Search results for "virtu"

showing 10 items of 1987 documents

Empirical Study on Cyber Range Capabilities, Interactions and Learning Features

2021

Emerging technologies and the globalization require constant investment in people and their performance in actual and virtual environments. New technologies such as autonomous systems, machine learning and artificial intelligence (AI) radically re-contextualize the human dimension of the organization. Technological developments are changing the ways people experience the physical and the virtual environments. Strategic changes have revealed new critical vulnerabilities such as social media-based disinformation campaigning with impact on the human aspects at state, societal, organizational and individual levels. Scenarios of gathering information, committing fraud or getting access to critic…

SDG 16 - PeaceKnowledge managementCybersecurityComputer scienceEmerging technologiesEmpirical researchAcquisition of skillsHuman PerformanceLearningResilience (network)Cognitive behaviourHuman Dimensionbusiness.industrySDG 16 - Peace Justice and Strong InstitutionsCyber-physical systemSDG 8 - Decent Work and Economic Growth/dk/atira/pure/sustainabledevelopmentgoals/quality_education/dk/atira/pure/sustainabledevelopmentgoals/peace_justice_and_strong_institutions/dk/atira/pure/sustainabledevelopmentgoals/decent_work_and_economic_growthJustice and Strong InstitutionsMixed realityCyber RangeVirtual learning environmentAugmented realitybusinessHuman factorsSDG 4 - Quality Education
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An ontology-based metamodel for multiagent-based simulations

2014

Multiagent-based simulations enable us to validate dierent use-case scenarios in a lot of application domains. The idea is to develop a realistic virtual environment to test particular domain-specic procedures. This paper presents our general framework for interactive multiagent-based simulations in virtual environments. The major contribution of this paper is the integration of the notion of ontology as a core element to the design process of a behavioral simulation. The proposed metamodel describes the concepts of a multiagent simulation using situated agents moving in a semantically enriched 3D environment. The agents perceive the geometric and semantic data in the surrounding environmen…

SIMPLE (military communications protocol)business.industryComputer scienceOntology (information science)Semantic data modelcomputer.software_genreMetamodelingHardware and ArchitectureVirtual machineModeling and SimulationIndustry Foundation ClassesSituatedSystems engineeringSoftware engineeringbusinessEngineering design processcomputerSoftwareSimulation Modelling Practice and Theory
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APPLICAZIONI DELLA TC SPIRALE MULTIDETECTORE ALLO STUDIO DI REPERTI SCHELETRICI E DI CORPI MUMMIFICATI

2009

SP TAC MUMMIE MODERNE AUTOPSIA VIRTUALE CAPPUCCINI PALERMO
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MOLECULAR DYNAMICS - MULTIPLE RECEPTOR CONFORMATIONS APPROACH TO ENHANCE STRUCTURE-BASED VIRTUAL SCREENING ON PPAR-alpha RECEPTOR

2016

STRUCTURE-BASEDPPAR-alpha RECEPTOR.MULTIPLE RECEPTOR CONFORMATIONSMOLECULAR DYNAMICSVIRTUAL SCREENING
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Learning Platforms: How to Make the Right Choice

2018

Learning through online platform opportunities is one way of organizing a technology-enhanced learning process. This chapter provides an overview of the place and role of learning platforms in the pedagogical process, defines the differences between learning platforms and learning management systems and offers a toolkit for evaluating learning platforms. The toolkit includes 22 criteria divided into 43 sub-criteria, which can be evaluated at 3 levels. This tool can help teachers, school administrators and other stakeholders to make a pedagogically based choice when it comes to choosing which learning platform solutions to use to scaffold student learning in a transformed learning process th…

ScaffoldMultimediaProcess (engineering)Computer science05 social sciences050301 education050801 communication & media studiescomputer.software_genre0508 media and communicationsVirtual learning environmentLearning ManagementStudent learning0503 educationcomputer
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Adaptive SDN-based architecture using QoE metrics in live video streaming on Cloud Mobile Media

2017

The increasing adoption of smart phones, the increased access to mobile broadband networks and the availability of public cloud infrastructures are aligning to the next generation of truly ubiquitous multimedia services, known as Cloud Mobile Media (CMM) services. Nevertheless, due to an inherit higher and variable end to end delay mainly as a result of the virtualization process, new challenges appear in particular for live video streaming applications in order to keep a good Quality of Experience of the delivered video. Thus, to keep client's satisfaction at good levels in terms of Mean Opinion Score (MOS), we propose an adaptive Software Defined Networking (SDN)-based architecture runnin…

Schedulebusiness.industryComputer scienceMean opinion scoreMobile broadbandEnd-to-end delayCloud computingVirtualizationcomputer.software_genreVideo qualityQuality of experiencebusinesscomputerComputer network2017 Fourth International Conference on Software Defined Systems (SDS)
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Motion Cueing Algorithms: A Review

2017

Robotic motion platforms are commonly used in motion-based vehicle simulation. However, the reproduction of realistic accelerations within a reduced workspace is a major challenge. Thus, high-level control strategies commonly referred to as motion cueing algorithms (MCA) are required to convert the simulated vehicle physical state into actual motion for the motion platform. This paper reviews the most important strategies for the generation of motion cues in simulators, listing the advantages and drawbacks of the different solutions. The motion cueing problem, a general scheme and the four most common approaches – classical washout, adaptive washout, optimal control and model predictive con…

Scheme (programming language)Class (computer programming)business.industryComputer scienceWork (physics)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONControl engineeringWorkspaceVirtual realityOptimal controlMotion (physics)Computer visionArtificial intelligenceState (computer science)businessAlgorithmcomputercomputer.programming_languageInternational Journal of Virtual and Augmented Reality
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Extension and Tuning of Virtual Synchronous Machine to Avoid Oscillatory Instability in Isolated Power Networks

2020

The risk of oscillatory instability introduced by virtual synchronous machines (VSM) control in isolated power networks is investigated. The considered control is a common scheme widely studied in literature, in several configurations and for different case studies. The impact of the VSM control on the system stability is examined for the existing power network of a Mediterranean island. The VSM control is implemented within the power converters interfacing the energy storage systems (ESS) installed in the network. Simulations and analysis show the occurrence of oscillatory instability in the system, with the ESS-VSM and the synchronous machines of the network progressively swinging against…

Scheme (programming language)ancillary services energy storage systems isolated networks power system stability virtual synchronous machineComputer science020209 energyInformationSystems_INFORMATIONSTORAGEANDRETRIEVAL020208 electrical & electronic engineeringControl (management)02 engineering and technologyConvertersInstabilityEnergy storagePower (physics)Settore ING-IND/33 - Sistemi Elettrici Per L'EnergiaInterfacingControl theory0202 electrical engineering electronic engineering information engineeringSynchronous motorcomputercomputer.programming_language
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Implementasi Pembelajaran Fisika Berbasis Laboratorium Virtual terhadap Keterampilan Proses Sains dan Persepsi Mahasiswa

2018

Penelitian ini bertujuan untuk mengetahui penerapan pembelajaran fisika berbasis media laboratorium virtual , Keterampilan Proses Sains (KPS), dan persepsi mahasiswa pada mata kuliah fisika dasar. Metode penelitian menggunakan pre-eksperimental design dan teknik purposive sample digunakan untuk memilih sampel yaitu kelas pendidikan fisika dan pendidikan matematika Universitas Papua. Instrumen dalam penelitian ini yaitu lembar observasi dan penilaian KPS serta angket persepsi mahasiswa yang dinilai di akhir pembelajaran. Hasil penelitian menunjukkan persentase KPS yang diobservasi selama perkuliahan 86,4% ± SD 12,7 meliputi aspek keterampilan menggunakan alat, mengambil data, dan mengkomunik…

Science Process SkillsPersepsiPerceptionGeneral MedicineKeterampilan Proses Sainslcsh:LLaboratorium VirtualVirtual Laboratorylcsh:EducationBerkala Ilmiah Pendidikan Fisika
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Representation of thermal building simulation in virtual reality for sustainable building

2014

The importance of energy efficiency as well as integration of advances in sustainable buildingdesign and VR technology have lead this research to focus on thermal simulation results visualized in avirtual environment (VE). The emphasis is on the representation of thermal building simulation (TBS)results and on the perception of thermal data simulated in a VE. The current application of the designprocess through energy efficiency in VR systems is limited mostly to building performance predictionsand design review, as the issue of the data formats and the workflow used for 3D modeling, thermalcalculation and VR visualization.Different applications and tools involved to represent TBS in VE are…

Scientific visualizationThree-dimensional (3D)La visualisation scientifiqueLa réalité virtuelleThermal building simulationL'intégration des donnéesData integrationBIMSimulation thermique du bâtimentVirtual reality3D[SPI.SIGNAL] Engineering Sciences [physics]/Signal and Image processing
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