Search results for "user-generated content"

showing 10 items of 21 documents

Between idiosyncratic self-interests and professional standards: A contribution to the understanding of participatory journalism in Web 2.0. Results …

2012

Not much is known about participatory journalists in Germany or further afield. We conducted a standardized quantitative online survey of participatory journalists at the German-language website myheimat, a German-based hyperlocal participatory journalism portal with about 37,000 contributors (as at September 2010). The purpose of the survey was to examine the individual characteristics of participatory journalists (sociodemographics, expertise, qualification and gender aspects). The survey also explored why they write articles for myheimat (societal/individual motivations), what they think about their role and function as grassroots journalists (identity/self-concept), what they know and …

MultimediaWeb 2.0business.industryCommunicationUser-generated contentCitizen journalismParticipatory mediaPublic relationscomputer.software_genreProfessional standardsArts and Humanities (miscellaneous)10240 Department of Communication and Media ResearchPolitical scienceCitizen media1201 Arts and Humanities (miscellaneous)JournalismTechnical Journalismbusinesscomputer070 News media journalism & publishing3315 Communication
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Memorable tourist experiences versus ordinary tourist experiences analysed through user-generated content

2020

Abstract This study aims to test some previously proposed MTE (memorable tourist experience) scales by using UGC (user-generated content) posted in social media sites, through script theory and thematic analysis. In addition, MTEs and OTEs (ordinary tourist experiences) are compared to identify any significant differences between their dimensions. The results suggest that some dimensions of the MTE scale (hedonism, novelty, meaningfulness, involvement, knowledge and serendipity) are significantly more frequently reported in MTEs than in OTEs, but are not exclusive to MTEs. Despite this, the MTE scale dimensions are able with some accuracy to classify tourist experiences as MTEs or OTEs. Thu…

Serendipity05 social sciencesNoveltyUser-generated contentDestinationsTourism Leisure and Hospitality Management0502 economics and business050211 marketingSocial mediaThematic analysisMarketingPsychology050212 sport leisure & tourismScript theoryTourismJournal of Hospitality and Tourism Management
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The interplay between media-for-monitoring and media-for-searching: How news media trigger searches and edits in Wikipedia

2016

This study investigates how traditional news media and Internet services have become entangled in recipients’ habits of gathering information on current topics. Push media enable citizens to scan the issue environment while pull media enable them to seek out in-depth information if information needs have been elicited. Furthermore, content quality in many pull media may increase when more users generate content, removing flaws and adding information. We expected that TV and newspaper coverage of an issue will lead to increases in (a) searches for and (b) user edits in related articles in the online encyclopedia Wikipedia. Our findings reliably support the hypotheses, but the extent to whic…

Sociology and Political Sciencebusiness.industryComputer scienceInformation seekingCommunication05 social sciencesInternet privacyUser-generated content050801 communication & media studiesInformation needsMedia relationsPage view0506 political scienceWorld Wide Web0508 media and communicationsOnline encyclopedia050602 political science & public administrationThe InternetbusinessNews mediaNew Media & Society
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What drives the helpfulness of online reviews? A deep learning study of sentiment analysis, pictorial content and reviewer expertise for mature desti…

2021

Los destinos turísticos se ven cada vez más afectados por la información relacionada con los viajes que se comparte a través de las redes sociales. Basándose en teorías de proceso dual sobre cómo los individuos procesan la información, este estudio examina el papel de las rutas de procesamiento de información central y periférica en la formación de las percepciones de los consumidores sobre la utilidad de las reseñas en línea de destinos maduros. Llevamos a cabo un proceso de dos pasos para abordar la utilidad percibida del contenido generado por el usuario, un análisis de sentimiento utilizando técnicas avanzadas de aprendizaje automático (aprendizaje profundo) y un análisis de regresión. …

Strategy and Managementmedia_common.quotation_subjectDestinations:CIENCIAS ECONÓMICAS [UNESCO]perceived helpfulnessPerceptionVoting0502 economics and businessSocial mediaBusiness and International Managementmedia_commonMarketing05 social sciencesSentiment analysisInformation processingdeep learningUNESCO::CIENCIAS ECONÓMICASAdvertisingRegression analysisdual-processing theorysentiment analysisTourism Leisure and Hospitality ManagementHelpfulness050211 marketingmature destinationsPsychology050212 sport leisure & tourismuser-generated contentJournal of Destination Marketing & Management
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Using Topic Modeling Methods for Short-Text Data: A Comparative Analysis

2020

With the growth of online social network platforms and applications, large amounts of textual user-generated content are created daily in the form of comments, reviews, and short-text messages. As a result, users often find it challenging to discover useful information or more on the topic being discussed from such content. Machine learning and natural language processing algorithms are used to analyze the massive amount of textual social media data available online, including topic modeling techniques that have gained popularity in recent years. This paper investigates the topic modeling subject and its common application areas, methods, and tools. Also, we examine and compare five frequen…

Topic modelshort textInformation retrievalSocial networkbusiness.industryLatent semantic analysisComputer scienceRandom projectiontopic modelingUser-generated contentSubject (documents)Context (language use)Latent Dirichlet allocationlcsh:QA75.5-76.95symbols.namesakeArtificial Intelligenceonline social networkssymbolsMethodslcsh:Electronic computers. Computer sciencenatural language processingbusinessuser-generated contentFrontiers in Artificial Intelligence
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Journalists’ Coverage of Online Firestorms in German-Language News Media

2016

When people perceive events that conflict with their expectations they can easily express their agitation and concerns online and likely find others who share their opinion. When large quantities of messages containing negative word-of-mouth suddenly spread in social media we speak of an online firestorm. By covering the outcry, journalists elevate it onto a mainstream communication platform and support the process of scandalization. Content analysis was used to explore how journalists, working for German-language media, cover this phenomenon. Over a period of 16 months, 130 online firestorms were identified and analyzed. Based on a typology of online firestorms, we have found that the majo…

TypologyCommunication05 social sciencesSocial changeUser-generated content050801 communication & media studiesAdvertisingMisconduct0508 media and communicationsContent analysisPolitical science0502 economics and businessMainstream050211 marketingSocial mediaNews mediaJournalism Practice
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Sociālo līdzekļu ietekme uz paterētāju uzvedību (uz veikala Zara Instagrama piemēra)

2020

Uzņēmumiem, kas integrē stratēģisko pieeju sociālo mediju izmantošanai, būs priekšrocības salīdzinājumā ar tiem, kas to nedara. Novērtējot sociālo mediju ietekmi uz zīmolu un mārketinga pieejām, esošās literatūras izpēte par sociālo mediju lietošanu un zīmola uztveri var palīdzēt identificēt jaunas un veiksmīgas stratēģijas patērētāju iesaistes uzlabošanai, izmantojot sociālos medijus. Šī bakalaura darba autore apraksta sociālo mediju, it īpaši Instagram, ietekmi uz Zara zīmola patērētāju uzvedību. Promocijas darba mērķis ir pārbaudīt uzņēmuma Zara Instagram profila ietekmi uz klientu uzvedību. Rezultāti liecina, ka reklāmu, atsauksmju, ziņu ticamība vietnē Instagram ir augsta, salīdzinot a…

Vadībzinātnecustomer behaviorUser-generated contentelectronic word of mouth (eWOM)followersSocial Media
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Finnish upper secondary level students' experiences and preferences of user-generated media content in the EFL classroom

2017

Kielten opiskelu on yhä multimodaalisempaa. Tutkimustieto tietyistä medioista ja välineistä luokkahuoneessa on kasvanut viimeisen vuosikymmenen aikana sekä kansainvälisesti, että Suomessa. Erityisesti opettajien näkemyksiä ja kokemuksia erilaisten internet materiaalien käytöstä osana opetusta on tutkittu, mutta tämän seurauksena oppilaiden näkökulma on jäänyt vähäiseksi. Tutkielman fokukseksi valikoitui käyttäjäkeskeiset mediat. Käyttäjäkeskeisillä medioilla tarkoitetaan internet materiaaleja, joiden sisältö on sivun käyttäjien tuottamaa ja jakamaa. Käyttäjäkeskeisten medioiden huomio keskittyy siis luovaan sisältöön ja sen tuottamiseen. Tästä hyviä esimerkkejä ovat muun muassa YouTube ja W…

questionnaireEFLstudent perspectivelearning materialsuser-generated content
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What drives travelers' adoption of user-generated content? : A literature review

2018

User-generated content (UGC) has become an important part of travel planning, as travelers evaluate travel products based on past reviews. However, different factors account for why tourists utilize UGC. The aim of this study is to review extant studies on UGC to identify the antecedents of UGC utilization for travel planning and the theories, models, and frameworks used in these studies. A total of 54 studies from 2005 to 2016 were found. This study found that UGC adoption is determined by attributes relating to the user, the source, the content, and response variables. It also found distinct and heterogeneous theories and frameworks mainly drawn from the information systems, socio-psychol…

sisältötuotantoComputer sciencekäyttäjätintentio05 social sciencesUser-generated contentsosiaalinen mediaadoptioData sciencematkailualamatkailijatExtant taxonmatkailuTourism Leisure and Hospitality Management0502 economics and businessInformation system050211 marketingkäyttöönottovieraanvaraisuus050212 sport leisure & tourismuser-generated contentmatkustaminen
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Constructing a Transmedia Universe : The Case of Battlestar Galactica

2021

In this article, we define a ‘transmedia universe’ as encompassing the complexity of transmedia storytelling, production and consumption. In doing so, we use the popular science fiction television series Battlestar Galactica as a case study, including both the original and reimagined versions of the series and their various intramedia and transmedia, narrative and non-narrative, and diegetic and non-diegetic expansions. Moreover, we look beyond the official productions of the Battlestar Galactica franchise and include, for example, user-generated content within its transmedia universe. peerReviewed

sisältötuotantoscifipelittieteissarjatTaisteluplaneetta Galacticatransmedia universetransmediafaniustransmedia storytellingtransmedial worldBattlestar Galacticauser-generated contenttieteiskirjallisuus
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