Search results for "ta113"

showing 10 items of 530 documents

Design and evaluation of prosody-based non-speech audio feedback for physical training application

2011

Abstract Methodological support for the design of non-speech user interface sounds for human–computer interaction is still fairly scarce. To meet this challenge, this paper presents a sound design case which, as a practical design solution for a wrist-computer physical training application, outlines a prosody-based method for designing non-speech user interface sounds. The principles used in the design are based on nonverbal communicative functions of prosody in speech acts, exemplifying an interpersonal approach to sonic interaction design. The stages of the design process are justified with a theoretical analysis and three empirical sub-studies, which comprise production and recognition t…

Computer scienceSound designHuman Factors and ErgonomicsInterpersonal communicationInteraction designcomputer.software_genreEducationNonverbal communicationUser experience designSonic interaction designta616Prosodyta113business.industryGeneral EngineeringHuman-Computer InteractionHardware and ArchitectureDesign processAudio feedbackArtificial intelligenceUser interfacebusinessEngineering design processcomputerSoftwareNatural language processingInternational Journal of Human-Computer Studies
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Systems thinking and its contribution to understanding future designer thinking

2017

Design is changing in a radical way. The object of design is transforming from tangible objects into services and furthermore, into systems. Increasingly, new insights arise from the interfaces between diverse disciplines – such as art, science and technology – which through various discourses and paradigms have been specialized and driven apart. This discussion paper pinpoints the so-called systems thinkers, hybrid-people, whose methods and habits of work are constituted by the reconciliation of different disciplines. The article aims to bring more understanding to the kind of thinking that is needed in the complex and dynamic environment in which we create and use design today. This discu…

Computer sciencefuture designmedia_common.quotation_subjectmonialaisuusArts and Humanities (miscellaneous)Multidisciplinary approachHuman–computer interactionluovuusSystems thinkingsysteemiajattelucreativitymedia_common060201 languages & linguisticsta113systems thinking06 humanities and the artsCreativityComputer Graphics and Computer-Aided DesignObject (philosophy)0602 languages and literatureSystems engineeringSystematic processdesigner thinkingmultidisciplinaryCritical systems thinkingEuropean Academy of Design Conference
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Evaluation of Ensemble Machine Learning Methods in Mobile Threat Detection

2017

The rapid growing trend of mobile devices continues to soar causing massive increase in cyber security threats. Most pervasive threats include ransom-ware, banking malware, premium SMS fraud. The solitary hackers use tailored techniques to avoid detection by the traditional antivirus. The emerging need is to detect these threats by any flow-based network solution. Therefore, we propose and evaluate a network based model which uses ensemble Machine Learning (ML) methods in order to identify the mobile threats, by analyzing the network flows of the malware communication. The ensemble ML methods not only protect over-fitting of the model but also cope with the issues related to the changing be…

Computer scienceintrusion detection0211 other engineering and technologiesDecision tree02 engineering and technologycomputer.software_genreComputer securitymobiililaitteet0202 electrical engineering electronic engineering information engineeringsupervised machine learningSoarAndroid (operating system)tietoturvata113021110 strategic defence & security studiesta213business.industrymobile threatsensemble methods020206 networking & telecommunicationsFlow networkEnsemble learninganomaly detectionmachine learningkoneoppiminenMalwareThe InternetbusinesscomputerMobile device
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Fast Implementation of Double-coupled Nonnegative Canonical Polyadic Decomposition

2019

Real-world data exhibiting high order/dimensionality and various couplings are linked to each other since they share some common characteristics. Coupled tensor decomposition has become a popular technique for group analysis in recent years, especially for simultaneous analysis of multi-block tensor data with common information. To address the multiblock tensor data, we propose a fast double-coupled nonnegative Canonical Polyadic Decomposition (FDC-NCPD) algorithm in this study, based on the linked CP tensor decomposition (LCPTD) model and fast Hierarchical Alternating Least Squares (Fast-HALS) algorithm. The proposed FDCNCPD algorithm enables simultaneous extraction of common components, i…

Computer sciencelinked CP tensor decomposition (LCPTD)02 engineering and technologySignal-to-noise ratiotensor decompositionConvergence (routing)0202 electrical engineering electronic engineering information engineeringDecomposition (computer science)TensorHigh orderta113konvergenssiconvergencesignal to noise ratio020206 networking & telecommunicationsbrain modelinghierarchical alternating least squares (HALS)Alternating least squaresCore (graph theory)coupled tensor decomposition020201 artificial intelligence & image processingAlgorithmsignal processing algorithmselectroencephalographymathematical modelCurse of dimensionality
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Disturbed Exploitation compact Differential Evolution for Limited Memory Optimization Problems

2011

This paper proposes a novel and unconventional Memetic Computing approach for solving continuous optimization problems characterized by memory limitations. The proposed algorithm, unlike employing an explorative evolutionary framework and a set of local search algorithms, employs multiple exploitative search within the main framework and performs a multiple step global search by means of a randomized perturbation of the virtual population corresponding to a periodical randomization of the search for the exploitative operators. The proposed Memetic Computing approach is based on a populationless (compact) evolutionary framework which, instead of processing a population of solutions, handles …

Continuous optimizationta113education.field_of_studyMathematical optimizationInformation Systems and ManagementOptimization problemdifferential evolutionCrossoverPopulationEvolutionary algorithmComputer Science ApplicationsTheoretical Computer ScienceArtificial IntelligenceControl and Systems Engineeringmemetic computingDifferential evolutionMemetic algorithmevolutionary algorithmseducationcompact algorithmsSoftwarePremature convergenceMathematicsInformation Sciences
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Flipping and Blending : An Action Research Project on Improving a Functional Programming Course

2016

This article reports on an action research project on improving a functional programming course by moving toward a practical and flexible study environment—flipped and blended classroom. Teaching the topic of functional programming was found to be troublesome using a traditional lectured course format. The need to increase students’ amount of practice emerged while subsequent challenges relating to students’ independent practical coursework were observed. Particular concerns relating to group work, learning materials, and the attribute of flexibility were investigated during the third action research cycle. The research cycle was analyzed using a qualitative survey on students’ views, teach…

Cooperative learningKnowledge managementGeneral Computer ScienceComputer sciencefunctional programming02 engineering and technologyFlipped classroomEducation020204 information systemsComputingMilieux_COMPUTERSANDEDUCATION0202 electrical engineering electronic engineering information engineeringMathematics educationflipped classroomta516Action researchGroup workta113Independent studybusiness.industry05 social sciences050301 educationblended learningindependent studyBlended learningaction researchCourseworkActive learningbusiness0503 educationACM Transactions on Computing Education
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Emotional user experience: Traits, events, and states☆

2015

Emotional experience has become an important topic in human-technology interaction research and design. Nevertheless, such research and design often lacks a proper explanatory basis and methodologically robust operationalisation. In this article, a conceptualisation of emotional user experience is formulated based on the appraisal theory of emotion, where the goal congruence of the interaction events and the task-independent individual traits are thought to underlie the user's emotional response. A laboratory study with N=50 participants conducting ordinary computer tasks is reported. The results suggest that subjective emotional experience depends on a number of factors relating to individ…

Coping (psychology)media_common.quotation_subjectFrustrationHuman Factors and ErgonomicsHuman-technology interactionEducationUser experience designEmotional expressionEmotional exhaustionta515media_commonta113EmotionUser experiencebusiness.industryGeneral EngineeringAppraisal theoryPAD emotional state modelHuman-Computer InteractionHardware and ArchitectureIndividual differencesCopingPsychologybusinessAppraisalSoftwareCognitive psychologyInternational Journal of Human-Computer Studies
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The focal plane assembly for the Athena X-ray Integral Field Unit instrument

2016

This paper summarizes a preliminary design concept for the focal plane assembly of the X-ray Integral Field Unit on the Athena spacecraft, an imaging microcalorimeter that will enable high spectral resolution imaging and point-source spectroscopy. The instrument's sensor array will be a ~ 3840-pixel transition edge sensor (TES) microcalorimeter array, with a frequency domain multiplexed SQUID readout system allowing this large-format sensor array to be operated within the thermal constraints of the instrument's cryogenic system. A second TES detector will be operated in close proximity to the sensor array to detect cosmic rays and secondary particles passing through the sensor array for off…

CryostatPhysics::Instrumentation and DetectorsAperture01 natural sciencesfrequency division multiplexingfocal plane assemblySettore FIS/05 - Astronomia E AstrofisicaOpticsSensor array0103 physical sciencesElectronicSQUID amplifierAthenaOptical and Magnetic MaterialsElectrical and Electronic Engineeringta216010306 general physicsta113010302 applied physicsPhysicsX-IFUta114ta213business.industryStray lightApplied Mathematicstransition edge sensorDetectorAstrophysics::Instrumentation and Methods for AstrophysicsX-ray microcalorimeterComputer Science Applications1707 Computer Vision and Pattern RecognitionCondensed Matter PhysicsCardinal pointElectromagnetic shieldingcryogenic anti-coincidence detectorX-ray microcalorimeter transition edge sensor cryogenic anti-coincidence detector SQUID amplifier frequency division multiplexing Athena X-IFU focal plane assemblyTransition edge sensorbusinessAthena; cryogenic anti-coincidence detector; focal plane assembly; frequency division multiplexing; SQUID amplifier; transition edge sensor; X-IFU; X-ray microcalorimeter; Electronic Optical and Magnetic Materials; Condensed Matter Physics; Computer Science Applications1707 Computer Vision and Pattern Recognition; Applied Mathematics; Electrical and Electronic EngineeringSPIE Proceedings
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Establishing Video Game Genres Using Data-Driven Modeling and Product Databases

2015

Establishing genres is the first step toward analyzing games and how the genre landscape evolves over the years. We use data-driven modeling that distils genres from textual descriptions of a large collection of games. We analyze the evolution of game genres from 1979 till 2010. Our results indicate that until 1990, there have been many genres competing for dominance, but thereafter sport-racing, strategy, and action have become the most prevalent genres. Moreover, we find that games vary to a great extent as to whether they belong mostly to one genre or to a combination of several genres. We also compare the results of our data-driven model with two product databases, Metacritic and Mobyga…

Cultural StudiesTopic modelta520Game genreComputer sciencegenresvideopelitdigital gamesgenret050801 communication & media studiestext miningcomputer.software_genreData-driven0508 media and communicationsArts and Humanities (miscellaneous)quantitativeta517ta518topic modelMetacriticVideo gameta512game corpusApplied Psychologyta515ta113Databaseta213Communicationtekstinlouhinta05 social sciences050301 educationvideo gamesHuman-Computer Interactiondata-driven modelingDominance (economics)Anthropology0503 educationcomputerdigitaaliset pelitMobygamesgame genreGAMES AND CULTURE: A JOURNAL OF INTERACTIVE MEDIA
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The Spanning Tree based Approach for Solving the Shortest Path Problem in Social Graphs

2016

Nowadays there are many social media sites with a very large number of users. Users of social media sites and relationships between them can be modelled as a graph. Such graphs can be analysed using methods from social network analysis (SNA). Many measures used in SNA rely on computation of shortest paths between nodes of a graph. There are many shortest path algorithms, but the majority of them suits only for small graphs, or work only with road network graphs that are fundamentally different from social graphs. This paper describes an efficient shortest path searching algorithm suitable for large social graphs. The described algorithm extends the Atlas algorithm. The proposed algorithm so…

Discrete mathematicsta113Mathematical optimizationSpanning treesocial network analysisComputer scienceAtlas algorithm020206 networking & telecommunications02 engineering and technologyLongest path problemverkostoanalyysiWidest path problemOdnoklassnikiEuclidean shortest pathShortest Path Faster Algorithmsocial graph020204 information systemsShortest path problem0202 electrical engineering electronic engineering information engineeringK shortest path routingCanadian traveller problemshortest path problemMathematicsofComputing_DISCRETEMATHEMATICS
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