Search results for "virtu"

showing 10 items of 1987 documents

Traitement de données RGB et Lidar à extrêmement haute résolution: retombées de la compétition de fusion de données 2015 de l'IEEE GRSS - Partie A / …

2016

International audience; In this paper, we discuss the scientific outcomes of the 2015 data fusion contest organized by the Image Analysis and Data Fusion Technical Committee (IADF TC) of the IEEE Geoscience and Remote Sensing Society (IEEE GRSS). As for previous years, the IADF TC organized a data fusion contest aiming at fostering new ideas and solutions for multisource studies. The 2015 edition of the contest proposed a multiresolution and multisensorial challenge involving extremely high-resolution RGB images and a three-dimensional (3-D) LiDAR point cloud. The competition was framed in two parallel tracks, considering 2-D and 3-D products, respectively. In this paper, we discuss the sci…

Atmospheric Science010504 meteorology & atmospheric sciencesComputer scienceMULTIMODAL-DATA FUSIONGeophysics. Cosmic physics0211 other engineering and technologies02 engineering and technologyCONTESTcomputer.software_genre01 natural sciencesOutcome (game theory)LIDARTraitement des imagesIMAGE ANALYSIS AND DATA FUSION (IADF)DEEP NEURAL NETWORKSDeep neural networksTraitement du signal et de l'imageMULTIRESOLUTION910 Geography & travelMultiresolutionGround truthLANDCOVER CLASSIFICATIONIMAGE AERIENNE1903 Computers in Earth SciencesBenchmarkingVision par ordinateur et reconnaissance de formesOcean engineering10122 Institute of GeographyLidarDeep neural networksData miningExtremely high spatial resolutionMultimodal-data fusionLiDARComputers in Earth Sciences; Atmospheric ScienceImage analysis and data fusion (IADF)EXTREMELY HIGH SPATIAL RESOLUTIONCLASSIFICATIONTRAITEMENT IMAGE1902 Atmospheric ScienceAPPRENTISSAGE STATISTIQUEComputers in Earth SciencesTELEDETECTIONSynthèse d'image et réalité virtuelleTC1501-1800021101 geological & geomatics engineering0105 earth and related environmental sciencesLandcover classificationmultiresolution-[INFO.INFO-DB]Computer Science [cs]/Databases [cs.DB]QC801-809Intelligence artificielleMULTISOURCESensor fusionRGB color modelcomputerMultisource
researchProduct

The Garden and Landscape as an Interdisciplinary Resource Between Experimental Science and Artistic-Musical Expression: Analysis of Competence Develo…

2020

The garden is a major educational resource that can be used for all areas of knowledge from an interdisciplinary perspective as it reflects the complexity and interactions of the natural environment. This research was carried out in the academic years 2017-2018 and 2018-2019 with 418 participants of from the second, third, and fourth year of the Degree in Primary Education at the University of Valencia. The use of the garden and the landscape is analyzed as a non-formal context for training primary school teachers through sensory experiences that contribute to the development of scientific and artistic competencies. The study focused on the relationship between natural sounds and emotions t…

Auditory perceptionlcsh:BF1-990Primary educationVirtual reality050105 experimental psychology03 medical and health sciences0302 clinical medicinepreservice teachersMathematics education0501 psychology and cognitive sciencesActive listeningNatural soundsCompetence (human resources)General PsychologyTecnologia de la informació05 social sciencesteachers’ competenciesProfessorsMusical expressionorganic learning gardenssound landscapelcsh:PsychologySustainabilityinterdisciplinaryTICsPsychology030217 neurology & neurosurgery
researchProduct

Techniques and procedures for the definition of AR applications in architectural and archaeological contexts

2022

The growth and development of Augmented reality applications and their use in different contexts has been recently fostered by two factors: i) the hardware and computing power of mobile devices has been radically improved; ii) Apple and Google have released two development platforms for AR applications. AR has been a major topic in research on cultural heritage fruition for many years, but the latest developments are really promising, and they seem capable of overcoming the difficulties that have delayed the diffusion of this technology. The paper focuses the potential and criticalities of augmented reality systems used for fruition purposes in architectural and archaeological contexts. The…

Augmented Reality AR Virtual reconstructionSettore ICAR/17 - Disegno
researchProduct

Metodi per la ricostruzione virtuale e la visualizzazione di opere d'architettura perdute

2022

Digital technologies for architecture representation have strongly modified uses and rules inherited from a millennial tradition. In the initial development period CAD tools worked as electronic drafting machines and digital drawings were almost similar to hand-made drawings; plans, fronts, sections and the like. In this period perspective and axonometric drawings were rarely executed because architects realized that these drawings had to be substituted by 3D digital models views, but modeling tools were not so familiar to professionals, both for software and hardware limitations. The evolution of architecture digital representation is still in progress, but it is possible to outline a prec…

Augmented RealityDigital RepresentationVirtual RealityPerspective restitutionSettore ICAR/17 - Disegno3D modeling
researchProduct

Virtual and Augmented Reality in Finance: State Visibility of Events and Risk"

2021

This chapter reflected on the potential of Virtual Reality and Augmented Reality (VR / AR) technologies in supporting the dynamics of global financial systems and in addressing the grand challenges posed by unexpected events and crisis. The chapter briefly overviewed traditional VR/AR uses and described three early attempts to use 3D/ VR / AR technologies in Finance. In light of the recent financial crisis, there is a potential added valued in harnessing the use of VR/AR technologies to convey a greater visibility of the financial state (including visibility of financial risk). Various dimensions of the problem are considered. The chapter suggested a blend of service oriented computing SOC …

Augmented RealityFinanceVirtual realityEngineeringmedia_common.quotation_subject[INFO.INFO-SE] Computer Science [cs]/Software Engineering [cs.SE]0211 other engineering and technologies02 engineering and technology[INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE][ INFO.INFO-SE ] Computer Science [cs]/Software Engineering [cs.SE]RecessionVirtual reality[ INFO.INFO-HC ] Computer Science [cs]/Human-Computer Interaction [cs.HC]021105 building & construction0502 economics and business[ SHS.ECO ] Humanities and Social Sciences/Economies and finances[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]media_commonGrand ChallengesFinanceAugmented Realitybusiness.industryFinancial risk05 social sciences[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR]Business value[SHS.ECO]Humanities and Social Sciences/Economics and Finance[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Unexpected eventsBusiness intelligenceFinancial crisisAugmented reality[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]business050203 business & managementFinance
researchProduct

Augmented Mirror: Interactive Augmented Reality System Based on Kinect

2011

Part 1: Long and Short Papers; International audience; In this paper we present a virtual character controlled by an actor in real time, who talks with an audience through an augmented mirror. The application, which integrates video images, the avatar and other virtual objects within an Augmented Reality system, has been implemented using a mixture of technologies: two kinect systems for motion capture, depth map and real images, a gyroscope to detect head movements, and control algorithms to manage avatar emotions.

Augmented Realitybusiness.industryComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION020207 software engineering02 engineering and technologyVirtual CharactersComputer-mediated realityReal imageMotion captureMixed realityDepth mapMotion CaptureComputer graphics (images)0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingComputer visionAugmented reality[INFO]Computer Science [cs]Artificial intelligencebusiness
researchProduct

Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change

2016

During life, many personal changes occur. These include changing house, school, work, and even friends and partners. However, the daily experience shows clearly that, in some situations, subjects are unable to change even if they want to. The recent advances in psychology and neuroscience are now providing a better view of personal change, the change affecting our assumptive world: (a) the focus of personal change is reducing the distance between self and reality (conflict); (b) this reduction is achieved through (1) an intense focus on the particular experience creating the conflict or (2) an internal or external reorganization of this experience; (c) personal change requires a progression…

Augmented reality Virtual Reality Personal Change sense of presencebody swappinglcsh:RC435-571Revieweating disordersVirtual realityStructuring050105 experimental psychology03 medical and health sciences0302 clinical medicineanxiety disorderslcsh:PsychiatryAcute pain; Anxiety disorders; Augmented reality; Body swapping; Eating disorders; Personal change; Post-traumatic stress disorder; Virtual reality; Psychiatry and Mental HealthAdded valueSettore M-PSI/01 - PSICOLOGIA GENERALEVirtuality (gaming)0501 psychology and cognitive sciencespsychosisPsychiatryFocus (computing)Depression05 social sciencesacute painaugmented realityPsychiatry and Mental healthTransformative learningSystematic reviewvirtual realitypost-traumatic stress disorderAugmented realityChronic PainM-PSI/01 - PSICOLOGIA GENERALEPsychologySocial psychology030217 neurology & neurosurgerypersonal changeCognitive psychologyFrontiers in Psychiatry
researchProduct

Per un teatro dell'architettura e della città: teorie e pratiche di realtà aumentata alla Cité de l'architecture et du patrimoine al Palais de Chaill…

2017

Lo studio presenta gli esiti di una ricerca volta allo sviluppo di un allestimento museale con sole tecniche di realtà aumentata per la Cité de l’architecture et du patrimoine (Palais de Chaillot, Parigi). Realizzato sfruttando la recentissima piattaforma Google Tango, questo sistema permette al visitatore di accedere a contenuti multimediali e visualizzare ricostruzioni digitali 3D, appositamente elaborate, semplicemente inquadrando con uno smartphone Tango-enabled i calchi e i plastici esposti nel museo. This study presents the results of a research which aims to develop a museum exhibition planning, with interactive augmented reality techniques, at the Cité de l’architecture et du patrim…

Augmented reality museum virtual reconstructionRealtà aumentataSettore ICAR/17 - DisegnoRicostruzione virtualeMuseo
researchProduct

VIRTUOSIDAD EN ORGANIZACIONES ESCOLARES ASOCIADA AL LIDERAZGO AUTÉNTICO DE SUS AUTORIDADES

2020

espanolEl presente estudio se realizo en el marco de un ejercicio de reflexion sobre los elementos que contribuyen a fortalecer la calidad de la educacion en Ecuador , desde el accionar de autoridades, docentes y estudiantes; su marco teorico de analisis fue la Psicologia Positiva aplicada a la escuela como organizacion virtuosa. El objetivo fue identificar perfiles de or ganizaciones escolares percibidas como virtuosas, asociados a los niveles de liderazgo autentico presentes en sus autoridades. Se trabajo con una muestra no probabilistica de 209 autoridades educativas mediante la aplicacion de las escalas de virtuosidad p ercibida en organizaciones escolares y liderazgo autentico, en auto…

Authentic leadershipvirtuosidadPolitical sciencepsicología positivaAutomotive Engineeringliderazgoperfiles escolareslcsh:H1-99lcsh:Social sciences (General)Humanitiesorganizaciones escolaresChakiñan
researchProduct

Unificación de enseñanzas relacionadas con el Tratamiento Digital de Señales en la Universitat de València: implementación de herramientas de autoeva…

2013

El software desarrollado está organizado como una librería de Matlab que permite crear automáticamente bases de preguntas para la creación de cuestionarios compatibles con el formato de Aula Virtual. Para crear bases de datos de preguntas, sólo hay que programar una función base que resuelva la pregunta tipo test que se desea crear en la base de datos. Utilizando esta función y la librería generada se puede obtener una base de N preguntas de este tipo. Posteriormente se puede programar un acceso aleatorio a través de AV, de manera que el alumno accede a una pregunta distinta cada vez que abre el cuestionario. La librería de funciones de Matlab desarrollada tiene como salida un fichero compr…

AutoevaluaciónLibrería de funcionesUNESCO::CIENCIAS TECNOLÓGICAS::Tecnología electrónica ::OtrasAula VirtualCuestionariosMatlab
researchProduct