Search results for "ta518"
showing 10 items of 146 documents
Mobile Communication: Media Effects
2017
This entry introduces the reader to various media effects of mobile communication devices. The special focus is on mobile phones. The entry begins with a presentation of media effects on communication practices, on users, as well as on interlocutors and bystanders. It continues by analyzing the reverse effects of users on the redesign of mobile media. Lastly, the issues of how mobile communication is connected to social and geographical surroundings and how the use of mobile communication devices is related to the social structures of society are addressed. The entry concludes with a discussion of the media effects of mobile communication in the future. Keywords: digital media; mobile commu…
The relationship between communication apprehension and linguistic fluency: an analysis of North African and Russian immigrants in France
2013
North African and Russian immigrants in France were recruited (334) to complete a survey investigating the relationships between communication apprehension (CA) and linguistic fluency. Correlation analysis revealed a negative relationship between linguistic fluency in the dominant language and CA, meaning individuals who are fluent in the dominant language tend to be less apprehensive. Moreover, independent samples t-tests revealed Russian immigrants score higher on CA than do North African immigrants. Theoretical implications regarding the importance of studying Islam, linguistic fluency, and cultural adaptation are presented.
Threats and attitudes toward Russian-speaking immigrants: a comparative study between younger and older Finns
2014
Using integrated threat theory as a theoretical lens to detect negative attitudes toward minority groups, this study compares and contrasts the perceptions and attitudes of older and younger Finns toward Russian-speaking minorities in Finland. A sample of high school students between 16 and 20 years of age represented the younger generation, while individuals over 65 years of age represented the older generation. The total sample was 242. Results indicated that there is a positive correlation between threat perception and prejudice. Results revealed that both groups have prejudices against Russian speakers and that these prejudices are related to the perception of realistic threat and negat…
A cross-cultural analysis of organizational dissent and workplace freedom in five European economies.
2014
Individuals in five European countries—Finland, France, Germany, Spain, and the United Kingdom (n = 1184)—completed a survey exploring the relationship between organizational dissent and workplace freedom of speech. Results revealed workplace freedom of speech is positively correlated with dissent among the entire sample in France and in Germany. Results in Spain were nonsignificant. In the United Kingdom, there was a negative relationship between workplace freedom of speech and dissent. There was a negative relationship between workplace freedom of speech and articulated dissent and a positive relationship with latent dissent in Finland. Moreover, MANCOVA testing showed nationality to have…
Promoting multilingual communicative competence through multimodal academic learning situations
2016
This paper presents information on the factors affecting the development of multilingual and multicultural communicative competence in interactive multimodal learning environments in an academic context. The interdisciplinary course in multilingual interaction offered at the University of Jyväskylä aims to enhance students’ competence in multilingual and multicultural academic communication by promoting the use of their entire linguistic repertoire in various learning situations. Throughout the course, we observed the students’ engagement in multilingual and multicultural activities. These observations suggest that simultaneous use of multiple languages in synchronous and asynchronous learn…
Bodily dimensions of reading and writing practices on paper and digitally
2015
The bodily aspects of reading/writing practices are investigated in Finland.The paper is considered more adaptive to varied reading purposes than the screen.Handwriting is described as a more flexible and relaxed practice than typing.Skills determine less than materials and images the practices of reading/writing.Digital interfaces determine the ways we read and write less than suggested. This article investigates the different shapes in which reading and writing practices occur when paper/pen are compared with keyboard/screen. The focus is on the bodily aspects of these practices. Reading and writing are viewed as techniques of the body, which over the years have become increasingly mediat…
Everyday Appropriations of Information Technology: A Study of Creative Uses of Digital Cameras
2011
Repurposive appropriation is a creative everyday act in which a user invents a novel use for information technology (IT) and adopts it. This study is the first to address its prevalence and predictability in the consumer IT context. In all, 2,379 respondents filled in an online questionnaire on creative uses of digital cameras, such as using them as scanners, periscopes, and storage media. The data reveal that such creative uses are adopted by about half of the users, on average, across different demographic backgrounds. Discovery of a creative use on one's own is slightly more common than is learning it from others. Most users discover the creative uses either completely on their own or wh…
Do Videogames Simulate? Virtuality and Imitation in the Philosophy of Simulation
2015
Simulation. The concept of simulation has been contested in academia since its proliferation in the 1960s. This is hardly the case in videogame research, the subject of which is commonly discussed as a simulation or something that simulates with little analytical consideration of the term’s other scientific roles. Comparison. The article compares the simulation of videogame research to the ways in which other scientific sectors utilize the term. Problematic science communication. It turns out that videogame research has found an eccentric use for simulation with none or little relation to the term’s scientific (knowledge-driven) and etymological (imitational) predecessors. This becomes a p…
Blending in Hybrid Games: Understanding Hybrid Games Through Experience
2016
The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, hybrid games have often been defined in relation to recent developments in technology. This creates issues in its usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually associated together. Hybrid games usually blend domains related to games, for example digital and board games, but can blend also other domains. Through this type of thinking, designers can be more open to exploring how their games can be experienced.
The Multimodality of Digital Longform Journalism
2016
Digital longform journalism has recently attracted increased attention among both academics and professionals. This study contributes to the growing body of research by dissecting the multimodal structure of digital longform journalism, that is, how the emerging genre combines written language, photography, short videos, maps and other graphical elements, and joins them together into a seamless narrative using subtle transitions. The data consist of 12 longform articles published in 2012–2013, which have been annotated for their visual and verbal content, their underlying principle of organization and the transitions that hold between them. The annotation is stored into a digital corpus, wh…