Search results for "virtu"
showing 10 items of 1987 documents
De l’histoire romancée à l’histoire virtuelle
2020
International audience
L’apprentissage en environnement virtuel : rôle du guidage et du feedback sur la compréhension des écosystèmes forestiers
2021
As part of the E-Fran project, we studied cognitive processes related to learning in order to optimize a virtual reality forest simulator. This thesis work resulted in four experiments involving a test of multimedia learning principles (Mayer, 2009, 2014,2021) in virtual reality, as well as the cognitive mechanisms underlying acquisitions in the forest ecosystem domain. Our first study focused on learning about the decomposition of organic matter with over 100 5th grade students. We created a 3D environment respecting the principle of semantic coherence in order to compare two groups of students who studied either the lesson according to a fixed semantically coherent presentation or the les…
Convergences des logiques sociales de la collaboration et des communautés en ligne
2012
How to create and / or control a group online, in or outside the boundaries of the organization so that it contributes to economic development of the company? This question functionalist concerns us, as sociologists and researchers in CIS, the hypothetical convergence of marketing and managerial logics in building community online. Fruits of political knowledge management, management of the symbolic and innovation processes in the organization in part, and an effective marketing strategy of intermediation between the user / consumer / innovator and consumer product for another part, the convergent approach and instrumental group online is sure to redefine the contours of the process of soci…
Study of control command of dynamic platform for driving simulation and influence on simulator sickness
2013
Simulation has been intensively involved nowadays in research and development for automotive industry. Driving simulators are one of those simulation techniques which are used to evaluate the prototypes for the vehicle dynamics and driving assistance systems. However with the driving simulator, there is a lock associated with its use. Because representing a permanent scenario as scale 1 is quite difficult. Because of that difficulty, motion/simulator sickness is an inevitably important topic to study.This thesis proposes to explore methods and tools to implement in static or dynamic simulators. In this implementation, studies of simulator sickness are conducted with objective measures (via …
ESE. Estudios sobre educación
2007
Resumen tomado del autor Título, resumen y palabras clave también en inglés El conocimiento de la caracteriología permite al educador utilizar las tendencias naturales de los jóvenes para orientar su crecimiento como personas, ampliar los márgenes de su educabilidad, y servir de base a la personalización de la enseñanza, porque permite diversificar las intervenciones educativas en función de las características de los alumnos. Seguidamente, se proponen nuevamente las aportaciones de la caracteriología de Heymans y Le Senne desde una óptica educativo-metodológica. Se analizan los distintos significados de los términos 'temperamento', 'carácter' y 'personalidad'; se presentan los principios f…
Advocacy participation and brand loyalty in virtual brand communtity
2014
Brand owners use virtual communities to strengthen brand loyalty by engaging consumers in active content creation activities. Personal and reciprocal communication and consumers’ participation in virtual brand communities are the main sources through which communities contribute to brand loyalty formation. This research examines the antecedents and consequences of advocacy participation in virtual brand communities. The results show that the VBC members’ advocacy participation is strongly contributed by the community’s ability to promote reciprocal and personal use experience, which also directly affects the members’ brand satisfaction. The results further show that advocacy participation a…
Digital media in blended coaching : interaction and distance presence in adult education
2011
In this study were studied the dimensions and advantages of the digital media in the adult education and distance presence. The point of view and limiting of the study was coaching and the significance of face-to-face interaction in it. The study was partly based on my three earlier reports about the digital media in the direction of teaching training. Main question of the three reports was would the digital media supply some new dimensions and benefits for teaching training guidance? It was seen, in the reports, as the biggest disadvantage that the distance presence is not a genuine situation because there is lack of (quick) interactivity. The need for a flexible two-way communication chan…
Neglect, virtual reality and music therapy : A narrative review
2022
The effect of exercise intensity and exercise environment on brain-derived neurotrophic factor (BDNF) and physiologic parameters in young male skiers
2017
Ruostekoski, Anni. 2017. Intensiivisen intervalliharjoituksen ja harjoitusympäristön vaikutus aivoperäiseen hermokasvutekijään ja fysiologisiin vasteisiin nuorilla mieshiihtäjillä. Liikuntabiologia, Jyväskylän yliopisto, Liikuntafysiologian Pro Gradu- tutkielma, 64s. Johdanto. Tutkimukset ovat osoittaneet, että liikunnalla ja aivojen hyvinvoinnilla on selkeä yhteys. Liikunnan aivoille suotuisten vaikutusten välittäjäaineena näyttää toimivan aivoperäinen hermokasvutekijä (BDNF). Liikunnan on osoitettu akuutisti nostavan veren BDNF- pitoisuutta ja BDNF- pitoisuuden nousu näyttää olevan riippuvainen liikunnan intensiteetistä, sekä taito- vaatimuksista. Myös kortisoli ja IGF-1 saattavat liittyä…
Daudzvalodīgas aktivētājvārdu atpazīšanas sistēmas izveide
2022
Runas ievadi atbalstošie virtuālie asistenti parasti pēc noklusējuma atrodas gaidīšanas stāvoklī un darbojas tikai pēc kāda noteikta signāla. Tādēļ ir nepieciešams kāds mehānisms, kā ērti “pamodināt” virtuālo palīgu no gaidīšanas stāvokļa, lai varētu veikt saziņu ar to. Izplatītākā metode tam ir izmantot kādu konkrētu vārdu/frāzi cilvēka runā – aktivētājvārdu, kas aktivizē virtuālo asistentu, piemēram “Ok Google”, “Hey Siri”, utml. Maģistra darba ietvaros izstrādāta daudzvalodīga sistēma, kas ļauj atpazīt noteiktus aktivētājvārdus latviešu, lietuviešu, igauņu, angļu un krievu valodās. Šāda veida risinājums, cik zināms, ir jaunums latviešu un lietuviešu valodām. Viens no mērķiem sistēmas izv…