Search results for "user"

showing 10 items of 1060 documents

What makes learning and understanding in virtual teams so difficult?

2004

The ideas presented in this article are especially challenged by critical questions raised by the other authors in this special issue. One of the core questions throughout the different studies is whether participants in distributed learning groups are able to successfully work on a common task and achieve a type of interaction that leads them to educationally relevant higher-level discussion and learning. This article discusses the central findings of these studies in light of the recent research on computer-supported collaborative learning. At the beginning of the article, typical problems and challenges related to learning in virtual teams are described. In the end of the discussion, som…

Cooperative learningKnowledge managementSocial EnvironmentExperiential learningEducation DistanceUser-Computer InterfaceMathematics educationHumansLearningComputer SimulationInterpersonal RelationsCooperative BehaviorApplied PsychologyProblem SolvingNetherlandsbusiness.industryCommunicationEducational technologyCollaborative learningGeneral MedicineLearning sciencesSynchronous learningGroup ProcessesHuman-Computer InteractionTeam learningActive learningPsychologybusinessSoftwareComputer-Assisted InstructionCyberpsychologybehavior : the impact of the Internet, multimedia and virtual reality on behavior and society
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Philosophical and ethical concerns in researching online learning groups

2016

There is hype in the use of technology for teaching and learning. Online learning groups have been preferred and advocated for increasing learning. However, developing technology supported teaching and learning require user centered approaches to ensure that the design solutions meet users' needs. Since the research is situated within a practice area of online learning groups, pragmatism and social constructivism will inform this study. In this paper, pragmatism and social constructivism philosophy is discussed. The non-consequentialist philosophical ethical approach and how it relates to this research field is also analyzed. The paper argues that non-consequentialist philosophical ethical …

Cooperative learningPragmatismKnowledge managementbusiness.industrymedia_common.quotation_subjectEducational technologyExperiential learningLearning sciencesActive learningEngineering ethicsbusinessPsychologySocial constructivismmedia_commonUser-centered design2016 IEEE Conference on e-Learning, e-Management and e-Services (IC3e)
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The case of literacy motivation : Playful 3D immersive learning environments and problem-focused education for blended digital storytelling

2018

The University of Patras' Library Services designed and offered to primary and secondary schools the pilot educational program “From the Ancient to the Modern Tablets”, featuring immersive multimedia learning experiences about the book history. The pilot program consisted of three stages: a playful library tour, followed by an interactive game-based digital storytelling activity with game elements, and a collaborative creative reflective hands-on activity. Utilizing the avatar psychology power, the visualization and simulation affordances of 3D immersive learning environments and the appeal of storytelling and game-based learning, the “gamified” blended narrative on the book evolution enabl…

Cooperative learningoppimisympäristömedia_common.quotation_subjectproblem-focused educationExperiential learningdigital storytellingLiteracyEducationkontekstuaalisuuspelillistäminen3D virtual learning environmentsPedagogyNarrativemedia_commonDigital storytellingongelmalähtöinen oppiminen05 social sciencesEducational technologyComputingMilieux_PERSONALCOMPUTINGmulti-user virtual environments050301 educationlibraryimmersive learning environmentsGamificationComputer Science ApplicationsMedia- ja viestintätieteet - Media and communicationssecond lifekirjastotperuskoulu3D Virtual Immersive Learning Environments0509 other social sciences050904 information & library sciencesPsychology0503 educationEducational programStorytelling
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Multi-user interference mitigation under limited feedback requirements for WCDMA systems with base station cooperation

2016

One of the techniques that has been recently identified for dealing with multi-user interference (MUI) in future communications systems is base station (BS) cooperation or joint processing. However, perfect MUI cancellation with this technique demands severe synchronization requirements, perfect and global channel state information (CSI), and an increased backhaul and signaling overhead. In this paper, we consider a more realistic layout with the aim of mitigating the MUI, where only local CSI is available at the BSs. Due to synchronization inaccuracies and errors in the channel estimation, the system becomes partially asynchronous. In the downlink of wideband code division multiple access …

Coordinated MultiPointComputer scienceReal-time computing050801 communication & media studies02 engineering and technologyCommunications systemTelecomunicacióBase station0508 media and communicationsMulti-user interference mitigationTEORIA DE LA SEÑAL Y COMUNICACIONESTelecommunications link0202 electrical engineering electronic engineering information engineeringElectrical and Electronic Engineeringbusiness.industry05 social sciences020206 networking & telecommunicationsStatistical modelBackhaul (telecommunications)TecnologiaWCDMAChannel state informationAsynchronous communicationW-CDMAbusinessComputer networkTelecommunication Systems
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Emotional user experience: Traits, events, and states☆

2015

Emotional experience has become an important topic in human-technology interaction research and design. Nevertheless, such research and design often lacks a proper explanatory basis and methodologically robust operationalisation. In this article, a conceptualisation of emotional user experience is formulated based on the appraisal theory of emotion, where the goal congruence of the interaction events and the task-independent individual traits are thought to underlie the user's emotional response. A laboratory study with N=50 participants conducting ordinary computer tasks is reported. The results suggest that subjective emotional experience depends on a number of factors relating to individ…

Coping (psychology)media_common.quotation_subjectFrustrationHuman Factors and ErgonomicsHuman-technology interactionEducationUser experience designEmotional expressionEmotional exhaustionta515media_commonta113EmotionUser experiencebusiness.industryGeneral EngineeringAppraisal theoryPAD emotional state modelHuman-Computer InteractionHardware and ArchitectureIndividual differencesCopingPsychologybusinessAppraisalSoftwareCognitive psychologyInternational Journal of Human-Computer Studies
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Unauthorized copying of software

2007

Computer users copy computer software - this is well-known. However, less well-known are the reasons why some computer users choose to make unauthorized copies of computer software. Furthermore, the relationship linking the theory and the practice is unknown, i.e., how the attitudes of ordinary end-users correspond with the theoretical views of computer ethics scholars. In order to fill this gap in the literature, we investigated the moral attitudes of 249 Finnish computing students towards the unauthorized copying of computer software, and we then asked how these results compared with the theoretical reasons offered by computer ethics scholars. The results shed a new light on students' mor…

CopyingComputingMilieux_THECOMPUTINGPROFESSIONbusiness.industryComputer scienceComputer ethicsPublic relationsIntellectual propertyComputer usersSoftwareEmpirical researchOrder (business)Computer softwareGeneral Earth and Planetary SciencesbusinessGeneral Environmental ScienceACM SIGCAS Computers and Society
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PArthENoPE reloaded

2018

We describe the main features of a new and updated version of the program PArthENoPE, which computes the abundances of light elements produced during Big Bang Nucleosynthesis. As the previous first release in 2008, the new one, PArthENoPE 2.0, will be soon publicly available and distributed from the code site, http://parthenope.na.infn.it. Apart from minor changes, which will be also detailed, the main improvements are as follows. The powerful, but not freely accessible, NAG routines have been substituted by ODEPACK libraries, without any significant loss in precision. Moreover, we have developed a Graphical User Interface (GUI) which allows a friendly use of the code and a simpler implemen…

Cosmology and Nongalactic Astrophysics (astro-ph.CO)FOS: Physical sciencesGeneral Physics and AstronomyAstrophysicscomputer.software_genre01 natural sciencesPartícules (Física nuclear)Physics and Astronomy (all)High Energy Physics - Phenomenology (hep-ph)Big Bang nucleosynthesis0103 physical sciencesCode (cryptography)010306 general physicsGraphical user interfaceParthenopePhysicsCosmologiaPrimordial nucleosynthesi010308 nuclear & particles physicsProgramming languagebusiness.industryCosmologyNeutrino physicHigh Energy Physics - PhenomenologyHardware and ArchitecturebusinesscomputerAstrophysics - Cosmology and Nongalactic Astrophysics
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Better Access to Terminology for Crisis Communications

2016

International audience; Crisis management depends on efficient communications with professional staff and with people who are affected by the crisis. The correct interpretation of general language and technical terms is crucial to take good actions and to save valuable time. To reduce the risk of misunderstandings we need a well-established crisis management terminology. Several collections of terms have been prepared for hazard areas such as pollution, radiation, fire safety, and dangerous goods. Today such terminologies can be provided on different websites, depending on how the national crisis management is organised. This distribution and a variation of different formats and user interf…

Crisis glossaryKnowledge managementbusiness.industry05 social sciences050801 communication & media studiesICT - supported crisis communicationVariation (game tree)Crisis managementTerminologyHazardTerminologyTerm (time)0508 media and communicationsRisk analysis (engineering)Political science0502 economics and businessSelection (linguistics)Dangerous goods[INFO]Computer Science [cs]User interfacebusiness050203 business & management
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3D #DigitalInvasions: a crowdsourcing project for mobile user generated content

2015

This paper introduces the #InvasioniDigitali project which is an online crowdsourcing initiative started in Italy in 2013 with the aim to promote the value of and engagement with local heritage. The paper focuses on two case studies of pilot ‘invasions’ using 3D data capture by students at museums and heritage sites in Sicily.

Crowdsourcing 3D user generated content digital technology cultural heritageSettore ICAR/17 - Disegno
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Folk theories of algorithmic operations during Internet use: A mixed methods study

2021

We used the folk theory perspective to investigate Internet users’ understanding of algorithms during their Internet use. Empirically, we conducted a mixed-method study. First, we carried out semi-...

Cultural StudiesWorld Wide WebInternet useComputer scienceFolk psychologyPolitical Science and International RelationsPerspective (graphical)Lay theoriesInternet usersSocial constructionismInformation SystemsManagement Information SystemsThe Information Society
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