Search results for "video"
showing 10 items of 1348 documents
Representation and videography in linguistic landscape studies
2017
AbstractMuch Linguistic Landscape scholarship relies on visual data collection, primarily the use of still photography; however, the field has yet to address the theoretical underpinning of such visual and spatial representation. Furthermore, digital video is currently as easy to capture and share as digital photographs were when Linguistic Landscape studies first became prominent in the early 2000s. With these two points in mind, this article first grounds the documentation and analysis of the Linguistic Landscape in a theory of visual representation; it then provides a framework for videographic methodologies drawing on recent work in the related fields of anthropology and cultural geogra…
Los clásicos como resistencia: la lectura literaria en el marco de una educación lectora transmedia
2021
espanolActualmente, existe una propagacion de titulos narrativos inspirados por estructuras argumentales, personajes, temas y arquetipos procedentes de diversos clasicos literarios, historias que trascienden las paginas de los libros y llegan a las grandes pantallas de cine, a las pequenas de los dispositivos moviles o a plataformas diversas de entretenimiento interactivo: diversos servicios de streaming e incluso videojuegos. La lectura literaria hoy en dia implica la expansion de la cultura escrita y los referentes literarios a traves de modos multiples y medios de expresion mediante formas de interpretacion que integran diferentes tipos de discursos (textuales, visuales, sonoros, interac…
The video game experience as 'true' identification: A theory of enjoyable alterations of players' self-perception
2009
This article introduces an explication of video game players' identification with a game character or role that is based on social-psychological models of self-perception. Contrasting with conventional ("dyadic" ) notions of media user-character relationships (e.g., parasocial interaction or affective disposition theory), ("monadic" ) video game identification is defined as a temporal shift of players' self-perception through adoption of valued properties of the game character. Implications for media enjoyment, the measurement of identification, and media effects are discussed. © 2009 International Communication Association.
Inclusive ethnographies
2017
Abstract In ethnographically oriented linguistic landscape studies, social spaces are studied in co-operation with research participants, many times through mobile encounters such as walking. Talking, walking, photographing and video recording as well as writing the fieldwork diary are activities that result in the accumulation of heterogeneous, multimodal corpora. We analyze data from a Hungarian school ethnography project to reconstruct fieldwork encounters and analyze embodiment, the handling of devices (e.g. the photo camera) and verbal interaction in exploratory, participant-led walking tours. Our analysis shows that situated practices of embodied conduct and verbal interaction blur th…
Dealing with missing participants in the opening phases of a videoconference
2023
Abstract The paper explores the social interaction that takes place during the initial phases of videoconferences. The focus is on the problem of absent participants, which is often considered a reason for delaying the official beginning of the meeting. One of the resources that the participants have is to reach the absent participant by cellphone. We observed a recurrent pattern of action whereby one of the participants disengages from the video meeting to reach the missing person by phone. This negotiation process moves through four steps: (1) the detection of the problem, (2) the offer to call the missing person by one participant, (3) the acceptance of this offer by the moderator, and (…
Music video covers, minoritised languages, and affective investments in the space of YouTube
2017
AbstractWhile interest in affective processes has led to an affective turn in cultural studies, in sociolinguistics this perspective has been given less attention. This study takes up the ‘lens of affect’ and directs it on two cases exemplifying the circulation of minoritised languages in new media spaces: music video covers from two minority-language contexts, Irish and Sámi, uploaded on YouTube. Combining recent theorising on affect with insights from sociolinguistic research, the study investigates how the YouTube users’ affective investments contribute to a (re)evaluation of the two minoritised languages, their speakers, and the related ethnic/national belongings, and how these investme…
När barnet blir expert: Förklaringar av ord och procedurer i det digitala spelet Growtopia
2019
The ability to explain word meanings is central to a child’s language development and socialisation into different domains of language use. In previous research explanations have been shown to be linked to cognitive and linguistic development as well as academic language and discursive skills. This paper analyses what kinds of linguistic and discursive competences are put to use in explanation activities in interactions between an 8-year-old bilingual child (Albin) and his mother around a digital game. The data comes from a larger data set of video-recordings and field observation of children’s interactions around games. The analysis focuses on explanation sequences in which the child expli…
Openings in technology-mediated business meetings
2015
The prerequisites for opening a meeting, or beginning any kind of interaction for that matter, are participants’ presence and shared orientation towards the situation at hand. This paper analyses how the initial moments of technology-mediated business meetings involving distributed work groups are organized sequentially and multimodally. Drawing on video-recorded meetings in an international company, it documents the multimodal practices used in the process of establishing co-orientation to the shared meeting space and achieving entry into the meeting. The analysis shows that the stepwise unfolding of the opening phase requires the coordination of verbal and bodily conducts as well as the a…
I will send badass viruses. Peer threats and the interplay of pretend frames in a classroom dispute
2014
This paper explores threats as they appear in children's everyday dispute interactions. The main purpose is to extend understandings of children's interactions and disputes in order to show how young boys construct threats in pretend frames within a classroom peer dispute by drawing upon the resources of the video game world and a verbally constructed fight. The conceptual and methodological frameworks underpinning the analysis are conversation analysis and Goffman's concept of frame. The analysis focuses on one episode that illustrates how the boys, in the absence of the teacher, invoke, share and switch frames within the dispute. Using pretence, they posit threats and build attack strateg…
Responses of retinal arterioles and ciliary arteries in pigs with acute respiratory distress syndrome (ARDS)
2019
Abstract Acute respiratory distress syndrome (ARDS) is a clinical syndrome of acute lung failure in critically sick patients, which severely compromises the function of multiple organs, including the brain. Although, the optic nerve and the retina are a part of the central nervous system, the effects of ARDS on these ocular structures are completely unknown. Thus, the major goal of this study was to test the hypothesis that ARDS affects vascular function in the eye. ARDS was induced in anesthetized pigs by intratracheal injection of lipopolysaccharide (LPS). Sham-treated animals served as controls. Pigs were monitored for 8 h and then sacrificed. Subsequently, retinal arterioles and short p…