Search results for "tietokone"

showing 10 items of 350 documents

How pedagogical agents communicate with students: A two-phase systematic review

2022

Technological advancements have improved the capabilities of pedagogical agents to communicate with students. However, an increased use of pedagogical agents in learning environments calls for a deeper understanding of student–agent communication to assess the effectiveness of pedagogical agents in learning. This study is a two-phase systematic review of scientific papers on pedagogical agent communication research published between 2010 and 2020, including review papers and original research papers. In the first phase, this study analyses literature reviews and meta-analyses to find the status and research gaps. The findings indicate that pedagogical agents' characteristics and impact on l…

General Computer Scienceihmisen ja tietokoneen vuorovaikutusSystematic literature reviewoppimisalustatEducationPedagogical agentUmbrella reviewkeskinäisviestintäHuman-machine communicationComputingMilieux_COMPUTERSANDEDUCATIONälykkäät agentitopetusteknologiaStudent-agent communicationsystemaattiset kirjallisuuskatsauksetComputers & Education
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Geogebra-avusteinen tutkiva matematiikka opetusharjoittelussa : tutkimuksia opettajan ja oppilaiden toiminnasta

2011

Tässä artikkelikokoelmassa julkaistavat tutkimusraportit syntyivät osana johtamaani ”Tutkiva matematiikka opetusharjoittelussa” -projektia. Projektin tavoitteena on tarkastella tekijöitä, joista tutkiva matematiikan oppiminen muodostuu sekä kehittää ohjeistusta tutkivan matematiikan käytännön toteutukseen. Opetin matematiikan aineenopettajiksi opiskeleville kahdeksan 45 minuutin oppituntia tutkivan matematiikan periaatteita kurssilla ”OPEA411 Syventävä ainepedagogiikka”. Lisäksi kurssin ”OPEA611 Aineenopettaja työnsä tutkijana” 10 oppitunnin aikana perehdyimme tutkivaa matematiikkaa käsitteleviin tutkimuksiin, opetusta kehittämään pyrkiviin tutkimusmenetelmiin ja videoanalyysiin. Näistä 18 …

GeoGebramatematiikkaoppiminentietokoneavusteinen oppiminentutkiva oppiminenopetusopetusharjoittelu
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GeoGebra-ohjelma konstruktivistisen oppimiskäsityksen mukaisen matematiikanopetuksen tukena

2009

GeoGebratietokoneavusteinen opetuskonstruktivismimatematiikkaopetusatk-ohjelmat
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Supporting struggling readers with digital game-based learning

2019

This study investigates the effectiveness of a digital game—GraphoLearn (GL)—in supporting second-grade students who have persistent difficulties with acquiring accurate and fluent reading skills. The participants (N = 37) were randomly assigned either to a 6-week intervention including sessions with GL, in addition to school-provided support, or a control group receiving only school-provided support. The intervention took place at the students’ homes and schools under the supervision of their parents and teachers. The results showed that the children who received the GL intervention developed significantly faster in word reading than the control group. Moreover, their reading development w…

GraphoLearn050101 languages & linguisticsReading disabilitymedia_common.quotation_subjectTeaching methodeducationEducationDevelopmental psychologyFluencyoppimisvaikeudetmotivationIntervention (counseling)Reading (process)tietokoneavusteinen oppiminen0501 psychology and cognitive sciencesserious gamemedia_commondigital game-based learning05 social sciencesreading disabilityEducational technology050301 educationSpellingoppimispelitReading comprehensionhyötypelitlukutaitoPsychologylukihäiriöt0503 educationengagement
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Assessing the effectiveness of a game‐based phonics intervention for first and second grade English language learners in India: A randomized controll…

2021

Background In 2018, it was found that only a quarter of Grade 3 children in India were reading at grade level. A growing demand for English education has further limited children's literacy achievement. Despite a strong evidence base in favour of using systematic phonics for building English literacy skills, many teachers in India continue to use rote-methods of literacy instruction. Objectives We aimed to examine the efficacy of GraphoLearn (GL) English Rime, a computer-assisted reading intervention, in improving the foundational literacy skills of 1st and 2nd grade students who were attending an English medium school in India. Methods A total of 136 students across 6 classrooms were rando…

GraphoLearnEnglish language learnersIndiaeducational technologylapset (ikäryhmät)English languagePhonicslukeminenEducationlaw.inventionRandomized controlled triallawIntervention (counseling)tietokoneavusteinen oppiminenopetusteknologiainterventionMedical educationpelaaminenEducational technologyphonicsComputer Science ApplicationslukutaitoopetusmenetelmätGame basedPsychologyenglannin kieliJournal of Computer Assisted Learning
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Assessing the effectiveness of GraphoLearn combined with classroom instruction on phonics : a randomised control trial

2023

Proficiency in reading is a gateway for learning. However, the literacy rate in India stands at only 73% today. Many children studying in English-medium public schools often face a learning disadvantage through the schooling years since they struggle in learning to read in English which manifests into a struggle with reading to learn in later years. This disadvantage is more pronounced in children living in poverty. Thus, consistent efforts towards building foundational literacy skills of these children when developmentally appropriate is important to overcome the learning crisis. The aim of this study was to determine whether GraphoLearn, a computer assisted learning tool, combined with Gr…

GraphoLearncomputer-assisted learningfoundational literacytietokoneavusteinen oppiminenGraphoLearn-aligned classroom instructionphonics
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GraphoLearn India : The Effectiveness of a Computer-Assisted Reading Intervention in Supporting Struggling Readers of English

2018

India, a country with a population of more than 1.3 billion individuals, houses the world’s second largest educational system. Despite this, 100 of millions of individuals in India are still illiterate. As English medium education sweeps the country, many are forced to learn in a language which is foreign to them. Those living in poverty further struggle to learn English as it tends to be a language which they have no prior exposure to and no support at home for. Low-quality schools and poor instructional methods further exacerbate the problem. Without access to quality education, these individuals continue to struggle and are ultimately never given the chance to break the cycle of poverty.…

GraphoLearngrapheme-phoneme correspondenceFirst languagemedia_common.quotation_subjectlcsh:BF1-990PopulationEnglish language learnersIndiaPhonics050105 experimental psychologyoppimisvaikeudetIntervention (counseling)Reading (process)tietokoneavusteinen oppiminenCycle of povertyPsychologyIntiata5160501 psychology and cognitive scienceseducationkielen oppiminenta515General Psychologymedia_commonOriginal Researchreading interventionMedical educationeducation.field_of_studyPoverty4. Education05 social sciences1. No poverty050301 educationphonicsoppimispelitcomputer-assisted learninglcsh:PsychologylukutaitoPsychology0503 educationenglannin kieliPeriod (music)
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Game learning analytics for understanding reading skills in transparent writing system

2020

Serious games are designed to improve learning instead of providing only entertainment. Serious games analytics can be used for understanding and enhancing the quality of learning with serious games. One challenge in developing computerized support for learning is that learning of skills varies between players. Appropriate algorithms are needed for analyzing the performance of individual players. This paper presents a novel clustering-based profiling method for analyzing serious games learners. GraphoLearn, a game for training connections between speech sounds and letters, serves as the game-based learning environment. The proposed clustering method was designed to group the learners into p…

GraphoLearnlearning analyticsletter knowledgeserious gamesoppimisvaikeudethyötypelitComputingMilieux_PERSONALCOMPUTINGtietokoneavusteinen oppiminenreading difficultieslukihäiriötoppimispelit
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HTML5 tablet uutissovelluksen suunnittelu ja toteutus

2013

Keskipohjanmaa-lehdestä haluttiin toteuttaa web-pohjainen, HTML5:tä hyödyntävä tablet-uutissovellus Keski-Pohjanmaan Kirjapaino Oyj:lle. Työssä tut- kittiin uusimpia web-teknologioita, kannettavia laitteita, web-sovelluksen tekemis- tä ja tablet-sovelluksen luomista sanomalehdestä. Työn aikana toteutettiin kolme prototyyppiä ja kaksi virallista tablet-sovellusversiota. Ensimmäisessä virallisessa versiossa rakenne ja data olivat yhdessä sekä osa sovelluslogiikasta oli palvelimen koodissa. Toisessa versiossa data ja rakenne olivat erillään ja sovelluslogiikka oli tehty Javascriptillä. Tehdessä web-sovellusta tablet-laitteille selvisi, että on huomioi- tava suorituskyky ja Internet-selainten e…

HTMLiPadsovelluksettaulutietokoneetsanomalehtiteknologialukulaitteetsanomalehdetTabletHTML5Web
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Using Slack for computer-mediated communication to support higher education students’ peer interactions during Master’s thesis seminar

2018

Our study contributes to the research on computer-mediated communication in higher education by experimenting a modern communication tool called Slack. In particular, we consider using Slack to support students’ peer interactions during Master’s thesis work. For this purpose, we designed a case study that was executed in a Master’s thesis seminar course. During the course, all out-of-class communication was carried out by using Slack, instead of e-mails or learning management systems. After the course, we used a questionnaire to investigate how the students perceived Slack for asking for assistance, their intention to use Slack, and Slack’s ease of use. Furthermore, the questionnaire asked …

Higher educationTeaching methodLibrary and Information SciencesPeer supportEducationopinnäytteetslackcommunication tools0502 economics and businessMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONMaster’s thesisvertaisryhmätcomputer-mediated communicationviestintävertaistukibusiness.industry05 social sciencesEducational technology050301 educationUsabilityInformation overloadhigher educationLearning ManagementComputer-mediated communicationtietokoneavusteinen viestintäbusinessPsychology0503 education050203 business & management
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