Search results for "vaikeudet"

showing 10 items of 189 documents

Teacher Training for Children with Autism Spectrum Disorders in Finland

2019

This chapter first provides a short description of the historical background and development of special education teacher training in Finland. The relationship between special education and teaching pupils with autism spectrum disorder (ASD) is covered by chronologically presenting the main events, turning points, publications, and people that have had a significant effect on the education of pupils with ASD in Finland. This is followed by a description of the organization of teacher training, in general, and the particular characteristics of teaching pupils with ASD. In the context of ASD, it is essential to examine questions concerning the link between learning as social practice and the …

4. Education05 social sciences050301 education050109 social psychologyContext (language use)autismikirjon häiriötmedicine.diseaseSpecial educationSocial practiceTeacher educationoppimisvaikeudetAutism spectrum disorderautismimedicineMathematics educationerityiskasvatusAutism0501 psychology and cognitive sciences516 Educational sciencesPsychologyopettajankoulutus0503 education
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Detection of developmental dyslexia with machine learning using eye movement data

2021

Dyslexia is a common neurocognitive learning disorder that can seriously hinder individuals’ aspirations if not detected and treated early. Instead of costly diagnostic assessment made by experts, in the near future dyslexia might be identified with ease by automated analysis of eye movements during reading provided by embedded eye tracking technology. However, the diagnostic machine learning methods need to be optimized first. Previous studies with machine learning have been quite successful in identifying dyslexic readers, however, using contrasting groups with large performance differences between diagnosed and good readers. A practical challenge is to identify also individuals with bord…

Computer engineering. Computer hardwareSupport Vector MachineComputer sciencemedia_common.quotation_subject02 engineering and technologyMachine learningcomputer.software_genre050105 experimental psychologyDyslexiaTK7885-7895FluencysilmänliikkeetoppimisvaikeudetReading (process)dyslexia0202 electrical engineering electronic engineering information engineeringmedicinedysleksia0501 psychology and cognitive sciencessupport vector machinemedia_commonRandom ForestRecallbusiness.industry05 social sciencesDyslexiaEye movementGeneral MedicineQA75.5-76.95diagnostiikkamedicine.diseaseRandom forestkoneoppiminenElectronic computers. Computer scienceLearning disabilityEye tracking020201 artificial intelligence & image processingArtificial intelligencemedicine.symptombusinesscomputerrandom forestArray
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Svensklärare och elevernas dyslexi

2010

Tässä tutkielmassa tutkitaan ruotsinopettajien valmiuksia kohdata oppilaita, joilla on dysleksia. Lisäksi tutkielmassa tarkastellaan opettajankoulutuksen mahdollisia vaikutuksia tähän valmiuteen. Tutkielmassa käytetään sekä kvantitatiivisia, että kvalitatiivisia metodeja. Aineistonkeruu suoritettiin kyselylomakkeilla, jotka sisälsivät sekä strukturoituja-, että avoimia kysymyksiä. Strukturoidut kysymykset käsiteltiin kvantitatiivisesti ja avoimet kysymykset kvalitatiivisesti. Kyselyyn osallistui yhteensä 17 vastaajaa. Vastaajat koostuivat opettajista, jotka ovat suorittaneet opettajankoulutuksen auskultoinnin vuosien 1972-2005 välillä. Tulokset osoittivat, että suurimmalla osalla opettajist…

Dysleksialuku- ja kirjoitusvaikeudetyläkouluopettajankoulutuslukihäiriöt
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Classroom interaction and literacy activities in kindergarten : Longitudinal links to grade 1 readers at risk and not at risk of reading difficulties

2017

The purpose of the present study is to establish how the quality of kindergarten classroom interactions and the frequency of literacy activities affect reading development among Grade 1 children—both those who are at risk and not at risk of developing reading difficulties. Interaction was assessed in terms of classroom organization, and the level of emotional and instructional support offered in 49 kindergarten classrooms in Finland using the CLASS (Classroom Assessment Scoring System). Kindergarten teachers also recorded the frequency of literacy activities in their classrooms. The phonological awareness and letter knowledge of 515 children (i.e., their pre-reading skills) were assessed at…

Emotional supportScoring systempäiväkoditvarhaiskasvatusmedia_common.quotation_subjecteducationemotional supportAffect (psychology)behavioral disciplines and activitiesLiteracylukeminenEducationDevelopmental psychologyoppimisvaikeudetPhonological awarenessreadingReading (process)Developmental and Educational PsychologyMathematics educationta5160501 psychology and cognitive sciencesesikoululaisetta515media_commonliteracy activitiesRisk statusrisk status4. Education05 social scienceschildren at risk of reading difficulties050301 educationinstructional supporttukeminenlukutaitoPsychologyclassroom organization0503 educationReading skills050104 developmental & child psychology
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What’s in a name : the effect of category labels on teachers’ beliefs.

2019

In this paper, we report an investigation of the possible influence on teachers’ essentialist thinking and efficacy beliefs of category labels used to describe children’s educational difficulties. A 2x2x2 counterbalanced design was employed in which primary school teachers in Finland and the UK were exposed to vignettes that portrayed a child exhibiting difficulties in one of two domains: either behaviour or reading. Vignettes were presented in two versions. In one, the child was labelled as having either ‘ADHD’ or ‘Dyslexia’; in the alternate condition, no such label was ascribed, descriptions were identical in all other respects. Participating teachers were presented with two vignettes, o…

EssentialismlabellingeducationHealth Professions (miscellaneous)behavioral disciplines and activitiesEducationDevelopmental psychologyoppimisvaikeudetessentialismCultural diversitydyslexiamental disordersDevelopmental and Educational PsychologymedicinekäsityksetAttention deficit hyperactivity disorderADHD0501 psychology and cognitive sciencesSelf-efficacy05 social sciencesDyslexia050301 educationteachers’ efficacymedicine.diseaseopettajatPsychologylukihäiriöt0503 education050104 developmental & child psychology
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How accurate are teachers and support specialists when judging students' literacy skills? Special educational service as an external factor influenci…

2022

The aim of the study was to examine the accuracy of Estonian teachers' and support specialists' judgements of students' spelling skills and reading fluency and to investigate the provision of special education services to students as a factor influencing teachers' judgements. The sample included 11 classroom teachers, 8 support specialists, and 187 third-grade students. The judgements were collected using scales, and students' literacy skills were assessed using group and individual tests. The results indicated that judgements of reading fluency were less accurate than those of spelling skills. In addition, the provision of special education services influenced teachers' judgements, directi…

Experimental and Cognitive Psychologyliteracysupports pecialistsEducationtukiopetusDyslexiaoppimisvaikeudetspecial education serviceLiteracyerityisopetusDevelopmental and Educational PsychologyHumansStudentsteachersluokanopettajatGeneral MedicinejudgementsopettajatoikeinkirjoitussaatavuusEducation SpeciallukutaitotukihenkilötSchool TeacherstukipalvelutarviointiDyslexia (Chichester, England)REFERENCES
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Supporting struggling readers with digital game-based learning

2019

This study investigates the effectiveness of a digital game—GraphoLearn (GL)—in supporting second-grade students who have persistent difficulties with acquiring accurate and fluent reading skills. The participants (N = 37) were randomly assigned either to a 6-week intervention including sessions with GL, in addition to school-provided support, or a control group receiving only school-provided support. The intervention took place at the students’ homes and schools under the supervision of their parents and teachers. The results showed that the children who received the GL intervention developed significantly faster in word reading than the control group. Moreover, their reading development w…

GraphoLearn050101 languages & linguisticsReading disabilitymedia_common.quotation_subjectTeaching methodeducationEducationDevelopmental psychologyFluencyoppimisvaikeudetmotivationIntervention (counseling)Reading (process)tietokoneavusteinen oppiminen0501 psychology and cognitive sciencesserious gamemedia_commondigital game-based learning05 social sciencesreading disabilityEducational technology050301 educationSpellingoppimispelitReading comprehensionhyötypelitlukutaitoPsychologylukihäiriöt0503 educationengagement
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A mobile game as a support tool for children with severe difficulties in reading and spelling

2020

We used a randomized controlled trial to investigate if a mobile game, GraphoLearn (GL), could effectively support the learning of first graders (N = 70), who have severe difficulties in reading and spelling. We studied the effects of two versions of the game: GL Reading, which focused on training letter-sound correspondence and word reading; and GL Spelling, which included additional training in phonological skills and spelling. During the spring of first grade, the children trained with tablet computers which they could carry with them during the six-week intervention. The average exposure time to training was 5 hr 44 min. The results revealed no differences in the development of reading …

GraphoLearnFLUENCYmedia_common.quotation_subjectPHONEMIC AWARENESSINSTRUCTIONGame based learning050105 experimental psychologyomatoimisuuslukeminenEducationmobile learningFluencyoppimisvaikeudetEARLY LITERACYmobiilioppiminenreadingIntervention (counseling)Reading (process)0501 psychology and cognitive sciencesserious gamemedia_commonmobiilipelitSelf-efficacyluetun ymmärtäminenOUTCOMESPhonemic awareness4. EducationDISABILITY05 social sciences050301 educationSELF-EFFICACYSpellingPOOR READERSComputer Science ApplicationslukutaitokirjoitustaitoSKILLS516 Educational sciencesPsychologylukihäiriöt0503 educationMobile deviceself-efficacyINTERVENTIONCognitive psychology
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GraphoLearn India : The Effectiveness of a Computer-Assisted Reading Intervention in Supporting Struggling Readers of English

2018

India, a country with a population of more than 1.3 billion individuals, houses the world’s second largest educational system. Despite this, 100 of millions of individuals in India are still illiterate. As English medium education sweeps the country, many are forced to learn in a language which is foreign to them. Those living in poverty further struggle to learn English as it tends to be a language which they have no prior exposure to and no support at home for. Low-quality schools and poor instructional methods further exacerbate the problem. Without access to quality education, these individuals continue to struggle and are ultimately never given the chance to break the cycle of poverty.…

GraphoLearngrapheme-phoneme correspondenceFirst languagemedia_common.quotation_subjectlcsh:BF1-990PopulationEnglish language learnersIndiaPhonics050105 experimental psychologyoppimisvaikeudetIntervention (counseling)Reading (process)tietokoneavusteinen oppiminenCycle of povertyPsychologyIntiata5160501 psychology and cognitive scienceseducationkielen oppiminenta515General Psychologymedia_commonOriginal Researchreading interventionMedical educationeducation.field_of_studyPoverty4. Education05 social sciences1. No poverty050301 educationphonicsoppimispelitcomputer-assisted learninglcsh:PsychologylukutaitoPsychology0503 educationenglannin kieliPeriod (music)
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Game learning analytics for understanding reading skills in transparent writing system

2020

Serious games are designed to improve learning instead of providing only entertainment. Serious games analytics can be used for understanding and enhancing the quality of learning with serious games. One challenge in developing computerized support for learning is that learning of skills varies between players. Appropriate algorithms are needed for analyzing the performance of individual players. This paper presents a novel clustering-based profiling method for analyzing serious games learners. GraphoLearn, a game for training connections between speech sounds and letters, serves as the game-based learning environment. The proposed clustering method was designed to group the learners into p…

GraphoLearnlearning analyticsletter knowledgeserious gamesoppimisvaikeudethyötypelitComputingMilieux_PERSONALCOMPUTINGtietokoneavusteinen oppiminenreading difficultieslukihäiriötoppimispelit
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