Search results for "trajectory"

showing 10 items of 203 documents

A Trajectory-Driven 3D Channel Model for Human Activity Recognition

2021

This paper concerns the design, analysis, and simulation of a 3D non-stationary channel model fed with inertial measurement unit (IMU) data. The work in this paper provides a framework for simulating the micro-Doppler signatures of indoor channels for human activity recognition by using radiofrequency-based sensing technologies. The major human body segments, such as wrists, ankles, torso, and head, are modelled as a cluster of moving point scatterers. We provide expressions for the time variant (TV) speed and TV angles of motion based on 3D trajectories of the moving person. Moreover, we present mathematical expressions for the TV Doppler shifts and TV path gains associated with each movin…

Channel transfer functionGeneral Computer ScienceComputer scienceInternet of ThingsComputació centrada en humansDoppler EfecteActivity recognitionsymbols.namesakespectrogramInertial measurement unitVDP::Teknologi: 500::Medisinsk teknologi: 620Channel measurementsnon-stationary fading channelsmedicineGeneral Materials ScienceComputer visionNon-stationary fading channelsReconeixement de formes (Informàtica)channel state informationSpectrogrambusiness.industryWireless sensingGeneral Engineering:Enginyeria de la telecomunicació::Processament del senyal::Reconeixement de formes [Àrees temàtiques de la UPC]TorsoInertial measurement unitsExpression (mathematics)TK1-9971Time-variant Doppler power characteristicsmedicine.anatomical_structureChannel state informationHuman-centered computingchannel transfer functiontime-variant Doppler power characteristicsTrajectorysymbolsChannel state informationSpectrogramMicro-Doppler signature:Informàtica::Intel·ligència artificial [Àrees temàtiques de la UPC]Electrical engineering. Electronics. Nuclear engineeringArtificial intelligenceHuman activity recognitionbusinessDoppler effect
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Direct Evaluation of Path Integrals

2001

Every time τ n is assigned a point y n . We now connect the individual points with a classical path y(τ). y(τ) is not necessarily the (on-shell trajectory) extremum of the classical action. It can be any path between τ n and τn−1 specified by the classical Lagrangian \(L(y,\dot{y},t).\)

CombinatoricsPath (topology)PhysicsFree particlePhase factorsymbols.namesakePath integral formulationTrajectorysymbolsHarmonic oscillatorAction (physics)Schrödinger equation
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A Random Trajectory Approach for the Development of Nonstationary Channel Models Capturing Different Scales of Fading

2017

This paper introduces a new approach to developing stochastic nonstationary channel models, the randomness of which originates from a random trajectory of the mobile station (MS) rather than from the scattering area. The new approach is employed by utilizing a random trajectory model based on the primitives of Brownian fields (BFs), whereas the position of scatterers can be generated from an arbitrarily 2-D distribution function. The employed trajectory model generates random paths along which the MS travels from a given starting point to a fixed predefined destination point. To capture the path loss, the gain of each multipath component is modeled by a negative power law applied to the tra…

Computer Networks and CommunicationsComputer scienceAerospace Engineering020302 automobile design & engineering020206 networking & telecommunications02 engineering and technologysymbols.namesakeFading distribution0203 mechanical engineeringChannel state informationAutomotive Engineering0202 electrical engineering electronic engineering information engineeringElectronic engineeringTrajectorysymbolsPath lossFadingStatistical physicsElectrical and Electronic EngineeringPower delay profileGaussian processRandomnessComputer Science::Information Theory
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A saturated strategy robustly ensures stability of the cooperative equilibrium for Prisoner's dilemma

2016

We study diffusion of cooperation in a two-population game in continuous time. At each instant, the game involves two random individuals, one from each population. The game has the structure of a Prisoner's dilemma where each player can choose either to cooperate (c) or to defect (d), and is reframed within the field of approachability in two-player repeated game with vector payoffs. We turn the game into a dynamical system, which is positive, and propose a saturated strategy that ensures local asymptotic stability of the equilibrium (c, c) for any possible choice of the payoff matrix. We show that there exists a rectangle, in the space of payoffs, which is positively invariant for the syst…

Computer Science::Computer Science and Game Theory0209 industrial biotechnologyControl and OptimizationSymmetric gameNormal-form gameStochastic gameSymmetric equilibrium02 engineering and technologyPrisoner's dilemma01 natural sciences010104 statistics & probability020901 industrial engineering & automationStrategySettore ING-INF/04 - AutomaticaArtificial IntelligenceRepeated gameDecision Sciences (miscellaneous)Simultaneous gameSettore MAT/09 - Ricerca Operativa0101 mathematicsMathematical economicsGames Sociology Statistics Trajectory Asymptotic stability Jacobian matricesArtificial Intelligence; Decision Sciences (miscellaneous); Control and OptimizationMathematics2016 IEEE 55th Conference on Decision and Control (CDC)
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Path Planning for Perception-Driven Obstacle-Aided Snake Robot Locomotion

2020

Development of snake robots have been motivated by the ability of snakes to move efficiently in unstructured and cluttered environments. A snake robot has the potential to utilise obstacles for generating locomotion, in contrast to wheeled robots which are unable to move efficiently in rough terrain. In this paper, we propose a local path planning algorithm for snake robots based on obstacle-aided locomotion (OAL). An essential feature in OAL is to determine suitable push-points in the environment that the snake robot can use for locomotion. The proposed method is based on a set of criteria for evaluating a path, and is a novel contribution of this paper. We focus on local path planning and…

Computer science0206 medical engineeringControl engineering02 engineering and technology020601 biomedical engineeringGeneralLiterature_MISCELLANEOUSObstaclePath (graph theory)0202 electrical engineering electronic engineering information engineeringTrajectoryRobot020201 artificial intelligence & image processingPoint (geometry)Motion planningFocus (optics)Robot locomotion2020 IEEE 16th International Workshop on Advanced Motion Control (AMC)
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Modelling, Analysis, and Simulation of the Micro-Doppler Effect in Wideband Indoor Channels with Confirmation Through Pendulum Experiments

2020

This paper is about designing a 3D no n-stationary wideband indoor channel model for radio-frequency sensing. The proposed channel model allows for simulating the time-variant (TV) characteristics of the received signal of indoor channel in the presence of a moving object. The moving object is modelled by a point scatterer which travels along a trajectory. The trajectory is described by the object&rsquo

Computer scienceAcousticsdoppler frequency02 engineering and technologylcsh:Chemical technologyBiochemistryArticleAnalytical Chemistry0203 mechanical engineeringInertial measurement unitspectrogramindoor channels0202 electrical engineering electronic engineering information engineeringlcsh:TP1-1185micro-doppler effectElectrical and Electronic EngineeringWidebandVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550Instrumentationchannel state informationComputer Science::Information Theory3d no n-stationary channels020301 aerospace & aeronauticswi-fi 802.11nPendulum020206 networking & telecommunicationsAtomic and Molecular Physics and Opticsinertial measurement unitsChannel state informationcsiTrajectoryCommunication channelSensors
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Hidden Pursuits: Evaluating Gaze-selection via Pursuits when the Stimuli's Trajectory is Partially Hidden

2018

The idea behind gaze interaction using Pursuits is to leverage the human's smooth pursuit eye movements performed when following moving targets. However, humans can also anticipate where a moving target would reappear if it temporarily hides from their view. In this work, we investigate how well users can select targets using Pursuits in cases where the target's trajectory is partially invisible (HiddenPursuits): e.g., can users select a moving target that temporarily hides behind another object? Although HiddenPursuits was not studied in the context of interaction before, understanding how well users can perform HiddenPursuits presents numerous opportunities, particularly for small interfa…

Computer scienceContext (language use)ComputerApplications_COMPUTERSINOTHERSYSTEMS02 engineering and technologySmooth pursuitsilmänliikkeetUser experience designLeverage (negotiation)Human–computer interactiondisplays0202 electrical engineering electronic engineering information engineeringSelection (linguistics)0501 psychology and cognitive sciencesmotion correlation050107 human factorsta113business.industry05 social sciences020207 software engineeringGazeObject (philosophy)näyttölaitteethidden trajectorysmooth pursuitTrajectorykatsebusinessärsykkeet
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Technology in Mathematics Teaching

2019

This chapter introduces the chapter of the book, in situating it in a trajectory of two researchers.

Computer scienceMathematics educationTrajectory (fluid mechanics)
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Prediction of Hidden Oscillations Existence in Nonlinear Dynamical Systems: Analytics and Simulation

2013

From a computational point of view, in nonlinear dynamical systems, attractors can be regarded as self-excited and hidden attractors. Self-excited attractors can be localized numerically by a standard computational procedure, in which after a transient process a trajectory, starting from a point of unstable manifold in a neighborhood of equilibrium, reaches a state of oscillation, therefore one can easily identify it. In contrast, for a hidden attractor, a basin of attraction does not intersect neighborhoods of equilibria. While classical attractors are self-excited, attractors can therefore be obtained numerically by the standard computational procedure, for localization of hidden attracto…

Computer scienceOscillationbusiness.industryProcess (computing)State (functional analysis)Machine learningcomputer.software_genreManifoldNonlinear Sciences::Chaotic DynamicsAttractorTrajectoryPoint (geometry)Transient (oscillation)Artificial intelligenceStatistical physicsbusinesscomputer
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Positioning Accuracy Comparison of GNSS Receivers Used for Mapping and Guidance of Agricultural Machines

2020

Global Navigation Satellite Systems (GNSS) allow the determination of the 3D position of a point on the Earth&rsquo

Computer scienceRTKGPSReal-time computingKinematics01 natural sciencesantennalcsh:Agriculturedifferential correctionprecision agriculturebusiness.industry010401 analytical chemistrylcsh:SSettore AGR/09 - Meccanica Agraria04 agricultural and veterinary sciencesGISGLONASS0104 chemical sciencesGNSS applications040103 agronomy & agricultureTrajectoryGlobal Positioning System0401 agriculture forestry and fisheriesGLONASSSatellitePrecision agricultureAntenna (radio)businessAgronomy and Crop ScienceAgronomy
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