Search results for "taito"

showing 10 items of 1123 documents

Investigating elementary school students’ text-based argumentation with multiple online information resources

2020

In this study, we explored how elementary school students used multiple information resources in responding to a text-based argumentation task asking them to research a set of online texts in order to state and justify their stance on a controversial health-related issue. Results showed that most students took a stance that was consistent with the majority of the information resources that they read, that they mainly drew on more reliable resources in their written task products, and that they justified their stance by providing one or more supporting reasons. Students relied much more on copying and paraphrasing content from the online resources than on integrating information within and a…

General Computer Sciencemedia_common.quotation_subjectContext (language use)new literacieselementary school students050105 experimental psychologyLiteracyEducationTask (project management)Argumentation theorytask-based argumentationReading (process)Mathematics education0501 psychology and cognitive sciencesSet (psychology)verkkoaineistomedia_commontiedonlähteetCopying4. Education05 social sciencesNew literacies050301 educationalakoululaisetmonilukutaitomultiple information resourcesPsychologyKasvatustieteet - Educational sciences0503 education
researchProduct

Supporting struggling readers with digital game-based learning

2019

This study investigates the effectiveness of a digital game—GraphoLearn (GL)—in supporting second-grade students who have persistent difficulties with acquiring accurate and fluent reading skills. The participants (N = 37) were randomly assigned either to a 6-week intervention including sessions with GL, in addition to school-provided support, or a control group receiving only school-provided support. The intervention took place at the students’ homes and schools under the supervision of their parents and teachers. The results showed that the children who received the GL intervention developed significantly faster in word reading than the control group. Moreover, their reading development w…

GraphoLearn050101 languages & linguisticsReading disabilitymedia_common.quotation_subjectTeaching methodeducationEducationDevelopmental psychologyFluencyoppimisvaikeudetmotivationIntervention (counseling)Reading (process)tietokoneavusteinen oppiminen0501 psychology and cognitive sciencesserious gamemedia_commondigital game-based learning05 social sciencesreading disabilityEducational technology050301 educationSpellingoppimispelitReading comprehensionhyötypelitlukutaitoPsychologylukihäiriöt0503 educationengagement
researchProduct

Assessing the effectiveness of a game‐based phonics intervention for first and second grade English language learners in India: A randomized controll…

2021

Background In 2018, it was found that only a quarter of Grade 3 children in India were reading at grade level. A growing demand for English education has further limited children's literacy achievement. Despite a strong evidence base in favour of using systematic phonics for building English literacy skills, many teachers in India continue to use rote-methods of literacy instruction. Objectives We aimed to examine the efficacy of GraphoLearn (GL) English Rime, a computer-assisted reading intervention, in improving the foundational literacy skills of 1st and 2nd grade students who were attending an English medium school in India. Methods A total of 136 students across 6 classrooms were rando…

GraphoLearnEnglish language learnersIndiaeducational technologylapset (ikäryhmät)English languagePhonicslukeminenEducationlaw.inventionRandomized controlled triallawIntervention (counseling)tietokoneavusteinen oppiminenopetusteknologiainterventionMedical educationpelaaminenEducational technologyphonicsComputer Science ApplicationslukutaitoopetusmenetelmätGame basedPsychologyenglannin kieliJournal of Computer Assisted Learning
researchProduct

A mobile game as a support tool for children with severe difficulties in reading and spelling

2020

We used a randomized controlled trial to investigate if a mobile game, GraphoLearn (GL), could effectively support the learning of first graders (N = 70), who have severe difficulties in reading and spelling. We studied the effects of two versions of the game: GL Reading, which focused on training letter-sound correspondence and word reading; and GL Spelling, which included additional training in phonological skills and spelling. During the spring of first grade, the children trained with tablet computers which they could carry with them during the six-week intervention. The average exposure time to training was 5 hr 44 min. The results revealed no differences in the development of reading …

GraphoLearnFLUENCYmedia_common.quotation_subjectPHONEMIC AWARENESSINSTRUCTIONGame based learning050105 experimental psychologyomatoimisuuslukeminenEducationmobile learningFluencyoppimisvaikeudetEARLY LITERACYmobiilioppiminenreadingIntervention (counseling)Reading (process)0501 psychology and cognitive sciencesserious gamemedia_commonmobiilipelitSelf-efficacyluetun ymmärtäminenOUTCOMESPhonemic awareness4. EducationDISABILITY05 social sciences050301 educationSELF-EFFICACYSpellingPOOR READERSComputer Science ApplicationslukutaitokirjoitustaitoSKILLS516 Educational sciencesPsychologylukihäiriöt0503 educationMobile deviceself-efficacyINTERVENTIONCognitive psychology
researchProduct

GraphoLearn India : The Effectiveness of a Computer-Assisted Reading Intervention in Supporting Struggling Readers of English

2018

India, a country with a population of more than 1.3 billion individuals, houses the world’s second largest educational system. Despite this, 100 of millions of individuals in India are still illiterate. As English medium education sweeps the country, many are forced to learn in a language which is foreign to them. Those living in poverty further struggle to learn English as it tends to be a language which they have no prior exposure to and no support at home for. Low-quality schools and poor instructional methods further exacerbate the problem. Without access to quality education, these individuals continue to struggle and are ultimately never given the chance to break the cycle of poverty.…

GraphoLearngrapheme-phoneme correspondenceFirst languagemedia_common.quotation_subjectlcsh:BF1-990PopulationEnglish language learnersIndiaPhonics050105 experimental psychologyoppimisvaikeudetIntervention (counseling)Reading (process)tietokoneavusteinen oppiminenCycle of povertyPsychologyIntiata5160501 psychology and cognitive scienceseducationkielen oppiminenta515General Psychologymedia_commonOriginal Researchreading interventionMedical educationeducation.field_of_studyPoverty4. Education05 social sciences1. No poverty050301 educationphonicsoppimispelitcomputer-assisted learninglcsh:PsychologylukutaitoPsychology0503 educationenglannin kieliPeriod (music)
researchProduct

GraphoLearn India : the effectiveness of a computer-assisted reading intervention in supporting English readers in India

2018

Illiteracy is still a critical problem in many parts of the developing world. India, with a population of over 1.3 billion individuals, has a literacy rate of only 72%. Those living in poverty are at an even higher risk of never achieving literacy due to limited access to quality education. With a strong push towards English education sweeping the country, those in poverty further struggle to learn a language which is foreign to them. Without access to quality education, these individuals are ultimately never given the chance to break the cycle of poverty. The aim of this study was to determine whether GraphoLearn, a computer-assisted reading intervention, could be used to support the Engli…

GraphoLearnlukutaitoIntiaopetusteknologiaenglannin kieli
researchProduct

Mitä on uusi kirjoittaminen? Uusien mediakirjoitustaitojen merkitys

2014

Artikkelini käsittelee teknisen kehityksen ja sosiaalisen median vaikutuksesta syntyneitä uusia kirjoitustaitoja sekä pohtii näiden taitojen huomioimista kouluopetuksessa. Uudet kirjoitustaidot, kuten multimodaalinen kirjoittaminen, sosiaalisten ja luovien verkkotekstilajien tuottaminen, julkaisuprosessin hallinta sekä monisuorittamisen ja tietoisuustaitojen vuorottelu ovat tärkeitä taitoja sekä toimittaessa uuden median ja internetin osallisuuden kulttuureissa että 2000-luvun tulevaisuustaitojen viitekehyksessä.  Vaikka perinteinen koululaitos on hidas omaksumaan uusia toimintamalleja, on myös kysyttävä, pitäisikö näiden uusien sisällöntuottamistaitojen opetusta alkaa kehittää tavoitteelli…

H1-99mediakasvatusCommunication. Mass mediasosiaalinen mediaP87-96Journalism. The periodical press etc.PN4699-5650Social sciences (General)kirjoittamisen opetusArtikkelitmedialukutaitouudet kirjoitustaidot2000-luvun taidotkirjoittaminenMedia & viestintä
researchProduct

Literacy skills seem to fuel literacy enjoyment, rather than vice versa

2023

Children who like to read and write tend to be better at it. This association is typically interpreted as enjoyment impacting engagement in literacy activities, which boosts literacy skills. We fitted direction-of-causation models to partial data of 3690 Finnish twins aged 12. Literacy skills were rated by the twins' teachers and literacy enjoyment by the twins themselves. A bivariate twin model showed substantial genetic influences on literacy skills (70%) and literacy enjoyment (35%). In both skills and enjoyment, shared-environmental influences explained about 20% in each. The best-fitting direction-of-causation model showed that skills impacted enjoyment, while the influence in the othe…

INTRINSIC MOTIVATIONreading abilitycausalityympäristötekijätCognitive NeuroscienceCHILDRENS MOTIVATIONeducationTWINlapset (ikäryhmät)heritabilitybehavioral disciplines and activitieslukeminenkielellinen kehityslukuharrastusDevelopmental and Educational PsychologyACADEMIC-ACHIEVEMENTREADING-ACHIEVEMENTliteracy skillsASSOCIATIONSkaksostutkimusGENDER-DIFFERENCESSELF-DETERMINATION THEORYENGAGEMENT/dk/atira/pure/sustainabledevelopmentgoals/quality_educationhumanities6122 Literature studieslukutaitoSCHOOLkausaliteettigeneettiset tekijätSDG 4 - Quality Educationprint exposureliteracy enjoyment
researchProduct

Learning in sport : from life skills to existential learning

2020

Youth sport is habitually promoted as an important context for learning that contributes to a person’s broader development beyond sport-specific skills. A growing body of research in this area has operated within a life skills discourse that focuses on useful, positive and decontextualised skills in the production of successful and adaptive citizens. In this paper, we argue that the ideological discourse of life skills, underpinned by ideas about sport-based positive youth development, has unduly narrowed the research on learning in sport to only what is deemed functional, teachable, and economically productive. After considering the problems associated with the currently dominant life skil…

Identity (social science)Physical Therapy Sports Therapy and RehabilitationContext (language use)Life skillsInformal educationdiscontinuityExistentialismEducation03 medical and health sciences0302 clinical medicinenuoretPedagogyOrthopedics and Sports Medicineidentiteettisosiaalinen kehitysPhilosophy of educationidentitypositive youth developmentinformal learning4. Educationelämäntaito05 social sciences050301 education030229 sport sciencesInformal learningpsyykkinen kehitysinformaali oppiminenathletesPsychologyPositive Youth Development0503 educationurheilijat
researchProduct

Examining the structure of credibility evaluation when sixth graders read online texts

2023

Background Previous research indicates that students lack sufficient online credibility evaluation skills. However, the results are fragmented and difficult to compare as they are based on different types of measures and indicators. Consequently, there is no clear understanding of the structure of credibility evaluation. Objectives The present study sought to establish the structure of credibility evaluation of online texts among 265 sixth graders. Methods Students' credibility evaluation skills were measured with a task in which they read four online texts, two more credible (a popular science text and a newspaper article) and two less credible (a layperson's blog text and a commercial tex…

Internetcredibility evaluationnuoretinformaatiolukutaito516 Educational sciencessourcingadolescentsinformation literacyuskottavuusComputer Science ApplicationsEducationtiedonhankinta
researchProduct