Search results for "taito"
showing 10 items of 1123 documents
Investigating elementary school students’ text-based argumentation with multiple online information resources
2020
In this study, we explored how elementary school students used multiple information resources in responding to a text-based argumentation task asking them to research a set of online texts in order to state and justify their stance on a controversial health-related issue. Results showed that most students took a stance that was consistent with the majority of the information resources that they read, that they mainly drew on more reliable resources in their written task products, and that they justified their stance by providing one or more supporting reasons. Students relied much more on copying and paraphrasing content from the online resources than on integrating information within and a…
Supporting struggling readers with digital game-based learning
2019
This study investigates the effectiveness of a digital game—GraphoLearn (GL)—in supporting second-grade students who have persistent difficulties with acquiring accurate and fluent reading skills. The participants (N = 37) were randomly assigned either to a 6-week intervention including sessions with GL, in addition to school-provided support, or a control group receiving only school-provided support. The intervention took place at the students’ homes and schools under the supervision of their parents and teachers. The results showed that the children who received the GL intervention developed significantly faster in word reading than the control group. Moreover, their reading development w…
Assessing the effectiveness of a game‐based phonics intervention for first and second grade English language learners in India: A randomized controll…
2021
Background In 2018, it was found that only a quarter of Grade 3 children in India were reading at grade level. A growing demand for English education has further limited children's literacy achievement. Despite a strong evidence base in favour of using systematic phonics for building English literacy skills, many teachers in India continue to use rote-methods of literacy instruction. Objectives We aimed to examine the efficacy of GraphoLearn (GL) English Rime, a computer-assisted reading intervention, in improving the foundational literacy skills of 1st and 2nd grade students who were attending an English medium school in India. Methods A total of 136 students across 6 classrooms were rando…
A mobile game as a support tool for children with severe difficulties in reading and spelling
2020
We used a randomized controlled trial to investigate if a mobile game, GraphoLearn (GL), could effectively support the learning of first graders (N = 70), who have severe difficulties in reading and spelling. We studied the effects of two versions of the game: GL Reading, which focused on training letter-sound correspondence and word reading; and GL Spelling, which included additional training in phonological skills and spelling. During the spring of first grade, the children trained with tablet computers which they could carry with them during the six-week intervention. The average exposure time to training was 5 hr 44 min. The results revealed no differences in the development of reading …
GraphoLearn India : The Effectiveness of a Computer-Assisted Reading Intervention in Supporting Struggling Readers of English
2018
India, a country with a population of more than 1.3 billion individuals, houses the world’s second largest educational system. Despite this, 100 of millions of individuals in India are still illiterate. As English medium education sweeps the country, many are forced to learn in a language which is foreign to them. Those living in poverty further struggle to learn English as it tends to be a language which they have no prior exposure to and no support at home for. Low-quality schools and poor instructional methods further exacerbate the problem. Without access to quality education, these individuals continue to struggle and are ultimately never given the chance to break the cycle of poverty.…
GraphoLearn India : the effectiveness of a computer-assisted reading intervention in supporting English readers in India
2018
Illiteracy is still a critical problem in many parts of the developing world. India, with a population of over 1.3 billion individuals, has a literacy rate of only 72%. Those living in poverty are at an even higher risk of never achieving literacy due to limited access to quality education. With a strong push towards English education sweeping the country, those in poverty further struggle to learn a language which is foreign to them. Without access to quality education, these individuals are ultimately never given the chance to break the cycle of poverty. The aim of this study was to determine whether GraphoLearn, a computer-assisted reading intervention, could be used to support the Engli…
Mitä on uusi kirjoittaminen? Uusien mediakirjoitustaitojen merkitys
2014
Artikkelini käsittelee teknisen kehityksen ja sosiaalisen median vaikutuksesta syntyneitä uusia kirjoitustaitoja sekä pohtii näiden taitojen huomioimista kouluopetuksessa. Uudet kirjoitustaidot, kuten multimodaalinen kirjoittaminen, sosiaalisten ja luovien verkkotekstilajien tuottaminen, julkaisuprosessin hallinta sekä monisuorittamisen ja tietoisuustaitojen vuorottelu ovat tärkeitä taitoja sekä toimittaessa uuden median ja internetin osallisuuden kulttuureissa että 2000-luvun tulevaisuustaitojen viitekehyksessä. Vaikka perinteinen koululaitos on hidas omaksumaan uusia toimintamalleja, on myös kysyttävä, pitäisikö näiden uusien sisällöntuottamistaitojen opetusta alkaa kehittää tavoitteelli…
Literacy skills seem to fuel literacy enjoyment, rather than vice versa
2023
Children who like to read and write tend to be better at it. This association is typically interpreted as enjoyment impacting engagement in literacy activities, which boosts literacy skills. We fitted direction-of-causation models to partial data of 3690 Finnish twins aged 12. Literacy skills were rated by the twins' teachers and literacy enjoyment by the twins themselves. A bivariate twin model showed substantial genetic influences on literacy skills (70%) and literacy enjoyment (35%). In both skills and enjoyment, shared-environmental influences explained about 20% in each. The best-fitting direction-of-causation model showed that skills impacted enjoyment, while the influence in the othe…
Learning in sport : from life skills to existential learning
2020
Youth sport is habitually promoted as an important context for learning that contributes to a person’s broader development beyond sport-specific skills. A growing body of research in this area has operated within a life skills discourse that focuses on useful, positive and decontextualised skills in the production of successful and adaptive citizens. In this paper, we argue that the ideological discourse of life skills, underpinned by ideas about sport-based positive youth development, has unduly narrowed the research on learning in sport to only what is deemed functional, teachable, and economically productive. After considering the problems associated with the currently dominant life skil…
Examining the structure of credibility evaluation when sixth graders read online texts
2023
Background Previous research indicates that students lack sufficient online credibility evaluation skills. However, the results are fragmented and difficult to compare as they are based on different types of measures and indicators. Consequently, there is no clear understanding of the structure of credibility evaluation. Objectives The present study sought to establish the structure of credibility evaluation of online texts among 265 sixth graders. Methods Students' credibility evaluation skills were measured with a task in which they read four online texts, two more credible (a popular science text and a newspaper article) and two less credible (a layperson's blog text and a commercial tex…