Search results for "video"
showing 10 items of 1348 documents
Pesäpallon lukkarin koulutusmateriaalin kehittäminen : näkökulmia dominoivan pelaajan rooliin
1998
Basketbola spēles video analīze un tās pielietošana pirmsspēļu sagatavošanās procesā
2021
Kvalifikācijas darba autors, Uldis Švēde, veica pētījumu “Basketbola spēles video analīze un tās pielietošana pirmsspēļu sagatavošanās procesā”, pasniedzēja Agra Galvanovska vadībā. Kvalifikācijas darba mērķis: Izpētīt basketbola spēles video analīzes pielietošanas principus, tās ieguvumus un nozīmīgumu profesionāla basketbola spēlētāja pirmsspēļu sagatavošanās procesā. Darba uzdevumi: •Veikt izpēti par pirmspēļu sagatavošanās procesu basketbolā. •Apkopot pirmspēles taktiskās sagatavošanās metodes. •Apkopot informāciju par video analīzes pielietojumiem, mērķiem un izmantojamajiem rīkiem. •Analizēt basketbola video analīzes pielietojumu un ieguvumus profesionāla basketbola spēlētāja darbībā …
S-pot - A benchmark in spotting signs within continuous signing
2014
In this paper we present S-pot, a benchmark setting for evaluating the performance of automatic spotting of signs in continuous sign language videos. The benchmark includes 5539 video files of Finnish Sign Language, ground truth sign spotting results, a tool for assessing the spottings against the ground truth, and a repository for storing information on the results. In addition we will make our sign detection system and results made with it publicly available as a baseline for comparison and further developments. peerReviewed
Multiverse Ethnography: A Qualitative Method for Gaming and Technology Use Research
2021
This article introduces multiverse ethnography as a systematic team-based qualitative method for studying the mechanical, structural and experiential properties of video games and other technological artefacts. Instead of applying the ethnographic method to produce a single in-depth account, multiverse ethnography includes multiple researchers carrying out coordinated synergetic ethnographic work on the same research object, thus producing a multiverse of interpretations and perspectives. To test the method, 41 scholars carried out a multiverse ethnography on two video games, Cyberpunk 2077 and Among Us. Explorative thematic findings regarding both titles are reported and methodological imp…
Photobiomodulation Therapy in the Management of Burning Mouth Syndrome: Morphological Variations in the Capillary Bed
2020
Burning mouth syndrome (BMS) is an idiopathic condition that manifests itself primarily with the onset of a burning sensation. The aim of this research was to perform photobiomodulation therapy (PBM) using a diode laser on the oral mucosa of BMS patients, followed by an objective evaluation of the morphological changes in the vascular bed underlying the mucosa using polarized light videocapillaroscopy. A group of 40 patients were included in the study. The patients were randomly divided into two groups (using simple randomization) as follows: 20 patients were assigned to the laser group and 20 patients were assigned to the placebo group. Each patient of the laser group received eight irradi…
Microspectroscopy and spectromicroscopy with photoemission electron microscopy using a new kind of imaging energy filter
2001
The use of an imaging retarding field analyser attached to the FOCUS IS-PEEM is described. This kind of energy filter is a simple, powerful tool to obtain microspectra from areas of down to about 1 μm using (V)UV and X-ray excitation sources. First results of microspectroscopy measured by excitation with a laboratory as well as a synchrotron X-ray source are presented.
Multi-Control Virtual Reality Driving Simulator
2019
Immersive technologies (virtual and augmented reality) started gaining a lot of ground over the past few years initially in the video game industry, followed by simulators and finally integrated into many other classic applications. This paper aims to analyze how users respond to using new controlling devices in a scene designed as a driving simulator (race car track). The landscape and the controls are specifically tailored for interactions within immersive environments. In order to understand the capabilities of the experimental application and evaluate the new controls, several tests were conducted. The results are presented from a user experience perspective, emphasizing qualities, side…
Use of H.264 real-time video encoding to reduce display wall system bandwidth consumption
2015
This paper compares the DXT and JPEG image compression techniques used in display wall solutions SAGE and DisplayCluster with hardware accelerated H.264 video encoding that is used in the display wall system developed by the authors of this paper. The obtained processing power usage and generated bandwidth measurements presented in this paper demonstrate that hardware accelerated H.264 encoding offers multiple benefits over software implemented H.264, DXT and JPEG.
Embedded Real-Time Surveillance Using Multimodal Mean Background Modeling
2008
Automated video surveillance applications require accurate separation of foreground and background image content. Cost-sensitive embedded platforms place real-time performance and efficiency demands on techniques to accomplish this task. In this chapter, we evaluate pixel-level foreground extraction techniques for a low-cost integrated surveillance system. We introduce a new adaptive background modeling technique, multimodal mean (MM), which balances accuracy, performance, and efficiency to meet embedded system requirements. Our evaluation compares several pixel-level foreground extraction techniques in terms of their computation and storage requirements, and functional accuracy for three r…
Remote photoplethysmography device with adaptive illumination for skin microcirculation assessment
2020
Measuring blood perfusion is important in medical care. However, currently available devices to measure blood perfusion are bulky, expensive and not easy-to-use. In this work a compact and portable low-cost prototype device for remote monitoring of palm skin microcirculation has been developed. Presented device consists of precisely controlled near-infrared illuminators (760nm peak wavelength) and video camera. The device with the custom designed software provides stable uniform illumination of curved skin surfaces, using feedback algorithm. Verification tests of this device showed improvements in the quality of skin blood perfusion maps in the case when the feedback system was used.