Search results for "video"
showing 10 items of 1348 documents
Análisis de la implantación y eficacia de la videoconferencia en el proceso penal español: hacia una modernización de nuestro sistema de justicia pen…
2014
Esta tesis trata sobre la necesaria modernización del sistema de justicia penal español, analizando el uso de la videoconferencia como instrumento para la práctica de determinadas diligencias procesales, sin que ello implique una merma de los derechos procesales y las garantías constitucionales de los ciudadanos, con el objetivo de lograr una justicia más eficiente, abaratando costes y siendo más accesible para los ciudadanos, logrando en muchos casos, una mejor protección de la víctimas especialmente vulnerables en su comparecencia ante un Juzgado, como son las víctimas menores de edad o las mujeres víctimas de violencia de género. This thesis treats about the necessary modernization of th…
“Hopefully nähdään” : North American Finnish language learners building community through virtual conversation hours
2020
In the Finnish Studies Programs at two North-American universities, Finnish language students have collaborated online and participated in informal virtual conversational coffee hour meetings. These meetings are offered to complement students’ collaboration conducted during regular language classes. This article investigates what students talk about when they meet each other virtually and how they build a shared sense of community during these meetings. nonPeerReviewed
Finnish Matriculation Examination computer-based : the impact of pictures and video in assessing listening comprehension
2016
Poster at 33rd Summer School and Conference of Applied Language Studies. CoDesigns: Envisioning Multi-sited Language Education Policies. Jyväskylä, Finland, June 20-22, 2016. This research is about using visual support like videos and pictures in testing foreign language listening comprehension. The study limits to the foreign language testing in the Finnish Matriculation Examination, which is a final examination of the upper secondary school. There is a need for this research because the way people live and communicate has totally changed in this decade. The Finnish Matriculation Examination is becoming computer-based which opens new possibilities and challenges for language testing. Also …
Positive Effects of Videogame Use on Visuospatial Competencies: The Impact of Visualization Style in Preadolescents and Adolescents
2019
Use of videogames (VGs) is almost ubiquitous in preadolescents' and adolescents' everyday life. One of the most intriguing research topics about positive effects of VG use is about the domain of visuospatial competencies. Previous research show that training with videogames enables children and adolescents to improve their scores in visuospatial tests (such as mental rotation of shapes and cubes), and that such training could overcome gender differences in these domains. Our study aimed at (1) verifying the positive effects of videogame use in the visuospatial domain both for male and female adolescents and preadolescents and (2) verifying whether the visualization style (2D or isometric 3D…
Tematiskie video skolēnu angļu valodas vārdu krājuma pilnveidei 4. klasē
2022
Diplomdarba autore pēta dažādus veidus, kā tematiskie video varētu palīdzēt 4. klašu skolēniem pilnveidot vārdu krājumu angļu valodā. Darba autore uzskata, ka jebkura jauna valoda ir jāapgūst tāpat, kā cilvēki apgūst savu dzimto valodu, klausoties un atkārtojot. Pētījuma metode ir gadījuma izpēte, kas sastāvēja no divām daļām: pilotpētījuma un pamatpētījuma. Tika izmantotas dažādas datu vākšanas metodes: anketēšana, intervijas un novērojums. Pilotpētījums tika veikts autores skolotāja prakses laikā, veicot anketēšanu un noverojumu. Pētījuma izlasi veidoja trīs 3. klases skolēni pilotpētījuma laikā, un pamatpētījumā piedalījās 14 skolēni no 4. klases. Autore bija šo skolēnu angļu valodas sko…
Videowikis for improved problem-based collaborative learning: Engaging information systems science students
2013
The contemporary era of social media and web 2.0 has enabled a bottom-up on-line collaborative approach with easy content creation and subsequent knowledge sharing. The technically literate students of today and the changes in pedagogy towards a user-centred approach, where learners engage in the learning process by constructing new ideas and concepts based on their current or past knowledge facilitate the use of social media in learning environments. This paper describes the combination of a wiki and screen capture videos as a complementary addition to conventional lectures in an information management and information systems development course. The basis for our approach was collaborative…
The audiovisual translation of wordplay illustrated by the example of the Ecuadorian web series Enchufe.tv
2018
The ongoing internationalization of audiovisual media increases the need for new ways of overcoming linguistic barriers. In Germany, where the common technique has always been dubbing, subtitles are however becoming more and more popular. The present article will deal with the application possibilities of subtitles in audiovisual translation with reference to humoristic elements. The article will present two theoretical approaches to the translation of humour which will be then put into practice by using three sketches of the Ecuadorian web series Enchufe.tv as an example. All three sketches are based on wordplays, a manifestation of humour which is extremely difficult to reproduce in other…
Recognizing Video Resolution by Monitoring Memory Metrics in Mobile Clients
2019
Content delivery is one of the most successful applications in mobile networks. Mobile edge servers are significantly contributing to the improvement of this type of applications, by also performing resolution adaptations as a function of the radio link quality observed by the users. In this paper, we face the problem of dynamically tracking the perceived video resolution by mobile clients in a mobile edge environment to guarantee an agreed Service Level Agreement (SLA). To this purpose, we propose a protocol-agnostic approach, based on monitoring some memory metrics of a running video streaming process at the mobile client, for identifying the time-varying resolution of the video content.
Game of Thrones -pelin Let's Play -videot ja populaarikulttuurin vastaanotto esityksenä
2019
Suositun Valtaistuinpeli (Game of Thrones) -tv-sarjan myötä George R. R. Martinin Tulen ja jään laulu -kirjasarjaan perustuvasta transmediauniversumista on tullut ilmiö, jolla on faneja huomattavasti laajemmin kuin vain fantasiaharrastajien piirissä. Tässä artikkelissa pyrin selvittämään tapoja, joilla ihmiset kokevat Valtaistuinpelin maailman, hahmot ja tapahtumat, ja sitä, miten he niitä tulkitsevat ja suhteuttavat omaan elämänkokemukseensa. Hypoteesina on, että Let’s Play -videot tarjoavat hedelmällisen aineiston pelien ja yleisemmin populaarikulttuurin synnyttämien kokemusten tarkasteluun.Tutkimusmenetelmänäni on Game of Thrones -videopelistä tehtyjen Let’s Play -videoiden analysointi e…