Search results for "text"

showing 10 items of 8951 documents

La thématisation de l’hôtel New York de Disneyland Paris à l’épreuve de la satisfaction de la clientèle

2016

Les hébergements touristiques ont connu une profonde mutation avec notamment une orientation par la production de contextes expérientiels qui soit constituent l’offre proprement dite, soit servent à mieux positionner cette offre vis-à-vis de la concurrence. L’objet de cette recherche est donc de mesurer l’influence des services (fonctionnels versus expérientiels) offerts par un hôtel haut de gamme thématisé et situé dans un parc d’attractions sur la satisfaction de la clientèle. Pour ce faire, nous avons utilisé le modèle tétraclasse de Sylvie Llosa auprès d’un échantillon de 9053 clients résidant à l’hôtel New York (4 étoiles) de Disneyland Paris. Les résultats montrent que la chambre appa…

parc à thèmeSocial Sciences and Humanitiesmodèle tétraclassesatisfactionlcsh:Recreation. LeisureSciences Humaines et Socialeslcsh:GV1-1860General Medicinecontexte expérientielhôtel
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Measuring the perceived value of rural tourism: a field survey in the western Sicilian agritourism sector

2016

Rural tourism constitutes a valuable tool for the sustainable development of many rural areas. This paper examines the concept of perceived value in rural tourism. A quantitative field survey was carried out in some main Western Sicilian holiday farms (agritourisms) during the Spring 2014. A theoretical model of the tourists’ perceived value in this specific context was developed and validated, using a 22-item scale. Using Partial Least Squares Path Modelling a theoretical structural model of the multidimensional structure of the RTPV was tested, assessing intensity and direction of the causal relationships among RTPV and its dimensions. Five dimensions were identified as forming the constr…

partial least squares path modellingStatistics and ProbabilityValue (ethics)media_common.quotation_subjectrural tourismRural tourismContext (language use)latent variables scoresFormative assessmentPerceived value0502 economics and businessLoyaltySettore SECS-S/05 - Statistica SocialeMarketingmedia_common05 social sciencesagritourismsatisfactionGeneral Social SciencesloyaltyScale (social sciences)050211 marketingRural areaConstruct (philosophy)PsychologySocial psychology050212 sport leisure & tourismQuality & Quantity
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Image classification based on 2D feature motifs

2013

The classification of raw data often involves the problem of selecting the appropriate set of features to represent the input data. In general, various features can be extracted from the input dataset, but only some of them are actually relevant for the classification process. Since relevant features are often unknown in real-world problems, many candidate features are usually introduced. This degrades both the speed and the predictive accuracy of the classifier due to the presence of redundancy in the candidate feature set. In this paper, we study the capability of a special class of motifs previously introduced in the literature, i.e. 2D irredundant motifs, when they are exploited as feat…

pattern discoveryContextual image classificationProbabilistic latent semantic analysisExploitComputer sciencebusiness.industryScale-invariant feature transformPattern recognitioncomputer.software_genreDigital imageComputingMethodologies_PATTERNRECOGNITIONclassificationimage analysisVisual WordArtificial intelligenceData miningbusinessClassifier (UML)computerImage compression
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Teachers’ pedagogical and relational identity negotiation in the Finnish CLIL context

2017

Abstract This study explores the professional identity of Content and Language Integrated Learning (CLIL) teachers in Finnish primary education. It aims at explaining how CLIL teachers negotiate their pedagogical and relational identity, and how identity agency is exercised in negotiating a more encompassing professional identity. Thematic analysis of thirteen interviews outlines the bi-directional process of identity negotiation between personal and professional resources, and social contexts at work. The results highlight a connection between professional identity and agency, and suggest that identity negotiation is a process of working and sharing with others, but also individually.

pedagogical identityteacher identitymedia_common.quotation_subjectPrimary educationIdentity (social science)Context (language use)Finnish educationEducationidentity agencyAgency (sociology)Pedagogyta516Sociologymedia_common060201 languages & linguistics05 social sciences050301 educationIdentity negotiation06 humanities and the artsContent and Language Integrated Learningrelational identityNegotiationContent and language integrated learningvieraskielinen opetus0602 languages and literatureThematic analysis0503 education
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Adapting to Teaching in the 21st Century: Helping Teachers to Understand the Pedagogical Content in using Tablets as Learning Tools

2015

The world of knowledge and communication has changed after smart phones and tablets became tools available for everybody. Children are already online on their free time, but at school devices such as smart phones and tablets are not in everyday learning use. In today’s visions of the future school are strongly concentrated on the learning environments and learning methods that emphasizes the role of ICT. The visions are already here and it is possible to bring the future way of learning in to everyday schooling but the focus is on teachers ICT skills and knowledge. Teachers are in a key role in changing the way pupils learn. It is crucial to educate teachers to become experts in ICT-skills …

pedagogical supportcontextual learningco-operative learningComputingMilieux_COMPUTERSANDEDUCATIONtablet pedagogyITC
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Learning games and children's user experience : the effects of context

2015

Tutkimuksen tarkoituksena oli tutkia, onko lasten käyttäjäkokemuksissa eroja heidän pelatessa digitaalista peliä kahdessa eri kontekstissa. Käyttäjäkokemuk-sia selvitettiin myös tarkastelemalla pelaajien flow kokemuksia. Tutkimuksessa käytettiin MinecraftEdu peliä, joka on TeacherGaming LLC yrityksen tekemä vi-rallinen opetusversio Minecraft pelistä. Pelaamisen kontekstit, jossa peliä pelat-tiin, olivat kouluaika ja vapaa-aika. Erilaisista konteksteista johtuen sekä ulkoiset tekijät että myös sisäiset tekijät kuten, päämäärät, tavoitteet, ja motivaatio vaihtelevat. Tutkimuksessa käytetyt metodit koostuivat ääneen ajattelun, obser-voinnin ja kyselyjen yhdistelmistä. Kontekstilla näytti oleva…

pelaaminenflow-tilaoppimispelitcontextpelitplay experienceuser experienceflowMinecraftgamekäyttäjäkokemuskontekstilapsetdigitaaliset pelitlearning-based game
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Immersive gaming as journalism

2021

This chapter discusses immersion and how it may be applied to journalism. It begins by unraveling the concept of immersion itself as a reminder that it is not only connected to virtual reality or augmented reality technologies, but rather that it is a multifaceted concept that may be understood in many ways. The chapter turns specifically to the theorizing done in the context of digital games research, where immersion and some related concepts have been explored in detail over the last decades. This theorizing helps us see how immersion can be understood and in what way the concept may be problematic. The chapter maps out some of the historical precedents for immersion, discusses alternativ…

pelaaminenmediaimmersiivinen journalismiComputingMilieux_PERSONALCOMPUTINGContext (language use)Virtual realityAdventuredigitaalitekniikkavirtuaalitodellisuuspelillistäminenosallistaminenimmersioAestheticsjournalismiteknologiaImmersion (virtual reality)immersive gamingJournalismAugmented realityimmersive technologySociologylisätty todellisuusdigitaaliset pelit
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The balancing act of teaching : a comparison between EFL teachers' views and a textbook analysis of the role of perceptual learning styles in Finnish…

2012

Suomessa vieraan kielen opiskelu aloitetaan tavallisimmin kolmannella luokalla, ja suurimmalle osalle oppilaista tämä kieli on englanti. Tällöin oppilas alkaa rakentaa kuvaa sekä englannin kielestä että itsestään englannin kielen opiskelijana. Onnistumisen kokemukset ovat tässä vaiheessa tärkeitä, ja yksi tapa niiden mahdollistamiseen on oppilaan oppimistyyliä vastaava opetus. Kolmannen luokan englannin oppitunneille osallistuu kuitenkin heterogeeninen ryhmä erilaisia oppijoita, minkä vuoksi on käytettävä vaihtelevia opetusmenetelmiä. Tässä tutkimuksessa keskityttiin seuraaviin oppimistyyleihin: visuaalinen, auditiivinen, kinesteettinen, taktiilinen sekä ryhmässä ja yksin oppiminen. Näistä …

perceptual learning stylesoppiminenoppimistyylitoppikirjatkoululaisetEFL teachingtextbook analysisopettajattactilekieletvisualgroupauditoryindividualenglannin kielikinaesthetic3rd graders
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Perfiles docentes en diversos contextos: personalidad, autoconcepto y compromiso educativo

2014

Las personas nos desarrollamos en medio de contextos complejos y multidimensionales, lo que somos es producto de nuestras propias características personales y de las influencias del entorno en el que interactuamos. Es desde el Perú, como país diverso y con culturas milenarias, que planteamos esta investigación que puede ser ubicada en el marco de las ciencias sociales y de la educación. La complejidad de los procesos personales y socioeducativos peruanos nos hizo tomar la ruta de la psicología del desarrollo humano y de la educación para analizar el desarrollo personal de los docentes en diversos contextos. La relevancia del maestro, su protagonismo en el diseño de un itinerario educativo q…

perfilesautoconceptodocentespersonalidad:PSICOLOGÍA [UNESCO]compromiso docenteUNESCO::PSICOLOGÍAcontextos
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Digital resources in the current journalistic narrative: Uses and limitations of hypertext, multimedia and interactivity

2020

Characterised by its multilingual and multiformat features, the multimedia journalism narrative is shaping a new ‘archaeology of composition’ (Manovich, 2005), also called the ‘new textuality’ (Anichini, 2003). As digital media celebrates its 25th anniversary (Salaverría, 2019), this research aims to examine the current state of the multimedia narrative in journalism. The defining elements of this narrative in the generalist information media have been analysed through the observation of hypertextual, multimedia and interactive resources. The methodology used is content analysis, allowing for both the systemization and description of the predominant parameters through the comparative study …

periodismo digitalcomputer.software_genrelcsh:Communication. Mass mediaDigital medialaw.inventionInteractivityPeriodismelawImmediacyNarrativeSociologyinteractividadComposition (language)Multimediabusiness.industryCommunicationPeriodismo digitallcsh:P87-96lcsh:AdvertisingContent analysisaudiencias activasnarrativa multimediaJournalismmedios digitaleshipertextolcsh:HF5801-6182Hypertextbusinesscomputer
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