Search results for "tietokone"
showing 10 items of 350 documents
Designing and investigating pedagogical scripts to facilitate computer-supported collaborative learning
2008
Computer-supported collaborative learning (CSCL) appears to provide a promising social approach to foster learning. On the other hand, recent studies have indicated that when learners are left on their own, it is often difficult for teams to engage in productive interactions. Therefore, the use of collaboration scripts as instructional support has been presented as a possibility to trigger productive collaborative activities. This study provides knowledge of collaboration scripts as a pedagogical method to facilitate group processes in virtual environments in authentic educational contexts. The findings indicate that scripts as external support can help students proceed in solving learning …
Staying at the front line of literature: How can topic modelling help researchers follow recent studies?
2021
Staying at the front line in learning research is challenging because many fields are rapidly developing. One such field is research on the temporal aspects of computer-supported collaborative learning (CSCL). To obtain an overview of these fields, systematic literature reviews can capture patterns of existing research. However, conducting systematic literature reviews is time-consuming and do not reveal future developments in the field. This study proposes a machine learning method based on topic modelling that takes articles from a systematic literature review on the temporal aspects of CSCL (49 original articles published before 2019) as a starting point to describe the most recent devel…
The nature of EFL conversation in classroom and net-based learning environment
2007
Characterization of spatial porosity and mineral distribution of crystalline rock using X-ray micro computed tomography, C-14-PMMA autoradiography an…
2019
The spatial porosity and mineral distribution of geological materials strongly affects transport processes in them. X-ray micro computed tomography (X-mu CT) has proven to be a powerful tool for characterizing the spatial mineral distribution of geological samples in 3-D. However, limitations in resolution prevent an accurate characterization of pore space especially for tight crystalline rock samples and 2-D methods such as C-14-polymethylmethacrylate (C-14-PMMA) autoradiography and scanning electron microscopy (SEM) are needed. The spatial porosity and mineral distributions of tight crystalline rock samples from Aspo, Sweden, and Olkiluoto, Finland, were studied here. The X-mu CT were use…
Socio-emotional Experience in Human Technology Interaction Design – A Fashion Framework Proposal
2021
Technology designers and developers can be understood as social experience (SE) mediators. In user experience (UX), notions of SE have served to identify and define the factors contributing to human-technology interaction (HTI). Three dominant perspectives have been promoted in UX discourse: 1) SE of brand, brand value and consumer culture; 2) technology design as mediator of human-to-human interactions; and 3) meaning generation through action and interaction between actors. Symbolic interactionalism understands meaning as occurring through dialogue, in the construction of the social self, promoting self-reflection as a social construction. This theorisation of social experience is valuabl…
Syvyysvihjeiden vaikutus visuaaliseen hakuun graafisessa käyttöliittymässä
2000
Digitaaliset rajoitukset tietokonepelien suojauksessa
2015
Digitaalinen käyttöoikeuksien hallinta — lyhennettynä DRM — on ollut yksi peliteollisuuden kiistellyimmistä keinoista hillitä piratismia Internetin kaupallistumisen jälkeen. Vaikka menetelmää pidettiin alunperin välttämättömyytenä pelialalle, pelaajat ja jopa pelinkehittäjät ovat väittäneet menetelmän olevan vain haitaksi laillisille pelaajille ja pikemminkin houkuttelevan käyttäjiä piratoimaan pelinsä sen seurauksena. Tässä tutkielmassa käsitellään aluksi digitaalista käyttöoikeuksien hallintaa yleisesti, Internetin yleistymistä edeltäneitä tietokonepelien suojausmenetelmiä ja lopuksi neljää DRM-pohjaista suojausmenetelmää tietokonepelialalta. Digital rights management — DRM for short — ha…
Learning Slovak in an E-Learning Environment: A case study
2014
Providing a motivating learning environment for learning a less commonly taught language is a challenge. Developing technology, societal changes, virtual mobility and networking create new demands for teachers and students of these languages. Growing needs for international mobility call for the adoption of new pedagogical approaches. It is the urgency of using more up-to-date, pedagogically acceptable computer-assisted teaching programs that led to the development of the e-learning course of Slovak reported upon in this article. The course is based on a socio-constructivist approach and its main aim is to promote the development of learners’ communicative and cultural competence. This empi…
The systemic cognition of e-learning success in internationally operating organizations
2011
Co-riding With My eBike to Get Green Lights
2019
Researchers are increasingly exploring interactive technology supporting human-system partnership in an exertion context, such as cycling. So far, most investigations have supported the rider cognitively, by the system "sensing and presenting" information to assist the rider to make informed decisions. In contrast, we propose systems that promote user-system co-operation, by "sensing and acting" on information to assist the rider, not only "cognitively" but also "physically", with the aim of facilitating user-system co-operation in an exertion context. Our prototype, "Ari", is a novel augmented eBike designed to facilitate user-system co-operation, where the information that each party can …