Search results for "things"

showing 10 items of 196 documents

Experimental evidence for suspence as determinant of video game enjoyment

2009

Based on theoretical assumptions from film psychology and their application to video games, the hypothesis is tested that suspense is a major factor in video game enjoyment. A first-person shooter game was experimentally manipulated to create either a low level or a high level of suspense. Sixty-three participants were randomly assigned to experimental conditions; enjoyment was assessed after playing by a 10-item rating scale. Results support the assumption that suspense is a driver of video game enjoyment. © 2009 Mary Ann Liebert, Inc.

MalePleasurePsychometricsComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONAnxietycomputer.software_genreYoung AdultReference ValuesFactor (programming language)HumansVideo gameComputingMilieux_MISCELLANEOUSApplied Psychologycomputer.programming_languageAnalysis of VarianceMultimediaCommunicationUncertaintyComputingMilieux_PERSONALCOMPUTINGGeneral MedicinePlay and PlaythingsHuman-Computer InteractionGames ExperimentalVideo GamesFemalePsychologycomputerCognitive psychologyCyberpsychology and Behavior
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Recess physical activity and school-related social factors in Finnish primary and lower secondary schools: cross-sectional associations.

2014

Abstract Background Participation in physical activities provides students with opportunities for social interaction and social skills development. The purpose of this study was to investigate the associations of students’ recess physical activity with school-related social factors. Methods Data were collected in 19 schools countrywide in autumn 2010, and 1463 students from grades 4 and 5 (primary school) and from grades 7 and 8 (lower secondary school) completed an anonymous questionnaire. Multiple linear regression analysis was used to investigate whether self-reported physical activity at recess was associated with peer relationships at school, relatedness to school and school clim…

MaleSchoolPediatricsmedicine.medical_specialtyAdolescentCross-sectional studySchool climateeducationMotor ActivityAdolescentsPeer GroupDevelopmental psychologySocial skillsSurveys and QuestionnairesAdaptation PsychologicalmedicineHumansSocial ChangeChildStudentsRecessPeer relationshipsChildrenFinlandSchool Health ServicesSchoolsbusiness.industryPhysical activityPublic healthSocial changePublic Health Environmental and Occupational HealthPeer groupSocial relationTest (assessment)Play and PlaythingsCross-Sectional StudiesSocial factorsFemaleRelatednessBiostatisticsbusinessResearch ArticleBMC public health
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Development of symbolic play through the use of virtual reality tools in children with autistic spectrum disorders: two case studies.

2008

Difficulties in understanding symbolism have been documented as characteristic of autistic spectrum disorders (ASDs). In general, virtual reality (VR) environments offer a set of potential advantages for educational intervention in ASD. In particular, VR offers the advantage, for teaching pretend play and for understanding imagination, of it being possible to show these imaginary transformations explicitly. This article reports two case studies of children with autism (aged 8:6 and 15:7, both male), examining the effectiveness of using a VR tool specifically designed to work on teaching understanding of pretend play. The results, confirmed by independent observers, showed a significant adv…

MaleSymbolismAdolescentLearning DisabilitiesTeaching methodVirtual realitymedicine.diseaseDevelopmental psychologyPlay and PlaythingsDevelopmental disorderUser-Computer InterfaceIntervention (counseling)Generalization (learning)Developmental and Educational PsychologymedicineImaginationAutismHumansAutistic DisorderSet (psychology)PsychologyChildThe ImaginaryAutism : the international journal of research and practice
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Effects of modelling on children's pretend play.

1989

The effects of modelling on pretend play were studied in children between 2.6 and 3.6 years of age by examining changes both in the action and language-based expressions of pretending. Three modelled scenes were demonstrated with the same realistic toys used by the child in the pre-modelling phase. The results gave support to the idea of the effectiveness of modelling. The effects of the modelled scenes were clearest among children whose pre-modelling play consisted of object-centred actions including few of pretending. The post-modelling play of this subgroup showed better quality of action and language categories and integration measures. Among the decentred players no significant action …

MaleSymbolismPoison controlHuman factors and ergonomicsCognitionGeneral MedicineSuicide preventionImitative BehaviorDevelopmental psychologyPlay and PlaythingsLanguage developmentArts and Humanities (miscellaneous)Action (philosophy)Child PreschoolInjury preventionDevelopmental and Educational PsychologyImaginationSemioticsHumansFemalePsychologyGeneral PsychologyScandinavian journal of psychology
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The development and predictive relations of play and language across the second year

1999

The play and language development of 171 toddlers was examined at 14 and 18 months by observing their activities on the Symbolic Play Test and by assessing their language skills using the MacArthur Communicative Development Inventories (MCDI) and the Reynell Developmental Language Scales. Additionally, data from the Bayley Scales of Infant Development and the MCDI were obtained at 24 months, in order to investigate how play and language measures taken at 14 and 18 months predict children's development at the age of 2 years. The results showed that the vocabulary production and symbolic play of the 14-month-old toddlers made a unique contribution to their language and cognitive skills at the…

MaleSymbolismVocabularymedia_common.quotation_subjectLanguage DevelopmentBayley Scales of Infant DevelopmentDevelopmental psychologyArts and Humanities (miscellaneous)Developmental and Educational PsychologyCognitive developmentHumansLongitudinal StudiesCognitive skillGeneral Psychologymedia_commonAnalysis of VarianceInfantRegression analysisGeneral MedicinePlay and PlaythingsTest (assessment)Language developmentChild PreschoolInfant BehaviorRegression AnalysisFemaleThe SymbolicPsychologyScandinavian Journal of Psychology
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Odorization of a novel object can influence infant's exploratory behavior in unexpected ways.

2008

International audience; Although much is known about the development of object exploration during infancy, it remains to be understood whether and how olfaction can influence infants' interactions with novel objects. To address these issues, sixteen infants aged 7-15 months were videotaped during two consecutive 5-min free play sessions with a scented or an unscented version of visually similar objects. Results indicate that adding an odor to a novel object influenced the infants' behavior: the infants exhibited more and longer manipulations and mouthing of the unscented object than of the scented object. The differential responsiveness to the scented, relative to the unscented, object was …

MaleTime Factorsgenetic structuresmedia_common.quotation_subjectOlfaction050105 experimental psychologyDevelopmental psychologyViolaPerceptionDevelopmental and Educational PsychologyHumans0501 psychology and cognitive sciencesmedia_common[SCCO.NEUR]Cognitive science/Neuroscience05 social sciencesNovel objectInfantCognitionObject (philosophy)Play and PlaythingsSmellOdorFree playInfant BehaviorOdorants[ SCCO.NEUR ] Cognitive science/NeuroscienceExploratory BehaviorFemaleMouthingPsychologyPhotic Stimulation050104 developmental & child psychology
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Active play exercise intervention in children with asthma: a pilot study

2016

Objective Increased physical activity (PA) may be beneficial for children with asthma. Knowledge about how to intervene and encourage children with asthma to be physically active is required. In the present study, we aimed to pilot a 6-week exercise intervention designed as active play and examine attendance rate, exercise intensity and children9s perceptions of participating. Methods 6 children with asthma (4 boys, 2 girls) aged 10–12 years, participated in 60 min of active play exercise twice weekly. A mixed-methods design was applied. The data analysed included attendance rate, exercise intensity assessed by heart rate (HR) monitoring during exercise sessions, registration and descriptio…

Malemedicine.medical_specialtyPhysical fitnessPilot ProjectsREHABILITATION MEDICINElaw.invention03 medical and health sciences0302 clinical medicinePatient satisfactionQuality of lifeRandomized controlled triallawHeart rateHumansMedicine1506030212 general & internal medicine1725ChildRespiratory MedicineAsthma1731business.industryResearch030229 sport sciencesGeneral Medicinemedicine.diseaseAsthmaExercise TherapyPlay and PlaythingsPeer reviewTreatment OutcomePatient SatisfactionQuality of LifePhysical therapyExercise intensityFemale1736business1719Follow-Up Studies
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Precocity of the acquisition of language and type II spinal muscular atrophy in 3–4-year-old children: a study of 12 cases

2005

We studied the development of language in 3-4-year-old children with type II spinal muscular atrophy (SMA) (10 boys and two girls), aged 36-47 months (mean age 39.83+/-4.68 months) and compared our findings to a control group of 26 healthy children (mean age 40.00+/-4.43 months, 22 boys and four girls). We carried out a lexicogrammatical analysis of the data and we observed significant differences in the "vocabulary", "nouns", "verbs", "words" and "adverbs" variables between the children with SMA and the controls. Three- to four-year-old children suffering from type II spinal muscular atrophy, an autosomal genetic disease causing severe physical handicap (motor, functional, respiratory), pr…

Malemedicine.medical_specialtyVideo RecordingSpinal Muscular Atrophies of ChildhoodAudiologyLanguage DevelopmentVocabularymedicineHumansVideo recordingLanguage TestsCase-control studyMean ageGeneral MedicineLanguage acquisitionSMA*Play and PlaythingsSpinal muscular atrophy type IILanguage developmentCase-Control StudiesChild PreschoolPediatrics Perinatology and Child HealthFemaleNeurology (clinical)Physical handicapPsychologyEuropean Journal of Paediatric Neurology
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Performance Analysis of Memory Cloning Solutions in Mobile Edge Computing

2018

This paper deals with the problem of service migration in the emerging scenarios of Mobile Edge Computing. Mobile edge computing is achieved by moving the traditional cloud infrastructures, exploited by many today applications, close to the network edge in order to reduce the response times in the so called tactile-internet. However, because of user mobility, such an application architecture may pose the problem of service migration in case of handover from one server site to another. After introducing the current solutions for dealing with service migration and, in particular, the approaches based on service decomposition into multiple layers, we quantify the migration time and the service…

Mobile Edge Computing Internet of Things Live migrationMobile edge computingHandoverEdge deviceComputer sciencebusiness.industrySettore ING-INF/03 - TelecomunicazioniDistributed computingServerApplications architectureCloud computingbusiness
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NFVMon: Enabling Multioperator Flow Monitoring in 5G Mobile Edge Computing

2018

With the advances of new-generation wireless and mobile communication systems such as the fifth-generation (5G) mobile networks and Internet of Things (IoT) networks, demanding applications such as Ultra-High-Definition video applications is becoming ever popular. These applications require real-time monitoring and processing to meet the mission-critical quality of service requirements and are expected to be supported by the emerging fog or edge computing paradigms. This paper presents NFVMon, a novel monitoring architecture to enable flow monitoring capabilities of network traffic in a 5G multioperator mobile edge computing environment. The proposed NFVMon is integrated with the management…

Mobile edge computingArticle SubjectComputer Networks and CommunicationsComputer sciencebusiness.industrylcsh:TQuality of serviceTestbed020206 networking & telecommunicationsCloud computing02 engineering and technologylcsh:Technologylcsh:Telecommunicationlcsh:TK5101-67200202 electrical engineering electronic engineering information engineeringWireless020201 artificial intelligence & image processingElectrical and Electronic EngineeringbusinessInternet of Things5GEdge computingInformation SystemsComputer networkWireless Communications and Mobile Computing
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