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showing 10 items of 8951 documents

Enhancing the experience of online users of open education

2014

The limited adoption of Open Educational Resources (OER) has kicked off the launch of several projects to search for possible solutions. One of these projects is “Open Educational Ideas and Innovations” (OEI2). The goal of this project is to find alternatives for increasing the uptake of OER and facilitating the collaborative development of OER. To enhance the experience of the users of open education, we interviewed twelve educators and researchers from different higher education institutions across Europe focusing on gathering insights about idea sharing experiences. In this paper, we present our key findings based on these interviews and outline some recommendations for our next open edu…

ta113EngineeringKnowledge managementHigher educationbusiness.industryInteraction Design FoundationOpen EducationFace (sociological concept)Context (language use)Open learningOpen educational resourcesCollaborationOpen educationOpen Educational ResourcesComputingMilieux_COMPUTERSANDEDUCATIONKey (cryptography)OERta516business
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Learnings from the Finnish Game Industry

2016

The motivation behind our research was the rapid growth and business wins of world-class Finnish game companies, like Supercell, as well as the success of other game companies in Finland. In particular, Supercell's growth is something that has not been heard of before and this raised the interest to research what game companies have been doing right. Supercell is not the only Finnish success. Rovio is also well known and has the roots for success from few years before. There are also other game companies in Finland that have succeeded and this motivated us to investigate what is happening behind the game industry and what could be learned from there that could be applied to other software i…

ta113Engineeringgame industry040301 veterinary sciencesbusiness.industryStar (game theory)0402 animal and dairy scienceContext (language use)Advertising04 agricultural and veterinary sciencesPublic relations040201 dairy & animal scienceMountain sheepNewspaper0403 veterinary scienceEntertainmentcvg.developerOrder (exchange)NarrativecvgGame DeveloperbusinessFinland
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Comparing the cost-efficiency of CoAP and HTTP in Web of Things applications

2014

Abstract Constrained Application Protocol (CoAP) has been introduced as a simpler alternative to the Hypertext Transfer Protocol (HTTP) for connecting constrained smart objects to the Web. The adoption of the protocol depends on its relative advantage, and the cost–benefit associated with the use of the protocol is a significant factor affecting a protocol adoption decision. This paper aims at deepening the understanding of the cost–benefits of CoAP and identifies the application scenarios where its use is likely to be economically justifiable. The paper analyzes the costs of using CoAP and HTTP in the Web of Things (WoT) applications, by identifying the components of the total cost of owne…

ta113Information Systems and ManagementHypertext Transfer Protocolta213Cost efficiencyComputer scienceSmart objectsbusiness.industrycomputer.internet_protocolta111Computer securitycomputer.software_genreManagement Information SystemsConstrained Application ProtocolWeb of ThingsArts and Humanities (miscellaneous)Developmental and Educational PsychologyOverhead (computing)businessta512Protocol (object-oriented programming)computerInformation SystemsComputer networkDecision Support Systems
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Investigating serendipity in recommender systems based on real user feedback

2018

Over the past several years, research in recommender systems has emphasized the importance of serendipity, but there is still no consensus on the definition of this concept and whether serendipitous items should be recommended is still not a well-addressed question. According to the most common definition, serendipity consists of three components: relevance, novelty and unexpectedness, where each component has multiple variations. In this paper, we looked at eight different definitions of serendipity and asked users how they perceived them in the context of movie recommendations. We surveyed 475 users of the movie recommender system, MovieLens regarding 2146 movies in total and compared tho…

ta113Information retrievalComputer scienceSerendipityuutuudetpalautesuosittelujärjestelmätNoveltyserendipityContext (language use)02 engineering and technologyVariation (game tree)Recommender systemunexpectednessPreferenceMovieLenssattumanovelty020204 information systems0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingRelevance (information retrieval)relevancerecommender systemsProceedings of the 33rd Annual ACM Symposium on Applied Computing
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Schemata, Acculturation, and Cognition : Expatriates in Japan's Software Industry

2016

This multiple case based empirical study expands the knowledge around North American software and IT workers in Japan as well as the expatriate literature and discussion of cognitive schemata in cross cultural settings. The study includes eleven individuals, nine of them in software. Evidence of selection, rejection, and adjustment of cognitive schemata found in Japan's business world is presented. Changes in schemata drive cultural adjustment and acculturation. North American software and IT workers in Japan must maneuver through unfamiliar and often complex schemata to motivate, lead, manipulate, and communicate with coworkers and partners and thereby gain success.

ta113Knowledge managementExpatriatebusiness.industryComputer science05 social sciences050209 industrial relationsContext (language use)Cognitioncognitive schemataAcculturationexpatriatesEmpirical researchJapansoftware businessCultural diversity0502 economics and businessSelection (linguistics)Cross-culturalbusinessSocial psychologyta512acculturation050203 business & management
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Understanding Social OER Environments—A Quantitative Study on Factors Influencing the Motivation to Share and Collaborate

2014

Social software environments are increasingly used for open education: teachers and learners share and collaborate in these environments. While there are various possibilities for the inclusion of such social functionalities for OER, many organizational, individual and technological challenges can hinder the motivation of teachers to share and collaborate in these environments. Current research cannot explain what barriers teachers face in social OER environments and how those challenges influence their motivation to engage in such environments. An exploratory factor analysis was used in the context of schools and higher education institutions to investigate the possible barriers to engagin…

ta113Knowledge managementHigher educationComputer sciencebusiness.industrySocial softwareGeneral EngineeringContext (language use)computer.software_genreExploratory factor analysisComputer Science ApplicationsEducationKnowledge sharingOpen educationta516Social mediabusinessInclusion (education)computerIEEE Transactions on Learning Technologies
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Issues in e-learning quality assurance

2011

As a decisive factor, the future of any discipline rests on quality, and e-learning is no exception. Due to its multidisciplinary nature, the contribution from various fields such as education, technology, and economy are needed to achieve quality, thereby creating rich learning experience. Undertaking such a task is challenging according to Pawlowski and Ehler (2006) because "it is necessary to find a valid perspective and definition of quality. This requires an answer to the question for which processes of educational scenario quality development has to be carried out, which quality and according to which perspective it is defined." Being diverse and situational/context dependent, there s…

ta113Knowledge managementProcess managementStandardizationbusiness.industryComputer sciencemedia_common.quotation_subjectInformation qualityta6121Context (language use)ta616ta516Quality (business)Situational ethicsQuality policybusinessQuality assuranceSoftware quality controlmedia_commonProceedings of the Second Kuwait Conference on e-Services and e-Systems
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Best Practices for International eSourcing of Software Products and Services from the Service Providers' Perspective

2015

This research analyzes how eSourcing service providers can execute the Information and Communications Technology-enabled international sourcing of software-intensive systems and services (eSourcing) effectively. The extant literature falls short of providing a detailed enough set of best practices and supporting classes of information systems to help providers to manage and deliver effective services. This research presents a set of best practices for international eSourcing service providers to facilitate the execution, improvement, and management of international eSourcing services. The practices help providers to establish and execute a mature eSourcing life-cycle in order to overcome th…

ta113Knowledge managementbusiness.industryBest practicePerspective (graphical)sourcingContext (language use)Service providereSourcingSoftwareExtant taxonOrder (exchange)Information systemsoftware servicesBusinessta512service providerssoftware products2015 48th Hawaii International Conference on System Sciences
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Super-fit and population size reduction in compact Differential Evolution

2011

Although Differential Evolution is an efficient and versatile optimizer, it has a wide margin of improvement. During the latest years much effort of computer scientists studying Differential Evolution has been oriented towards the improvement of the algorithmic paradigm by adding and modifying components. In particular, two modifications lead to important improvements to the original algorithmic performance. The first is the super-fit mechanism, that is the injection at the beginning of the optimization process of a solution previously improved by another algorithm. The second is the progressive reduction of the population size during the evolution of the population. Recently, the algorithm…

ta113Mathematical optimizationeducation.field_of_studyMeta-optimizationFitness landscapeComputer sciencePopulation-based incremental learningPopulationContext (language use)Reduction (complexity)Differential evolutionAlgorithm designeducationAlgorithm2011 IEEE Workshop on Memetic Computing (MC)
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Consumer value of camera-based mobile interaction with the real world

2013

Camera-based mobile interaction with the real world allows consumers to connect digital information with the real-world environment, and furthermore, to interact with real-world objects and places. To explore and understand the types of consumer value in the context of such consumer-level applications, we applied the critical incident technique to reflect actual use experiences from 107 application users with a recognized consumer value framework by Holbrook. The findings of the study suggest that at the current state value is heavily based on utilitarian efficiency and excellence. Although the applications enable a diverse value, they have yet to fulfill their potential in providing hedoni…

ta113MultimediaComputer Networks and CommunicationsComputer sciencemedia_common.quotation_subjectContext (language use)computer.software_genreComputer Science ApplicationsHardware and ArchitectureHuman–computer interactionExcellenceState (computer science)ta512computerCritical Incident TechniqueValue (mathematics)Mobile interactionSoftwareInformation SystemsValue frameworkActual usemedia_commonPervasive and Mobile Computing
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