Search results for "usability"
showing 10 items of 327 documents
E-Government Implementation: Transparency, Accessibility and Usability of Government Websites
2017
In several European countries decentralization has promoted the creation of Regional Governments (RGs) with high levels of competence and responsibilities, such as promoting good governance and sustainability. Information and communication technologies (ICTs), and hence, the adoption of e-government has contributed to the adoption and dissemination of government transparency in a usable and accessible way. In this chapter, we study the transparency, accessibility and usability of websites of Spanish RGs.
Investigating the success of ERP systems in Pakistan : end-users' perspective
2016
The global business environment is changing rapidly, and organisations from developing countries such as Pakistan have to re-engineer their business processes to meet the challenges of increased competition and rising customer expectations. Enterprise resource planning (ERP) systems intend to deliver many benefits, such as business automation, reduced operating costs, accurate demand forecasts, better decision-making and improved customer service. However, organisations adopting ERP systems encounter many types of problems that may lead to failures in processes, expectations and interactions. In order to address these failures, researchers have identified the critical success factors in the…
Towards Action-Oriented User Interface Design
2011
The ultimate goal of user interface design is to develop a product which people can use to reach their goals. By action we normally refer to our attempts to reach certain goals, and this is why it is natural to think user interface design as an activity we engage in when designing tools, instruments or technologies for people to realize their action goals. This paper suggests a novel action-oriented user interface development method that aims to develop a user interface interaction model. This interaction model is based on an organized tree structure composed of node states with relevant usability-related attributes and operations between the nodes. peerReviewed
PHOTOGRAMMETRIC TECHNIQUES FOR PROMOTION OF ARCHAEOLOGICAL HERITAGE: THE ARCHAEOLOGICAL MUSEUM OF PARMA (ITALY)
2016
Abstract. In a context rich in history and cultural heritage, such as the Italian one, promotion and enhancement of historical evidences are crucial. The paper describes the case study of the Archaeological Museum of Parma, which, for the main part, conserves evidences found in the roman archaeological site of Veleia (Piacenza, Italy). To enhance the comprehension of the past, the project aims to promote the exhibits through new digital contents, in particular 3D models and AR applications, to improve their usability by the public. Projects like this pose some difficulties especially in data acquisition and restitution due to complexity of the objects and their dimension and position that a…
ARAB-NORMAN HERITAGE: STATE OF KNOWLEDGE AND NEW ACTIONS AND INNOVATIVE PROPOSAL
2017
Abstract. This paper wants to offers a perlustrative recognition on the 'state of the studies', concerning to the Arab-Norman architecture of Palermo, admissed by Unesco in 2015 and explain a research in progress which, starting from re-cognition of the peculiarities of the restoration work carried out on it, consisting of the identification of authentic material-constructive values and / or reconstruction, it orients itself to develop a concrete proposal of filing for a more conscious knowledge. She, moreover, wants contribute to real enhancement through the use of targeted communication strategies that use innovative means capable, on one hand, to attracting the greatest possible number o…
A methodological framework based on a DANP model for evaluating the software quality in terms of usability: a preliminary investigation on mobile ope…
2020
Evaluation of the software usability as concerns software alternatives represents a typical Multi- Criteria Decision-Analysis (MCDA) problem. Such a kind of problem can be successfully faced via structured models and approaches which validity have been widely shown in literature. In this work, a methodological framework based on a MCDA model integrating the DEMATEL method along with the ANP technique is proposed and explained with more detail to address the relevant issue of the software usability evaluation. The applicability of the considered DEMATEL-ANP (DANP) based model in the under analysis contest is demonstrated via a preliminary investigation, where the usability of the two major M…
A Quantitative Method for Localizing User Interface Problems: The D-TEO Method
2009
A large array of evaluation methods have been propo sed to identify Website usability problems. In log-based evaluation, inform ation about the performance of users is collected and stored into log files, and used to find problems and deficiencies in Web page designs. Most methods require the programming and modeling of large task models, which are cumbersome processes for evaluato rs. Also, because much statistical data is collected onto log files, recognizing which Web pages require deeper usability analysis is difficult. This paper suggests a novel quantitative method, called the D-TEO, for locating problematic Web pages. This semiautoma ted method explores the decomposition of interacti…
Towards the Learning Experience Technology Usability framework
2017
The availability of learning technology has increased over past decades; however, severe usability issues that cause adverse effects on the learning experience can be found in many available technologies. Learning solution usability is commonly evaluated by focusing on either technical or pedagogical usability and rarely both. This artificially separates the two important aspects of learning technology usability. This chapter provides a new framework for designing and evaluating learning solutions that synthesizes the above usability types to consider them a part of a complex and dynamic whole comprising of learning, technological design, content-related issues and context. The proposed Lea…
The GraphoGame Method: The Theoretical and Methodological Background of the Technology-Enhanced Learning Environment for Learning to Read
2014
This paper provides an overview of the GraphoGame method. Both theoretical and methodological aspects related to the method are presented. The method’s guiding principles are based on the prevailing theories and experimental research findings on learning and teaching basic reading skills in alphabetic languages, especially from the point of view of a struggling reader. Because the nature of the target language and its relation to its writing system play central roles in the GraphoGame method, this approach requires the method to be flexible in order to be valid for learners of different languages and orthographies. Thus, the aim of the developed technology is to provide an appropriate readi…
Security in Modern Smart Cities: An Information Technology Perspective
2019
In a big and modern city, the security system is not a single-layered single module system. Instead, it consists of many layers with autonomous subsystems which are capable of interfacing reciprocally in an efficient and coordinated way horizontally and vertically. The design of such indigenous subsystems and ensuring tight interaction between them while taking into account high usability and resource utilization is not a simple task. In this regard, this article provides a comprehensive overview of the security systems in smart cities. We begin by introducing trends and key stakeholders in smart cities. Next, we provide examples of mass surveillance systems in developed countries like the …