Search results for "video"
showing 10 items of 1348 documents
Da Scarface a Il Padrino. La mafia nei videogiochi
2013
Video Education. Guida teorico-pratica per la produzione di video in ambito educativo
2008
Etnografia e MMORPG: Virtual ethnography and videogamers
2011
Games studies etnografia MMORPG videogiochi
“SIMaging the CITY. The Educational Use of Simulation Video Games for Disadvantaged Youth”
2013
SIMaging the City. The Educational Use of Video Games in a Youth Club of Palermo (Italy)
2013
Media/Digital Competence. The European and Italian Definition
2016
In 2007, the European Union Commission issued a Communication titled A European approach to media literacy in the digital environment where media literacy is clearly defined as “the ability to access the media, to understand and to critically evaluate different aspects of the media and media contents and to create communications in a variety of contexts” (European Commission, 2007: 3). This paper discusses this definition and present the Italian way to it.
Gamepaddle. Videogiochi, empowerment e cittadinanza in contesti svantaggiati.
2013
Punchline behind the hotspot : structures of humor, puzzle, and sexuality in adventure games (with Leisure Suit Larry in Several Wrong Places)
2021
Back in the late 1970s and early 1980s, during the embryonic era of computers, hackers, and all that digitalized punk jazz, who would have guessed that one of the period’s juvenile narrative arts—“interactive fiction” it was called at the time—would soon lead to a pop cultural revolution? A young scholar named Mary Ann Buckles did. Having spent years analyzing a piece of software that the present history knows as the most influential of all computerized text-based playthings, Adventure, in 1985, Buckles eventually completed her doctoral dissertation with a first-ever focus on something that had thus far been struggling to be taken seriously by cultural critics: storygames running on compute…
Random wave run-up with a physically-based Lagrangian shoreline model
2014
Abstract In the present paper the run-up of random waves was calculated by means of a numerical method. In situ measurements based on a video imaging technique have been used for the validation of the present numerical model. The on-site run-up measurements have been carried out at Lido Signorino beach, near Marsala, Italy,along a transect, normal to the shore. A video camera and a linear array of rods have been used to obtain field data. Numerical simulations with a 1DH Boussinesq-type of model for breaking waves which takes into account the wave run-up by means of a Lagrangian shoreline model have been carried out. In such simulations random waves of given spectrum have been propagated in…
Active Learning Methods for Efficient Hybrid Biophysical Variable Retrieval
2016
Kernel-based machine learning regression algorithms (MLRAs) are potentially powerful methods for being implemented into operational biophysical variable retrieval schemes. However, they face difficulties in coping with large training data sets. With the increasing amount of optical remote sensing data made available for analysis and the possibility of using a large amount of simulated data from radiative transfer models (RTMs) to train kernel MLRAs, efficient data reduction techniques will need to be implemented. Active learning (AL) methods enable to select the most informative samples in a data set. This letter introduces six AL methods for achieving optimized biophysical variable estimat…