionComputer Simulationta113Visual searchStructure (mathematical logic)Analysis of Variancebusiness.industryhäiriövaikutusvisual sampling strategydisplaykeskeytetty visuaalinen hakuScrollingData DisplayGeographic Information SystemsFemaleArtificial intelligencebusinesstiedon poimintastrategiadistractionErgonomics
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Shape optimization for Stokes problem with threshold slip boundary conditions

2017

This paper deals with shape optimization of systems governed by the Stokes flow with threshold slip boundary conditions. The stability of solutions to the state problem with respect to a class of domains is studied. For computational purposes the slip term and impermeability condition are handled by a regularization. To get a finite dimensional optimization problem, the optimized part of the boundary is described by B´ezier polynomials. Numerical examples illustrate the computational efficiency. peerReviewed

kitkaOptimization problemfrictionfinite element methodBézier curve02 engineering and technologySlip (materials science)variational inequality01 natural sciencesPhysics::Fluid Dynamics0202 electrical engineering electronic engineering information engineeringDiscrete Mathematics and CombinatoricsShape optimizationBoundary value problem0101 mathematicsform (structural)Mathematicsta113matematiikkamathematicsApplied Mathematicsta111010102 general mathematicsMathematical analysisStokes flowFinite element methodelementtimenetelmäClassical mechanicsStokes problemshape optimizationVariational inequality020201 artificial intelligence & image processingfriction boundary conditionAnalysisDiscrete & Continuous Dynamical Systems - S
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Samsung and Volkswagen Crisis Communication in Facebook and Twitter : A Comparative Study

2017

Since September 2015 at least two major crises have emerged where major industrial companies producing consumer products have been involved. In September 2015 diesel cars manufactured by Volkswagen turned out to be equipped with cheating software that caused NO2 and other emission values to be reduced to acceptable levels while tested from the real, unacceptable values in normal use. In August 2016 reports began to appear that the battery of a new smart phone produced by Samsung, Galaxy Note7, could begin to burn, or even explode, while the device was on. In Nov. 2016 also 34 washing machine models were reported to have caused damages due to disintegration. In all cases, the companies have …

kriisitSamsungFacebookComputer scienceInternet privacyTwittercrisis communication strategiessosiaalinen media050801 communication & media studiespesukoneetSamsung Galaxy Note 7kriisiviestintäVolkswagen0508 media and communications0502 economics and businessta518crisis communicationCrisis communicationviestintäta113emission crisisbusiness.industrywashing machines05 social sciencescrisisSCCTsentiment analysisbusiness050203 business & management
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All-Possible-Couplings Approach to Measuring Probabilistic Context.

2013

From behavioral sciences to biology to quantum mechanics, one encounters situations where (i) a system outputs several random variables in response to several inputs, (ii) for each of these responses only some of the inputs may "directly" influence them, but (iii) other inputs provide a "context" for this response by influencing its probabilistic relations to other responses. These contextual influences are very different, say, in classical kinetic theory and in the entanglement paradigm of quantum mechanics, which are traditionally interpreted as representing different forms of physical determinism. One can mathematically construct systems with other types of contextuality, whether or not …

lcsh:MedicineQuantum entanglementSocial and Behavioral Sciences01 natural sciencesQuantitative Biology - Quantitative MethodsJoint probability distributionPsychologyStatistical physicslcsh:ScienceQuantumQuantitative Methods (q-bio.QM)60B99 (Primary) 81Q99 91E45 (Secondary)PhysicsQuantum PhysicsMultidisciplinaryApplied MathematicsPhysics05 social sciencesComplex SystemsMental HealthMedicineMathematics - ProbabilityAlgorithmsResearch ArticleFOS: Physical sciencesContext (language use)Physical determinism050105 experimental psychologyProbability theory0103 physical sciencesFOS: Mathematics0501 psychology and cognitive sciences010306 general physicsQuantum MechanicsProbabilityta113BehaviorModels Statisticallcsh:RProbability (math.PR)Probabilistic logicRandom VariablesProbability TheoryKochen–Specker theoremFOS: Biological sciencesQuantum Theorylcsh:QQuantum EntanglementQuantum Physics (quant-ph)Mathematics
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Neo Open Innovation in the Digital Economy : Harnessing Soft Innovation Resources

2018

Successive increases in R&D that creates new functionality are essential for global competitiveness. However, unexpectedly, as a consequence of the two-faced nature of information and communication technology (ICT), excessive R&D results in a marginal productivity decline leading to a decrease in digital value creation. In order to overcome such a dilemma, global ICT firms have been endeavoring to transform themselves into disruptive business model. Neo open innovation that harnesses soft innovation resources may be a solution to this critical question. On the basis of an empirical analysis focusing on forefront endeavors to this dilemma by global ICT firms, this paper attempted to demonstr…

liiketoimintamallit020209 energy02 engineering and technologyBusiness modeldigital economydisruptive business modelhäiriötOrder (exchange)0502 economics and business0202 electrical engineering electronic engineering information engineeringMarginal productDisruptive innovationDigital economysoft innovation resourcesinnovaatioympäristöta512Industrial organizationOpen innovationta113neo-open innovationtransformation05 social sciencesuusi talousDilemmaInformation and Communications TechnologyBusiness050203 business & management
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Change and Control Paradoxes in Mobile Infrastructure Innovation: The Android and iOS Mobile Operating Systems Cases

2012

The advent of the smart phone as a highly complex technology has been accompanied by mobile operating systems (OS), large communities of developers, diverse content providers, and increasingly complex networks, jointly forming digital infrastructures. The multi-faceted and relational character of such digital infrastructures raises issues around how change and control can be conceptualized and understood. We discuss how change and control are paradoxically related in digital infrastructures and how they affect the evolution of such infrastructures. We examine these paradoxes by examining the change in, and competition between, two mobile operating systems: Apple's iOS and Google's Android a…

liiketoimintamallitta113iOSkäyttöjärjestelmätbusiness.industryComputer scienceMobile computingBusiness modelcomputer.software_genremobiililaitteetAndroidOperating systemMobile searchinfrastruktuuritMobile telephonyUser interfaceAndroid (operating system)businesscomputermatkapuhelimet
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Co-evolution between streaming and live music leads a way to the sustainable growth of music industry : Lessons from the US experiences

2017

While digitization of music, particularly streaming services, has gained increasing popularity, it has also led to a steady decline in the revenues of recorded music industry. This is causing strong concern regarding a potential collapse of the music industry comparable to other print media industries such as newspaper and book publishing. However, recent changes in the music industry initiated by a resurgence of the live music industry are giving rise to some expectations for the survival and growth of the music industry. The parallel paths of increasing popularity of streaming services and a resurgence of live music suggest that these two dynamics are working together in a co-evolutionary…

live musicliiketoimintamallitsuoratoistoSociology and Political Sciencemusic industry020209 energymedia_common.quotation_subjectlive-concert-streaming music industryHuman Factors and Ergonomics02 engineering and technologyBusiness modelco-evolutioncultural industrymusiikkiteollisuusEducation0502 economics and businesskulttuuriteollisuus0202 electrical engineering electronic engineering information engineeringSocial mediaSociologyDynamismbusiness modelsstreamingBusiness and International ManagementMarketingta512media_commonta113Harmony (color)business.industry05 social sciencesconcertstrust-based IDBM with CCSDAdvertisingCreativityPopularityPublishingMusic industrybusinesselävä musiikki050203 business & managementkonsertit
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Value Co-Creation and Co-Destruction in an IS Artifact: Contradictions of Geocaching

2016

In this paper we study how value co-creation and value co-destruction are present in an IS artifact. We apply the concept of contradiction (structural tension) to study an IS artifact, geocaching. Based on the analysis of interview data and discussion forum postings, we identified the following contradictions: i) introducing secret society to outsiders, ii) geocaching by breaking its rules, iii) experiencing nature while consuming it, iv) building community occurs with competition. These contradictions show that value co-creation and co-destruction interacts in this IS artifact. Based on the results, we propose that IS research should adopt the concepts of value co-creation and co-destructi…

media_common.quotation_subjectContext (language use)geocaching02 engineering and technologyArtifact (software development)Competition (economics)World Wide Webvalue020204 information systems0502 economics and businessco-destruction0202 electrical engineering electronic engineering information engineeringCo-creationInformation systemContradictionSociologymedia_commonta11305 social sciencesEpistemologySecret societycommunityIS artifacts050211 marketingValue (mathematics)co-creation2016 49th Hawaii International Conference on System Sciences (HICSS)
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Event-related potentials to unattended changes in facial expressions: detection of regularity violations or encoding of emotions?

2013

Visual mismatch negativity (vMMN), a component in event-related potentials (ERPs), can be elicited when rarely presented “deviant” facial expressions violate regularity formed by repeated “standard” faces. vMMN is observed as differential ERPs elicited between the deviant and standard faces. It is not clear, however, whether differential ERPs to rare emotional faces interspersed with repeated neutral ones reflect true vMMN (i.e., detection of regularity violation) or merely encoding of the emotional content in the faces. Furthermore, a face-sensitive N170 response, which reflects structural encoding of facial features, can be modulated by emotional expressions. Owing to its similar latency …

medicine.medical_specialtyvisual mismatch negativityFuture studiesMismatch negativityfacial expressionsStimulus (physiology)Audiology050105 experimental psychologylcsh:RC321-571Developmental psychology03 medical and health sciencesBehavioral Neuroscienceequiprobable condition0302 clinical medicineEvent-related potentialvisuaalinen poikkeavuusnegatiivisuusmedicineoddball condition0501 psychology and cognitive sciencesEmotional expressionOriginal Research Articleilmeetlcsh:Neurosciences. Biological psychiatry. Neuropsychiatryta515Biological Psychiatryta113Facial expression05 social sciencesEqual probabilityriippumattomien komponenttien analyysikasvonilmeetPsychiatry and Mental healthitsenäisten komponenttien analyysiNeuropsychology and Physiological Psychologymedicine.anatomical_structureNeurologyindependent component analysisScalpPsychology030217 neurology & neurosurgeryNeuroscienceFrontiers in Human Neuroscience
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Pokémon GO 2016: Exploring Situational Contexts of Critical Incidents in Augmented Reality

2016

Pokémon GO, an augmented reality mobile game, captured the attention of millions of people around the world in July 2016. Various sources from around the globe have reported both positive and negative incidents and outcomes related to the game. Some of the incidents have been particularly remarkable for the player, i.e., critical incidents. A critical incident is a single experience, which a person perceives or remembers as unusually positive or negative. Critical incidents typically are highly influential for human behaviour, and thus, important to study. Playing augmented reality games can take place in varying situational contexts. Situational context includes information that can be use…

mobile gamingvuorovaikutusInternet privacyGlobeinteraction050801 communication & media studiesContext (language use)Sample (statistics)critical incidentsMetaversepaikkacontexts0508 media and communicationssituational contextplace0502 economics and businessmedicineSituational ethicslisätty todellisuusSocialityta113Pokemon GObusiness.industry05 social sciencessosiaalisuussocialityexergamingObject (philosophy)mobile gameaugmented realitymedicine.anatomical_structurereasons050211 marketingAugmented realitybusinessPsychologySocial psychologyJournal of Virtual Worlds Research
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