Search results for "usability"
showing 10 items of 327 documents
Placing links in mobile banking application
2005
This study compares two alternative ways to organize links as navigation elements in mobile banking applications. For the comparison, two alternative banking applications were tested. The applications that were tested had the same content but different ways to navigate with links. One of them provided a system where the user was required to use specific menu pages for navigation and where there were no cross-navigation enabling links on content pages. The other application had cross-navigation enabling links on content pages. The comparison was done by conducting a usability test with 30 test users. The users' performance and subjective feedback were measured in the test. The application wi…
Gestural and audio metaphors as a means of control for mobile devices
2002
This paper discusses the use of gesture and non-speech audio as ways to improve the user interface of a mobile music player. Their key advantages mean that users could use a player without having to look at its controls when on the move. Two very different evaluations of the player took place: one based on a standard usability experiment (comparing the new player to a standard design) and the other a video analysis of the player in use. Both of these showed significant usability improvements for the gesture/audio-based interface over a standard visual/pen-based display. The similarities and differences in the results produced by the two studies are discussed
Opportunities and Limitations of Haptic Technologies for Non-visual Access to 2D and 3D Graphics
2014
Existing and emerging haptic technologies offer methods for non-visually rendering and interacting with 2D and 3D graphical information. These technologies include force feedback devices, touch surfaces with vibrotactile feedback, wearable vibrotactiles, and touch surfaces with electrostatic feedback. In this paper we will focus on approaches to non-visual access to 3D shapes. The interactive models focus on two approaches: simulation of 3D shape and perspective on a 2D touch surface; and interactive exploration of 3D shapes using physical motion in a virtual 3D space with either a force feedback controller or wearable haptics. The technologies will be reviewed along with suitability for th…
LifeRescue Software Prototype for Supporting Emergency Responders During Fire Emergency Response: A Usability and User Requirements Evaluation
2017
For an efficient emergency response, emergency responders (ERs) should exchange information with one another to obtain an adequate understanding and common operational picture of the emergency situation. Despite the current developments on information systems, many ERs are unable to get access to the relevant information as the data is heterogeneous and distributed at different places and due to security and privacy barriers. As a result, ERs are unable to coordinate well and to make good decisions. Therefore, to overcome these difficulties, a web-based application called LifeRescue was developed for supporting easy information access during emergency search and rescue operation. The goal o…
Using Prototyping in Authentic Learning of Human-Centred Design of Mobile Apps
2017
Recent advances in mobile technology have seen a sharp increase in the number of mobile applications across various application domains. The challenge remains that many software development teams may lack appropriate competences to design usable and human-centred interactive systems. This can negatively affect the usability and the user experience. In this article, we present how to learn the human-centred design process using an authentic learning approach. Students need to investigate, discuss, construct new knowledge and apply theoretical concepts to address real world problems. The main purpose of authentic learning as a pedagogical approach is to position the subject of study into a re…
Usability Evaluation of a Collaborative Health Information System - Lessons from a User-centred Design Process
2016
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BANΔIT: B’‐factor Analysis for Drug Design and Structural Biology
2020
The analysis of B‐factor profiles from X‐ray protein structures can be utilized for structure‐based drug design since protein mobility changes have been associated with the quality of protein‐ligand interactions. With the BANΔIT (B’‐factor analysis and ΔB’ interpretation toolkit), we have developed a JavaScript‐based browser application that provides a graphical user interface for the normalization and analysis of B’‐factor profiles. To emphasize the usability for rational drug design applications, we have analyzed a selection of crystallographic protein‐ligand complexes and have given exemplary conclusions for further drug optimization including the development of a B’‐factor‐supported pha…
Notice of Violation of IEEE Publication Principles<BR>An adaptive routing mechanism for P2P resource discovery
2005
The key to the usability of large-scale decentralize peer-to-peer (P2P) systems, and one of the most challenge design aspects, is efficient mechanism for distributed resource discovery. Unstructured P2P networks are very attractive because they do not suffer the limitations of centralized systems an the drawbacks of highly structured approaches. However the search algorithms are usually based on simple flooding scheme generating large loads on the network participants. In this paper to address this major limitation, we present the design an evaluation of an innovative searching protocol in unstructured P2P networks. The approach aims at dynamically adapting the network topology to peers' in…
Critical Factors in Opening Pharmaceutical Packages: a Usability Study among Healthcare Workers, Women with Rheumatoid Arthritis and Elderly Women
2013
Defining Components in a MetaCASE Environment
2000
In this paper we describe how to improve method reusability in a metaCASE environment called MetaEdit+. The suggested component based approach helps unify design artefacts into components with explicit interfaces and meaningful context descriptions. We describe a method artefact from three perspectives: concept, content, and context. We create a component concept by using a hierarchical facet-based schema, and represent contextual relationship types by using definitional and reuse dependency, usage context, and implementation context links. This is the first attempt to explicitly define components into a metaCASE environment.