Search results for "video"

showing 10 items of 1348 documents

Students' attitude towards the use of educational video games to develop competencies

2018

The use of educational video games (EVGs) is gaining momentum as a means to motivate and to engage students in their learning process. Nevertheless, previous research is taking for granted that students have a positive attitude towards EVGs and did not ensure a proper understanding of students' characteristics that might influence their attitude towards them. Therefore, this study's main goal is to explore four students' characteristics (perceived relevance, perceived confidence, media affinity, and perceived self-efficacy) that influence students' attitude towards the use of EVGs to develop competencies. Using the fsQCA method to analyze data gathered on a sample of 128 undergraduate stude…

Educación basada en competenciasProcess (engineering)05 social sciences050301 educationSample (statistics)Negative attitudeEquifinalityHuman-Computer InteractionVideojuegosArts and Humanities (miscellaneous)Educación superior0502 economics and businessVídeojuegoMathematics educationDesarrollo de las habilidadesEnseñanza superiorRelevance (information retrieval)Positive attitudePsychology0503 education050203 business & managementGeneral PsychologyComputers in Human Behavior
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E-learning in radiology: an Italian multicentre experience.

2012

Objective: The aim of this study was to design, deliver and evaluate an e-learning teaching programme for post-graduate radiodiagnostics training that would involve various post-graduate schools throughout Italy. Materials and methods: All of the Directors of Italian post-graduate schools of radiodiagnostics were sent an e-mail on 27 September 2010 informing them of our willingness to set up an e-learning project for the academic year 2010-2011 in the form of single-subject teaching seminars. The proposed subjects were the semeiotics of the various organs and apparatuses in the context of "Urgent/Emergency Pathology". After having received registrations, a calendar of lessons was planned to…

Educational measurementE-learning (theory)educationSpecialtyComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONSocio-culturaleEducational e-learning Teleconference RadiologyLEARNINGE-learningEducational e-learning; Radiology; Teleconference; Computer-Assisted Instruction; Internship and Residency; Italy; Radiology; Educational Measurement; Internet; Radiology Nuclear Medicine and ImagingNuclear Medicine and ImagingMedicineRadiology Nuclear Medicine and imagingE-LEARNING; Radiology; Video conferencingEducational e-learningSettore MED/36 - DIAGNOSTICA PER IMMAGINI E RADIOTERAPIAMedical educationInternetmedicine.diagnostic_testbusiness.industryVideo conferencingE-LEARNINGEducational e-learning; RadiologyInternship and ResidencyInterventional radiologyGeneral MedicineN/AItalyProgram developmentEducational MeasurementTeleconferenceACADEMIC RADIOLOGYbusinessRadiologyComputer-Assisted Instruction
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Educational value of surgical videos on YouTube: quality assessment of laparoscopic appendectomy videos by senior surgeons vs. novice trainees

2019

Background To prepare for surgery, surgeons often recur to surgical videos, with YouTube being reported as the preferred source. This study aimed to compare the evaluation of three surgical trainees and three senior surgeons of the 25 most viewed laparoscopic appendectomy videos listed on YouTube. Additionally, we assessed the video conformity to the published guidelines on how to report laparoscopic surgery videos (LAP-VEGaS). Methods Based on the number of visualization, the 25 most viewed videos on laparoscopic appendectomy uploaded on YouTube between 2010 and 2018 were selected. Videos were evaluated on the surgical technical performance (GOALS score), critical view of safety (CVS), and…

Educational videos; Laparoscopic appendectomy; Resident surgeons; Surgical training; YouTube; Appendectomy; Health Education; Humans; Internet; Laparoscopy; Social Media; Surgical Procedures Operative; Video RecordingLaparoscopic surgerymedicine.medical_specialtyResident surgeonsmedicine.medical_treatmentSurgical training[SDV]Life Sciences [q-bio]Video Recordinglcsh:SurgeryEducational videoVideo qualityLikert scale03 medical and health sciences0302 clinical medicineCronbach's alphaLaparoscopic appendectomySurgical technicalAppendectomyHumansMedicineMedical physicsHealth EducationEducational videoseducational videos; laparoscopic appendectomy; resident surgeons; surgical training; youtube; appendectomy; health education; humans; internet; laparoscopy; social media; surgical procedures; operative; video recordingInternetSurgical ProceduresQuality assessmentbusiness.industryYouTubelcsh:Medical emergencies. Critical care. Intensive care. First aidlcsh:RD1-811lcsh:RC86-88.9Video imageOperative3. Good healthSettore MED/18 - Chirurgia GeneraleSurgical Procedures Operative030220 oncology & carcinogenesisEmergency MedicineHigh definitionLaparoscopy030211 gastroenterology & hepatologySurgeryResident surgeonbusinessSocial MediaResearch Article
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Utilización de una herramienta online para la realización de tutorías remotas: una experiencia práctica

2010

La plataforma Elluminate Live! es un producto comercial diseñado específicamente para la impartición de clases virtuales y la video conferencia entre múltiples usuarios. En este artículo, analizamos su uso en el contexto de la realización de tutorías remotas en la asignatura “Informática”, de primer curso de la titulación de Licenciatura en Matemáticas en la Universidad de Valencia. Además de constituir una alternativa viable como complemento a las tutorías presenciales, el uso de la herramienta proporciona una serie de ventajas con respecto a éstas. Entre ellas destaca la posibilidad de supervisar el trabajo de varios alumnos de forma simultánea, de realizar explicaciones a grupos y de fac…

Elluminate tutorías enseñanza virtual enseñanza a distanciaVideoconferencingMultimediaComputer sciencelcsh:Llcsh:L7-991computer.software_genrecomputerlcsh:Education (General)lcsh:EducationComplement (set theory)Cooperative work@tic. revista d'innovació educativa
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EFECTOS DE LOS VIDEOJUEGOS EN LAS MARCAS EMPLAZADAS: LA TRANSMISIÓN DE EMOCIONES

2012

RESUMENDebido a que los medios tradicionales están saturados de mensajes publicitarios, las organizaciones buscan nuevos formatos de comunicación. Uno de ellos es el product placement en videojuegos. En esta investigación exploratoria se van a analizar las consecuencias de emplazar una marca en esta forma de ocio electrónico en cuanto a transferencia de imagen del videojuego a la marca a través de las emociones evocadas por el videojuego. Para tal fin, en el presente trabajo se desarrolla una escala de emociones adaptada al tema que ocupa esta investigación. Del mismo modo, se analizan las diferencias entre los tipos de product placement y sus efectos en la transferencia de imagen videojueg…

Emplazamiento de productosemocionesvideojuegosGeneral Earth and Planetary Sciencesconcept mappingProduct placementvideogamesemotionsGeneral Environmental ScienceRevista Española de Investigación de Marketing ESIC
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El tiempo de uso de los videojuegos en el rendimiento académico de los adolescentes

2020

El uso de los videojuegos entre los jóvenes ha generado una gran preocupación por sus posibles efectos negativos para su salud, socialización y rendimiento académico. Respecto a este último aspecto, existen estudios que apuntan a que los videojuegos son negativos para el rendimiento académico mientras que en otras investigaciones se encuentran efectos positivos. Por esto, el presente trabajo se ocupa de las relaciones entre el tiempo de uso de videojuegos y el rendimiento académico de los escolares adolescentes de la Comunidad Valenciana. Se utilizó un cuestionario ad hoc, validado a través de juicio de expertos (0,8 validez y confiabilidad) para realizar este estudio transversal ex post fa…

EncuestaCultural StudiesApplied psychologyRendimiento académicoValidity050801 communication & media studiesSecondary educationAcademic achievementAcademic performanceAdolescentsAffect (psychology)ValencianEducationVideo gamesVideojuegos0508 media and communicationsGamersOcio tecnológicoVideojugadoresSurveyAdolescentesVideo gameEsportsEducación secundariaTICStudent populationDigital leisurePoint (typography)Communication05 social sciencesSocialization050301 educationlanguage.human_languageICTlanguagePsychology0503 educationJocs per ordinadorComunicar
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Making interaction with virtual reality accessible : rendering and guiding methods for subtitles

2021

AbstractAccessibility in immersive media is a relevant research topic, still in its infancy. This article explores the appropriateness of two rendering modes (fixed-positioned and always-visible) and two guiding methods (arrows and auto-positioning) for subtitles in 360° video. All considered conditions have been implemented and integrated in an end-to-end platform (from production to consumption) for their validation and evaluation. A pilot study with end users has been conducted with the goals of determining the preferred options by users, the options that result in a higher presence, and of gathering extra valuable feedback from the end users. The obtained results reflect that, for the c…

End userComputer science05 social sciences050801 communication & media studies020207 software engineering02 engineering and technologyVirtual realityAccessibilitySubtitlesIndustrial and Manufacturing EngineeringVirtual realityRendering (computer graphics)360º videos0508 media and communicationsArtificial IntelligenceHuman–computer interaction0202 electrical engineering electronic engineering information engineeringHuman computer interaction
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High-Definition Imaging in Spinal Neuroendoscopy

2010

BACKGROUND Spinal endoscopy is still under controversial discussion. An often acclaimed critic is the poor endoscopic image quality in comparison with the microscope. Since high-definition digital cameras have recently been introduced into spinal neuroendoscopy, the aim of the current study is to examine whether superior image quality has a relevant impact on intraoperativen orientation. MATERIAL AND METHODS A lumbar endoscopic discectomy was recorded simultaneously in High-Definition resolution (HD) and Standard-Definition resolution (SD). 10 experienced spinal surgeons were asked to identify predefined as well as not predefined anatomic structures in HD and SD resolution. Additionally, th…

Endoscopic neurosurgerymedicine.medical_specialtymedicine.diagnostic_testImage qualityOrientation (computer vision)business.industryVideo-Assisted SurgeryGeneral MedicineVideo qualityNeurosurgical ProceduresSurgeryEndoscopyNeuroendoscopyLumbarHumansMedicineHigh definitionSpinal DiseasesSurgeryNeurology (clinical)RadiologybusinessIntervertebral Disc DisplacementDiskectomymin - Minimally Invasive Neurosurgery
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Optimization on ports activation towards energy efficient data center networks

2018

Nowadays, Internet of thing including network support (i.e. checking social media, sending emails, video conferencing) requires smart and efficient data centers to support these services. Hence, data centers become more important and must be able to respond to ever changing service requirements and application demands. However, data centers are classified as one of the largest consumers of energy in the world. Existing topologies such as ScalNet improves the data center scalability while leading to enormous amounts of energy consumption. In this paper, we present a new energy efficient algorithm for ScalNet called Green ScalNet. The proposed topology strikes a compromise between maximizing …

Energy utilizationInternet of thingsUbiquitous computingComputer scienceTopology (electrical circuits)Network topologyEnergy conservationTopologyService requirementsActivation energyAnalysis and simulationNetwork supportActive communicationsNetwork architectureGreen computingAverage path lengthbusiness.industryVideo conferencingNetwork architectureTime switchesEnergy consumptionData center networksAverage path lengthEnergy efficiencyScalabilityData centerbusinessNew energiesEnergy efficientComputer networkEfficient energy use
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Mitigating deficiencies of generation Z through new educational methodologies in a business statistic course

2020

[EN] Nowadays, most of the students in first course at University are from the socalled Generation Z. Since a young age, these students have been used digital technology such as internet, mobile phones, tablets and laptops developing certain skills. But a large majority of these students have some deficiencies such as low knowledge of mathematics, scarce levels of motivation, concentration or logical reasoning and little patience (they want to understand everything quickly). These characteristics must be improved being a hard work to do by teachers. New educational methodologies are being adapted taking into account these digital skills and mitigating the deficiencies observed in some stude…

Engineering managementComputer scienceComputingMilieux_COMPUTERSANDEDUCATIONVideo-lectureScreencastDocumentationEducational innovationGeneration ZInnovationTeaching TechnologiesStatisticCourse (navigation)
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