Search results for "video"

showing 10 items of 1348 documents

Organizing Shared Digital Reading in Groups: Optimizing the Affordances of Text and Medium

2019

Children develop their language when they explore and talk about literary texts. In this study, we explore the design of shared digital reading as a basis for critical reflection on the reading situation in an institutional context with its given opportunities and limitations. We examine six videotaped readings of one specific picture book app, with a focus on the strategies used by teachers in early childhood education and care institutions to control children’s access to the medium and the types of verbal engagement (about the story and about the medium) that are generated by these different strategies. We use qualitative and quantitative analysis of video data. A qualitative categorizat…

Interactive videomedia_common.quotation_subjectliteracyLiteracyshared readingbarns språkkunnskaperEducationNonverbal communicationReading (process)Developmental and Educational Psychology0501 psychology and cognitive sciences:Humaniora: 000::Litteraturvitenskapelige fag: 040 [VDP]digital lesingAffordancemedia_commonlesekunnskaperShared readingInstructional design05 social sciences050301 educationLanguage acquisitionLinguisticsVDP::Humaniora: 000::Språkvitenskapelige fag: 010::Nordiske språk: 018barns lesekunnskaperPsychologylcsh:L0503 educationSocial Sciences (miscellaneous)050104 developmental & child psychologylcsh:EducationAERA Open
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“Te das cuenta de que el mundo puede ser tan distinto y similar al mismo tiempo”: Telecolaboración y desarrollo de la competencia intercultural en la…

2016

Este artículo versa sobre la integración de la telecolaboración, o intercambio intercultural en línea, en contextos de educación superior, para el desarrollo de la competencia intercultural en el aula inglés como lengua extranjera. Se analiza, desde la perspectiva de los estudiantes, un intercambio de telecolaboración en que participantes de España y de Estados Unidos colaboraron en grupos interculturales y plurinacionales para llevar a cabo una serie de tareas cuya complejidad cognitiva iba progresivamente en aumento: creación de un perfil digital, grabación de un vídeo de presentación, interacción multimodal (texto, audio, videoconferencia) para discutir y debatir los diferentes temas pro…

Intercultural competenceHigher educationmedia_common.quotation_subjectcompetencia interculturalintercultural competenceeducación superiortelecollaborationcomputer.software_genretelecolaboraciónintercambio culturalSyllabuseducación inter-culturalVideoconferencingPedagogynuevas tecnologíasSociologyTelecollaborationCol·laboració empresa-universitatmedia_commonnormalizaciónbusiness.industryCognitive complexitytelecomunicaciónnormalizationenseñanza superiorMulticulturalismhigher educationArtificial intelligencebusinessInclusion (education)computerEducació intercultural
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Prevalence and Risk Factors for Internet Gaming Disorder (IGD) in a sample of 5,979 Italian Online Gamers

2020

Background: The prevalence of Internet Gaming Disorder (IGD) in the Italian population of gamers is unknown. Several risk factors, including time spent playing (TSP), are proposed as an epiphenomenon of emotional dysregulation. Methods: The study estimated the prevalence of IGD in at-risk Italian online gamers, and the interplay between alexithymia and other risk factors. 5,979 responders were surveyed. IGDS-SF9 estimated pathological gaming. TAS-20 measured Difficult in Identifying (DIF) and Describing Feelings (DDF), and Externally Oriented Thinking (EOT). Results: 43% of participants had pathological IGD scores. Male gender (OR=1.2, 95% C.I.=1, 1.5, p=0.019), TSP (OR=7.6, 95% C.I.=5.5, 1…

Internet Gaming Disorder (IGD); Videogames; Risk-factors; Adolescence; Alexithymia; Playing-time.05 social sciencesVideogames050105 experimental psychologyAdolescencePlaying-time03 medical and health sciences0302 clinical medicineInternet Gaming Disorder (IGD)Settore M-PSI/08 - Psicologia ClinicaSettore MED/48 -Scienze Infermierist. e Tecn. Neuro-Psichiatriche e Riabilitat.0501 psychology and cognitive sciencesRisk-factorSettore MED/25 - Psichiatria030217 neurology & neurosurgery
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Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interac…

2016

Within the last two decades, many studies have addressed the clinical phenomenon of Internet-use disorders, with a particular focus on Internet-gaming disorder. Based on previous theoretical considerations and empirical findings, we suggest an Interaction of Person-Affect-Cognition-Execution (I-PACE) model of specific Internet-use disorders. The I-PACE model is a theoretical framework for the processes underlying the development and maintenance of an addictive use of certain Internet applications or sites promoting gaming, gambling, pornography viewing, shopping, or communication. The model is composed as a process model. Specific Internet-use disorders are considered to be the consequence …

Internet addictionProcess (engineering)Cognitive Neurosciencemedia_common.quotation_subjectCue-reactivityAffect (psychology)Executive functions03 medical and health sciencesBehavioral NeuroscienceCognition0302 clinical medicineddc:150Internet-use disordersHumansPornographySituational ethicsInhibitory controlInternet-gaming disordermedia_commonInternetbusiness.industryAddictionCognitionKognition [Fakultät für Ingenieurwissenschaften » Informatik und Angewandte Kognitionswissenschaft » Angewandte Kognitions- und Medienwissenschaft » Allgemeine Psychologie]Cognitive biasForschungszentren » Erwin L. Hahn Institute for Resonance Imaging030227 psychiatryBehavior AddictiveNeuropsychology and Physiological PsychologyVideo Gamesddc:15PsychologieGamblingThe InternetbusinessPsychologySocial psychology030217 neurology & neurosurgeryCognitive psychologyNeuroscience & Biobehavioral Reviews
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Supporting parents of children with chronic conditions: A randomized controlled trial of web-based and self-help ACT interventions

2021

Objective Many parents of children with chronic conditions and developmental disabilities experience high rates of burnout and psychological distress. The aim of the current study was to examine the effects of two differently delivered interventions based on acceptance and commitment therapy (ACT) on symptoms of burnout, depression, quality of life, psychological flexibility, and mindfulness skills. Method A total of 110 parents of children aged 0.8 to 17 years with chronic conditions and developmental disabilities participated in a randomized controlled trial lasting 13 weeks with two intervention groups: (1) an iACT intervention, including three psychologist-led video conferencing session…

InternetPsykologiVideo conferencinghyväksymis- ja omistautumisterapiaAcceptance and commitment therapyInformation technologyT58.5-58.64113 Computer and information sciencesSelf-helpuupumusFull length ArticleBF1-990itseapu (psykologia)Parents of children with chronic conditionsvanhemmatvideoneuvottelutPsychologyBurnoutkrooniset tauditlapset (perheenjäsenet)
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Modos de enseñanza en los videotutoriales de matemáticas: equilibrio entre eficacia puntual y utilidad formativa

2020

Resumo Presentamos una propuesta de análisis de videotutoriales de internet basado en los estilos cognitivos Holístico-analítico y Verbal-imaginativo. Para ello, se distinguen entre dos modos de enseñanza: la eficacia puntual (resolver un problema aquí y ahora) y la utilidad formativa (resolver un problema ahora y para problemáticas afines). La utilidad docente de un videotutorial puede depender de un equilibrio adecuado entre estos modos de enseñanza. Se trata de lograr resolver un problema ahora, pero con sustentos generales y a más largo plazo. La caracterización de los videotutoriales, en este sentido, podría ayudar a los profesores en la elección de videos, ya que según sus necesidades…

InternetTeaching modesMateriales07. EnseñanzaEducación05 social sciencesModos de enseñanza050301 educationEcuacionesVideotutorialesEducationEl discursoMathematics (miscellaneous)Tratamiento del discurso0502 economics and businessResolución de problemasSpeech treatmentEstilos cognitivos0503 educationMaterials050203 business & managementEducational videosCognitive styles
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Wideoblog - przyczyny popularności (stanowisko twórcy i odbiorcy)

2017

Punktem wyjściowym rozważań autorka uczyniła definicję pojęcia „wideoblog”. Główny nacisk położyła na sprecyzowanie i omówienie przyczyn, dla których jednostki zamieszczają autorskie materiały audiowizualne w Internecie. Poprzez poznanie motywacji twórców można wytłumaczyć, skąd bierze się tak duża popularność tego typu materiałów. Autorka zwróciła uwagę między innymi na to, jakie czynniki mogą być pomocne dla osiągnięcia sławy w Sieci. Dla lepszego zobrazowania omawianego w tekście tworu zaprezentowała parę sylwetek popularnych obecnie vlogerów oraz odwołała się do ich działalności w Sieci. Wielu youtuberów osiąga sławę nie tylko w przestrzeni Internetu, ale również poza nim. Jako że jest …

InternetYouTuberwideoblogvloggersławavlogervideo blogfamevlogMedia -Kultura -Komunikacja Społeczna
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Netti-televisio Vision synty ja käyttökokemukset

2003

Internetverkotkäytettävyystelevisiokokemuksetvideokäyttö
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A non-parametric segmentation methodology for oral videocapillaroscopic images

2014

We aim to describe a new non-parametric methodology to support the clinician during the diagnostic process of oral videocapillaroscopy to evaluate peripheral microcirculation. Our methodology, mainly based on wavelet analysis and mathematical morphology to preprocess the images, segments them by minimizing the within-class luminosity variance of both capillaries and background. Experiments were carried out on a set of real microphotographs to validate this approach versus handmade segmentations provided by physicians. By using a leave-one-patient-out approach, we pointed out that our methodology is robust, according to precision-recall criteria (average precision and recall are equal to 0.9…

Jaccard indexComputer scienceHealth InformaticsWavelet analysisMathematical morphologyStandard deviationCross-validationOral videocapillaroscopyWaveletImage Processing Computer-AssistedHumansSegmentationComputer visionMouthSettore INF/01 - Informaticabusiness.industryMicrocirculationNonparametric statisticsReproducibility of ResultsModels TheoreticalCapillariesComputer Science ApplicationsMathematical morphologyLeave-one-out cross-validationArtificial intelligencebusinessPrecision and recallNon-parametric image segmentationAlgorithmsSoftware
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Video games as new tools for political persuasion : web games of the Estonian Centre Party

2012

This thesis studies four web games that have been released in Estonia in 2004-2011 and have been sponsored by the Estonian Centre Party. Using video games in political campaigning is a recent and not very widely spread trend. Therefore, these web games provided an opportunity to examine the ways how political messages can be inserted into video games and how the qualities that are unique to video games can form political arguments and persuade the players. The main objective of this thesis was to identify the persuasive components of Centre Party's web games and to compare the persuasive arguments that were found from the games' representative layer to those that were formed on the games' p…

KeskustapuoluepolitiikkaVirovideopelitComputingMilieux_PERSONALCOMPUTINGpelitutkimus
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