Search results for "task analysis"

showing 10 items of 86 documents

Time-Course of Grammatical Processing in Deaf Readers: An Eye-Movement Study.

2019

Abstract Twenty participants who were deaf and 20 chronological age-matched participants with typical hearing (TH) (mean age: 12 years) were asked to judge the correctness of written sentences with or without a grammatically incongruent word while their eye movements were registered. TH participants outperformed deaf participants in grammaticality judgment accuracy. For both groups, First Pass and Total Fixation Times of target words in correct trials were significantly longer in the incongruent condition than in the congruent one. However, whereas TH students showed longer First Pass in the target area than deaf students across congruity conditions, deaf students made more fixations than t…

medicine.medical_specialtyVocabularyEye Movementsmedia_common.quotation_subjecteducationAudiologyDeafnessVocabulary050105 experimental psychologySentence processingEducation030507 speech-language pathology & audiology03 medical and health sciencesSpeech and Hearingotorhinolaryngologic diseasesmedicineHumans0501 psychology and cognitive sciencesmedia_commonLanguage05 social sciencesEye movementFixation (psychology)SyntaxVocabulary developmentReadingTask analysisGrammaticality0305 other medical sciencePsychologyJournal of deaf studies and deaf education
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The HPC Certification Forum: Toward a Globally Acknowledged HPC Certification

2020

The goal of the HPC Certification Forum is to categorize, define, and examine competencies expected from proficient HPC practitioners. The community-led forum is working toward establishing a globally acknowledged HPC certification process, a process that engages with HPC centers to identify gaps in users’ knowledge, and with users to identify the skills required to perform their tasks. In this article, we introduce the forum and summarize the progress made over the last two years. The release of the first officially supported certificate is planned for the second half of 2020.

General Computer ScienceComputer scienceProcess (engineering)05 social sciencesGeneral Engineering050301 educationCertificationCertificateSupercomputerEngineering managementParallel processing (DSP implementation)Task analysis0501 psychology and cognitive sciences0503 education050104 developmental & child psychologyComputing in Science & Engineering
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Written composition performance of students with attention-deficit/hyperactivity disorder

2011

ABSTRACTAttention-deficit/hyperactivity disorder (ADHD) is frequently associated with learning disabilities. The present study examined the written composition of children with ADHD, which depends to a large degree on continuous self-regulation and attentional control skills for organizing information and maintaining the level of effort. Fifty children with ADHD and 50 normally developing children, matched on age and IQ, were assessed using a composition writing task. The results contribute to prior research findings by showing that the children with ADHD performed significantly worse than the comparison groups on the majority of the planning, translation, and revision process measures usua…

Linguistics and LanguageAttentional controlMetacognitionExperimental and Cognitive Psychologymedicine.diseasebehavioral disciplines and activitiesLanguage and LinguisticsDevelopmental psychologyLevel of EffortLearning disabilitymedicineTask analysisAttention deficit hyperactivity disordermedicine.symptomPsychologyCompetence (human resources)General PsychologyProcess MeasuresApplied Psycholinguistics
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User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare

2020

A scenario-based serious game for teaching about healthcare solutions was developed and tested in multiple iterations. The serious game captures the complexity of a real-world healthcare scenario, projecting it into a “scenario system” that can be accessed by the game participants to explore and experience the playthrough of a critical healthcare situation. The aim is to teach about existing health technology, and its uses and interactions between healthcare professionals, technologies, and patients. The platform for the serious game is mobile, such that different locations can be chosen for different scenarios. Actions of the participants trigger further actions, tasks, and storyline progr…

Scenario basedComputer sciencebusiness.industryHealth technologySerious gameArtificial IntelligenceControl and Systems EngineeringHuman–computer interactionDynamics (music)Health careTask analysisGame basedElectrical and Electronic EngineeringbusinessSoftwareUser-centered designIEEE Transactions on Games
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Individual differences for self-regulating task-oriented reading activities.

2010

The goal of this study is to analyze the self-regulation processes present in task-oriented reading activities. In the 1st experiment, we examined the following self-regulation processes in the context of answering questions about an available text: (a) monitoring the comprehension of the question, (b) self-regulating the search process, and (c) monitoring the decision to search. Skilled and less skilled comprehenders from 7th and 8th grades read 2 texts and answered 16 questions while all their actions were recorded on a computer. We hypothesized that skilled comprehenders would differ from less skilled comprehenders on the 1st 2 processes on the basis of their general comprehension skills…

Experimental psychologymedia_common.quotation_subjectMetacognitionCognitionContext (language use)EducationComprehensionReading comprehensionReading (process)Developmental and Educational PsychologyTask analysisPsychologyCognitive psychologymedia_commonJournal of Educational Psychology
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Effects of Topic Familiarity on Analogical Transfer in Problem-Solving: A Think-Aloud Study of Two Singular Cases

2015

We conducted a qualitative research of case studies based on think-aloud protocols. The aim was to carry out in-depth analyse secondary students¿ cognitive difficulties appearing in early stages of transfer processes in problem-solving. The task was to relate several source problems to a target problem, in order to solve it effectively. Source and target problems had different Surface and/or Structural similarities. In this paper, the solvers¿ high or low Familiarity with the problem stories on transfer processes was also focused on. Two emergent instructional phenomena are described, both associated to specific students¿ cognitive obstacles to achieve success in solving the target problem:…

business.industryComputer scienceLogical reasoningApplied MathematicsSisyphus effectProtocol analysisCognitionSolució de problemesMatemàtica EnsenyamentCiència EnsenyamentEducationTask (project management)Task analysisArtificial intelligencebusinessThink aloud protocolQualitative researchCognitive psychology
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A Method for Building Massive Open Online Courses for Elderly People MOOCEP: From the User Perceptions

2018

This Research Full Paper presents the user perceptions when elderly people use a MOOC which was built by using the method for building massive open online courses for elderly people (MOOCEP). Context: Currently, the elderly population has increased in respect to the total population. According to Administration on Aging (AoA) for the year 2060, the elderly population will be double than presented in the results of the last census. Likewise, a reduced proportion of the population of elderly people is involved with technology or have a very close relation with it. However, the universal access to technology is important in the field of education and interactive systems due to the need of prom…

060201 languages & linguisticseducation.field_of_studyKnowledge managementComputer sciencebusiness.industryProcess (engineering)05 social sciencesPopulation050301 educationUsabilityContext (language use)06 humanities and the artsTask (project management)Andragogy0602 languages and literatureTask analysiseducationbusiness0503 education2018 IEEE Frontiers in Education Conference (FIE)
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Prediction of the difficulty level in a standardized reading comprehension test : contributions from cognitive psychology and psychometrics

2013

Esta investigación busca identificar posibles variables predictoras del nivel de dificultad de los ítems de comprensión de lectura utilizados en una prueba psicométrica estandarizada para la admisión a una institución universitaria. Se propusieron varios posibles predictores del nivel de dificultad, a saber: densidad proposicional, negaciones, estructura sintáctica, dificultad del vocabulario, presencia elementos de realce (palabras resaltadas tipográficamente), abstracción del ítem y grado de similitud entre opción correcta y texto relevante para resolver el ítem. Mediante el Modelo Logístico Lineal de Rasgo Latente se encontró que la cantidad de proposiciones, la estructura sintáctica y, …

Grammatical structureVocabularycomprensión del textopsicología cognitivaItem Response Theorymedia_common.quotation_subjectItem difficulty levelItem difficultyProcesamiento del lenguajelcsh:LB5-3640Educationanálisis de ítemTeoría de Respuesta al ÍtemNegation372.47 Estrategias de comprensión de lecturaCognitive psychologyDegree of similarityLanguage processingModelo Logístico Lineal de Rasgo Latentemedia_commonlecturaReading comprehensionPsicología cognitivaTest (assessment)lcsh:Theory and practice of educationReading comprehensionComprensión de lecturaLinear Logistic Test ModelSyntactic structurePsicología cognitiva Procesamiento del lenguaje Comprensión de lectura Teoría de Respuesta al Ítem Modelo Logístico Lineal de Rasgo Latente Análisis de tareas Nivel de dificultad de los ítemsAnálisis de tareasPsychologyTask AnalysisCognitive psychology
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Latency-Oblivious Distributed Task Scheduling for Mobile Edge Computing

2018

Mobile Edge Computing (MEC) is emerging as one of the effective platforms for offloading the resource- and latency-constrained computational services of modern mobile applications. For latency- and resource-constrained mobile devices, the important issues include: 1) minimize end-to-end service latency; 2) minimize service completion time; 3) high quality-of-service (QoS) requirement to offload the complex computational services. To address the above issues, a latencyoblivious distributed task scheduling scheme is designed in this work to maximize the QoS performance and goodput for the MEC services. Unlike most of the existing works, we consider the latency-oblivious property of different …

hajautetut järjestelmätComputer scienceGoodput02 engineering and technologymatkaviestinverkotScheduling (computing)mobiililaitteetedge computing0202 electrical engineering electronic engineering information engineeringpalvelimetschedulingLatency (engineering)Mobile edge computingta213processor schedulingbusiness.industrymobile handsetsQuality of serviceComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKS020206 networking & telecommunicationsserverstask analysisquality of service020201 artificial intelligence & image processingbusinessMobile deviceComputer network
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How Can Authorities Support Distributed Improvisation During Major Crises? A Study of Decision Bottlenecks Arising During Local COVID-19 Vaccine Roll…

2022

Despite the increased importance attributed to distributed improvisation in major crises, few studies investigate how central authorities can promote a harmonic, coordinated national response while allowing for distributed autonomy and improvisation. One idea implicit in the literature is that central authorities could help track and tackle common decision bottlenecks as they emerge across “improvising” local authorities as a result of shared, dynamic external constraints. To explore this idea we map central functions needed to roll-out vaccines to local populations and identify and classify bottlenecks to decision-making by local authorities managing COVID-19 vaccine roll-out in Norway. W…

TechnologyScience & TechnologyORGANIZATIONScognitive systems engineeringlocal authoritiescognitive task analysisSocial SciencesCOVID-19Human Factors and Ergonomicsdecision-makingRESILIENCEComputer Science ApplicationsEngineeringgovernancevaccineVDP::Samfunnsvitenskap: 200::Psykologi: 260Engineering IndustrialPsychologyErgonomicscentral authoritiesEngineering (miscellaneous)Applied PsychologyPsychology Applied
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