Search results for "team"
showing 10 items of 788 documents
Application of beetroot's nitrates juice in team sports
2023
News. - Beet juice has recently become the focus of interest of many research entities. This is due to its positive effects on many aspects of exercise in various sports disciplines. Supplementation with nitrate-rich beet juice can both reduce muscle soreness and accelerate the recovery process, reduce the aerobic cost of exercise, and improve the physical performance of athletes. Nitrate supplementation increases plasma nitrite concentrations and lowers resting blood pressure. Furthermore, nitrate supplementation also lowers the aerobic cost during submaximal exercise and may, under certain circumstances, increase exercise tolerance and performance. This is due to the increased bioavailabi…
‘We Don't Question Whether We Can Do This’: Teacher Identity in Two Co-Teachers' Narratives
2012
Through the concept of teacher identity, this article examines in detail the factors in the process through which the two teachers under study changed from traditional teachers into co-teaching professionals. The interview data were analysed by thematic narrative analysis. The results showed that the teachers' own attitudes, conflicts in their classrooms and experience of collaboration had created an idea of co-teaching. This idea, combined with a supportive school culture, resulted in the final solution — a shared classroom. It can be concluded that when a certain kind of teacher identity is combined with supportive collegiality, it can lead teachers to find positive solutions to a stress…
THIRD GENERATION LEARNING IN BUSINESS ENGLISH
2016
Third generation learning in Business English is a tool increasing students’ life-long competences and achievements. Business English today is about communication where the content and the communicative competences- linguistic, sociolinguistic and pragmatic are of crucial importance. The article reflects the results of 3rd generation learning in Business English in post-secondary institution in Latvia where students using team-based learning in the classroom mastered their language skills and communicative competences to achieve an academic success.
Contribution à l’évaluation du tutorat d’accompagnement en première année à l’uB
2021
Facilitating organisational learning through teamwork-based knowledge management: evidence from Spain
2015
[EN] In the context of organisational learning optimisation through knowledge management policies, it is essential to pay careful attention to teamwork design and dynamics. Having these ideas in mind, the aim of our paper is to empirically study whether a number of knowledge management policies related to team design and dynamics facilitate organisational learning processes across the different ontological levels (individual, group, and organisational-institutional). Hence, we propose a model linking teamwork-design based on knowledge management policies (including the sub-dimensions of team composition, team bonding, and team bridging) and organisational learning. We test this model in a s…
Teachers’ beliefs about gamification and competencies development: A concept mapping approach
2020
Despite an increasing academic attention towards both gamification and competencies-based education, little is known about Higher Education teachers’ beliefs regarding the use of gamification to develop students’ competencies. To fill this research gap, concept mapping was used to cluster teachers’ beliefs in 4 dimensions regarding the use of gamification to develop students’ competencies. Our findings suggest that teachers believe that gamification encourages team working and oral communication skills. Moreover, critical thinking and social skills development were also found as some of the benefits that teachers believe the use of gamification can provide to the development of students’ co…
21st‐century competences: The relation of ICT competences with higher‐order thinking capacities and teamwork competences in university students
2019
Pitfalls in the Development of Agent-Based Models in Social Sciences: Avoiding Them and Learning from Them
2019
The references on the principles and methodology for developing agent-based models of social phenomena usually describe general principles and illustrate the process using worked examples, but seldom focus on the pitfalls and errors that make practical model building a tortuous and difficult task. This chapter contains a discussion of the positive and negative aspects of my personal experience in a PhD work on simulation of large scale social conflict. The purpose will be to describe the process from the initial plan to the final dissertation, analyze the pitfalls and their overcoming in terms of principles of model development, and summarize the ideas that I found useful for practical deve…
Mainz Rolling Brains
2000
Our agent team is the result of a development which had to take place under tight time limitations. The total development time available was slightly less than three months where over most of the time the team developers could invest no more than a few hours per week. The code was developed from scratch to improve over the design and quality of last year’s code. Thus one of the challenges was to keep a smooth development line and to avoid dead ends in the development, as well as to maintain a development environment in which a larger number of developers could work productively.
Mainz Rolling Brains 2000
2001
The team Mainz Rolling Brains participated in RoboCup world championships for the third time this year. The team is based on the improved technical level from last year but has a completly new decision level. The latter level was modularized and we introduced communication for world model and tactical information.