Search results for "virtu"

showing 10 items of 1987 documents

Mitkä ovat virtualisoinnin tuottaman liiketoiminta-arvon lisäyksen arviointikeinot?

2014

Yrityksien toimintaympäristö on viime vuosikymmenen aikana muuttunut merkittävästi. Informaatio- ja viestintäteknologian (ICT) painoarvo on lisääntynyt ja yrityksien liiketoiminta perustuu yhä enemmän sen luomien mahdollisuuksien varaan. Se asettaa informaatio- ja viestintäteknologialle aivan uudenlaisia haasteita ja vaatimuksia, joihin virtualisointi osittain vastaa. Jotta näitä ICT:n vaikutuksia voitaisiin yrityksessä arvioida, tulee niitä pystyä mittaamaan asianmukaisella tavalla. Kyse on lopulta siitä, kuinka hyvin investoinnit onnistuvat ja luovat yritykselle lisäarvoa. Lisäarvo rakentuu yrityksen eri osissa, virtualisoinnin toimiessa osana yrityksen ICT-infrastruktuuria. Tämän lisäarv…

liiketoiminta-arvovirtualisointiIaaSinformaatio- ja viestintäteknologiaarviointi
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ICO Crowdfunding: Incentives, Pricing Strategy, Token Strategy and Crowd Involvement

2020

AbstractBlockchain technologies provide means to develop services that are secure, transparent and efficient by nature. Unsurprisingly, the emerging business opportunities has gained a lot of interest that is realized in form of successful Initial Coin Offerings (ICOs) that are able to raise billions of USD through crowdfunding campaign. In this exploratory research we study 91 ICOs through content analysis in order to investigate the special characteristics of ICO crowdfunding as business models towards the possible investors. We found that ICOs can be described through (1) the model for providing incentives for investment, (2) the pricing strategy, (3) the token strategy and (4) the activ…

liiketoimintamallitExploratory researchhinnoittelulohkoketjutBusiness modelSecurity tokenArticleBlockchainOrder (exchange)0502 economics and businessIndustrial organizationjoukkorahoituscrowdfundingbusiness.industry05 social sciencesICOcomputer.file_formatInvestment (macroeconomics)ICOs as business modelsvirtuaalivaluuttaIncentiveICO050211 marketingBusinessCrowdfundingcomputerblockhain050203 business & managementAgile software developmentAgile Processes in Software Engineering and Extreme Programming – Workshops
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What Key Aspects Do ICOs Reveal About Their Businesses?

2020

AbstractBlockchain technologies disrupt industries by enabling decentralized and transactional data sharing across a network of untrusted participants, among others. Initial Coin Offerings (ICOs) are a novel form of crowdfunding through which hundreds of blockchain-enabled businesses manage to raise billions of dollars in total only in United States. However, there is a lack of understanding of the ICO phenomenon especially related to the business aspects. In this paper, we describe the results of an exploratory study of 91 ICOs and identify the key business model elements that ICOs reveal in their websites and whitepapers. Furthermore, we also note the immaturity and lack of transparency o…

liiketoimintamallitKnowledge managementExploratory research02 engineering and technologyBusiness modellohkoketjutBusiness modelsBlockhainArticle0502 economics and business0202 electrical engineering electronic engineering information engineeringbusiness modelsjoukkorahoitusbusiness.industry05 social sciencesICOcomputer.file_formatTransparency (behavior)virtuaalivaluuttaKey (cryptography)ICO020201 artificial intelligence & image processingBusinessTransaction datacomputer050203 business & managementblockhainAgile software development
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Virtual goods sales : new requirements for business modelling?

2009

Selling virtual goods is an increasingly popular revenue model for operators of social online services, examples of which are virtual worlds and social networking services. Compared to more traditional revenue models, such as time-based pricing, the revenue generation logic in virtual goods sales has a tighter interdependence with service structures, such as the rules of internal economy and game mechanics. The sold products are in interaction with the virtual environment, both of which are designed by the developers. However, the planning of business models in synergy with such service design is not currently well understood. This thesis adopts a conceptual-analytical perspective. By revie…

liiketoimintamallitvirtuaalitalouspelitsuunnittelumarkkinointiverkkoyhteisötvirtuaalihyödykkeetvirtuaalitodellisuusverkkopalvelut
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Exploring the immersive journalism landscape

2021

Current drivers of 360-degree journalism have been mostly curious about the new medium, its possibilities, and are exploring business opportunities. The early adoption of such technology is often a matter of brand-building – that is, news organizations experimenting with virtual reality (VR) want to demonstrate that their digital strategies are forward-thinking (Watson 2017). After interviewing representatives from leading US newspapers, Bosworth and Sarah (2019, 226) also conclude, “among major media companies that failing to experiment in immersive and experimental stories will mean losing a race”. peerReviewed

liiketoimintaympäristö518 Media and communicationsmediaimmersiivinen journalismidigitaalitekniikkatodellisuusvirtuaalitodellisuusVisual arts6132 Visual arts and designmedia-alaliiketoiminta5141 SociologyjournalismiJournalismlehdistöSociologylisätty todellisuusvirtuaalimaailma
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Com parlen de lectura els joves en el fòrum virtual QL?

2017

El fòrum virtual Què Llegeixes? és una comunitat lectora de la Institució de les Lletres Catalanes que va nàixer el 2005 per parlar de llibres i, sobretot, ajudar a la recomanació de lectures entre lectors. La investigació presenta els resultats de l'anàlisi de les intervencions que els lectors escriuen per comentar o compartir dos relats que funcionen en circuits de lectura diferents. Per una part, Mecanoscrit del segon origen, la lectura del qual ha estat recomanada a l'escola i, per una altra, la trilogia iniciada amb el relat Delirium, que circula per la compra per impuls. Les intervencions s'allotgen majoritàriament en el Fòrum Boli i en el Fòrum Ploma, és a dir, els espais adreçats al…

literatura juvenilepitexto público virtualfòrum virtuallectura virtualLectura
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Actividades interactivas H5P en el Aula Virtual

2020

En este vídeo se presentan las actividades interactivas H5P que están disponibles en el Aula Virtual de la Universitat de València desde septiembre de 2020. Este trabajo forma parte del PID "Multimedia learning objects in moodle: Sustainable Development Goals" (Ref: UV-SFPIE_PID20-1356092) financiado por el Vicerectorat d'Ocupació i Programes Formatius de la Universitat de València en 2020/2021. Producción: Casañ-Núñez, Juan Carlos

magisterioaprendizaje multimediaeducaciónaula virtualUNESCO::PEDAGOGÍAH5Pmoodle
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Cómo crear una actividad H5P en el banco de contenido

2020

En este videotutorial se muestra cómo crear una actividad H5P en el banco de contenido del Aula Virtual de la Universitat de València. Este trabajo forma parte del PID "Multimedia learning objects in moodle: Sustainable Development Goals" (Ref: UV-SFPIE_PID20-1356092) financiado por el Vicerectorat d'Ocupació i Programes Formatius de la Universitat de València en 2020/2021. Producción: Casañ-Núñez, Juan Carlos

magisterioaprendizaje multimediaeducaciónaula virtualUNESCO::PEDAGOGÍAH5Pmoodle
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Cómo añadir a un curso una actividad H5P del banco de contenido

2021

En este videotutorial se muestra cómo añadir a un curso una actividad H5P del banco de contenido del Aula Virtual. Este trabajo forma parte del PID "Multimedia learning objects in moodle: Sustainable Development Goals" (Ref: UV-SFPIE_PID20-1356092) financiado por el Vicerectorat d'Ocupació i Programes Formatius de la Universitat de València en 2020/2021. Producción: Casañ-Núñez, Juan Carlos

magisterioaprendizaje multimediaeducaciónaula virtualUNESCO::PEDAGOGÍAH5Pmoodle
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Cómo crear una actividad drag and drop (de arrastrar y soltar) H5P en el Aula Virtual

2021

En este videotutorial se muestra cómo crear una actividad drag and drop (de arrastrar y soltar) H5P en el Aula Virtual de la Universitat de València. Este trabajo forma parte del PID "Multimedia learning objects in moodle: Sustainable Development Goals" (Ref: UV-SFPIE_PID20-1356092) financiado por el Vicerectorat d'Ocupació i Programes Formatius de la Universitat de València en 2020/2021. Producción: Millán Scheiding, Catalina. https://mmedia.uv.es/buildhtml?user=canujuan&path=/mlos/&name=Copy_of_draganddrop.mp4

magisterioaprendizaje multimediaeducaciónaula virtualUNESCO::PEDAGOGÍAH5Pmoodle
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