Search results for "user"
showing 10 items of 1060 documents
Challenging Challenge: The Ambivalent Impact of Challenge on Intrinsic Motivation Effectiveness in Digital Co-Creation
2017
While most literature on co-creation shows a consistently positive impact of challenge on motivational processes, the authors of this study examine situational ambiguous effects. Consequently, the exalted status of challenge in practice and research is called into question. This research combines psychological needs inferred from Self-Determination Theory with challenge derived from Flow Theory to explore direct and interactive effects on motivation and participation in digital co-creation. As an example of concrete consumer innovation the authors applied the concept of Threadless in order to test propositions for co-creation settings. Threadless is a real online platform that calls up for …
IDCnet: Inclusive Design Curriculum Network – First Results
2004
This paper presents the preliminary results of the IDCnet Thematic Network in regard to the development of curriculum recommendations for Higher Education institutions in the area of ICT that include Design for All. These recommendations are based upon discussion with relevant actors in industry and academia to identify core knowledge sets and skills.
Reflecting on the Tensions of Research Utilization: Understanding the Coupling of Academic and User Knowledge
2018
This paper addresses debate of how research is utilized that questions measuring ‘acts of use’ of research (patents, spin-offs, or license income). A science system is a progressive business where research builds upon diverse existing research and knowledge. The extent of research utilization is determined by the extent to which prior research can feed into research that ultimately leads to acts of use. We use the term ‘knowledge transformers’ to refer to research users that transform academic knowledge into the socio-economic domain, and define ‘usability’ of prior research as the ease with which it may contribute to research that knowledge transformers are able to absorb. We argue that to…
User-oriented quality for OER: understanding teachers' views on re-use, quality, and trust
2011
We analysed how teachers as users of open educational resources (OER) repositories act in the re-use process and how they perceive quality. Based on a quantitative empirical study, we also surveyed which quality requirements users have and how they would contribute to the quality process. Trust in resources, organizations, and technologies seem to be of particular importance when looking at quality. In our findings, we derive recommendations for learning object repositories and OER user-oriented quality assurance.
Lessons Learned from Implementing a Serious Game in Higher Education – A Student and Trainer Perspective
2020
Serious games (SGs) have shown great potential as student-active learning tools in education, as they enable experimentation with practice-related work environments and systems that may otherwise be challenging and/or impractical to facilitate in an educational institution. However, existing instructional design models are limited in use when it comes to how to implement and integrate SGs within the existing curricula. Furthermore, the trainer perspective is often neglected in literature about serious games. The aim of this study was to explore the experiences of both students and trainers after the implementation and use of a SG in a master level course in project management (PM). Data was…
User Innovation Networks and Research Challenges
2009
User Innovation Networks (UIN) has been considered the open innovation model for this century as it functions entirely independently of manufacturers. This paper discusses two UIN cases, Daz3D, as well as Linux Dell and IBM cooperation as regards research challenges about the community of practice and interface used. It concludes that current technology only now started touching global and extreme collaboration for creativity and innovation.
A Novel User Interface for Knowledge Base Browsing
2019
Abstract Intuitive user interfaces have been of great concern for GUI developers. The current research, who deals with their designing, faces the term intuitive constantly. The main question is how can the Interface be intuitive? For the moment, the researchers try to provide a very intuitive generic user interface that can be used in a variety of applications. In this paper we provide a solution that can model any applied ontology into a honeycomb menu. The hexagonal shape of the honeycomb has attracted the attention of humans for centuries. As a relevant consequence, the final user can browse any knowledge base very easily with the aid of this interface. Another useful feature is that pro…
"Phonebloks, or a phone developed by its future users" : user experiences of a forum for a modular phone concept
2016
In late 2013, a project caught my attention as being interesting to me and potentially a lot of others, innovative, and environmentally friendly: a smartphone project called Phonebloks. This timing fitting perfectly with the start of my Master's thesis as well as my personal interests, I observed it to see how it would develop. The official website which was created let users debate in order to decide where this Phonebloks project should go, so I decided to focus my efforts on it. This thesis describes perceptions of users regarding an online forum about a new kind of phone, called Phonebloks. On this forum they can debate about the future of the phone. I based my analysis on research on fo…
DEVELOPMENT OF LIQUID CRYSTAL LAYER THICKNESS AND REFRACTIVE INDEX MEASUREMENT METHODS FOR SCATTERING TYPE LIQUID CRYSTAL DISPLAYS
2022
The research has been supported by ERDF No.1.1.1.1/19/A/120 “Improvement of Electro-Optical Characteristics of Liquid Crystal Shutters”.
Embedded controlled language to facilitate information extraction from eGov policies
2015
The goal of this paper is to propose a system that can extract formal semantic knowledge representation from natural language eGov policies. We present an architecture that allows for extracting Controlled Natural Language (CNL) statements from heterogeneous natural language texts with the ability to support multilinguality. The approach is based on the concept of embedded CNLs.