Search results for "virtu"

showing 10 items of 1987 documents

Edició de la secció onzena, De si matex, de les Oracions de Ramon de Ramon Llull segons els criteris de la NEORL

2020

En aquest treball, s’ha editat la part onzena, De si matex, de l’obra Oracions de Ramon de Ramon Llull segons els criteris de la NEORL. Per a fer-ho, s’ha transcrit la part del manuscrit de Montserrat esmentada i s’ha comparat amb el testimoni que es conserva a Madrid, el del convent de sant Isidor i sant Patrici de Roma i l’edició de mossèn Salvador Galmés (1935). També, s’ha creat un aparat crític en el qual es poden trobar els errors de l’escrivà i els afegitons –als marges o entre les línies– del copista, però també les variants amb el còdex de Madrid, el de Roma i l’edició de Galmés. A més, s’ha elaborat un estudi lingüístic del manuscrit base de l’edició. Aquesta obra de Ramon Llull e…

neorl:LINGÜÍSTICA [UNESCO]set virtutsoracions de ramonset pecatsUNESCO::LINGÜÍSTICAramon llull
researchProduct

The many faces of online community : Images and imaginings of togetherness on Imgur

2018

This article discusses the meaning and function of “community” as a discourse on the image-sharing website Imgur. The analysis shows that the community term has many meanings and serves as a shorthand for a wide variety of social practices, and these meanings are shaped by the experiences of social action leading to the use of the term. Based on ethnographic data, nexus analysis provides an understanding of how the interactions related to community on the site come to take place the way they do. In conceiving of these interactions as mediated discourse, the article provides a fresh approach to the long-established academic discussion on the definition of community, suggesting a new concepti…

nexus analysismediated discourse analysisonline social interactiononline communityonline ethnographyvirtual community
researchProduct

The Future of Technology in Positive Psychology: Methodological Advances in the Science of Well-Being

2018

Advances in biotechnology and information technology are poised to transform well-being research. This article reviews the technologies that we predict will have the most impact on both measurement and intervention in the field of positive psychology over the next decade. These technologies include: psychopharmacology, non-invasive brain stimulation, virtual reality environments, and big-data methods for large-scale multivariate analysis. Some particularly relevant potential costs and benefits to individual and collective well-being are considered for each technology as well as ethical considerations. As these technologies may substantially enhance the capacity of psychologists to intervene…

non-invasive brain stimulationpositive psychologylcsh:BF1-990050109 social psychologycomputational linguistics03 medical and health sciences0302 clinical medicinePsychology0501 psychology and cognitive sciencesGeneral PsychologypsychopharmacologyCost–benefit analysisbusiness.industry05 social sciencesInformation technologyIntervention (law)lcsh:PsychologyBrain stimulationPerspectivetechnologyWell-beingvirtual realityEngineering ethicsPositive psychologybusinessPsychology030217 neurology & neurosurgeryFrontiers in Psychology
researchProduct

Sosiaalinen tuki verkkonuorisotyössä

2017

Tämän laadullisen maisterintutkielman tavoitteena oli kuvata verkossa tehtävän nuorisotyön vuorovaikutusta sosiaalisen tuen näkökulmasta. Tutkimuksen aineisto kerättiin havainnoimalla videolle tallennettuja nuorten ja aikuisten ohjaajien käymiä verkkokeskusteluja. Aineistoa analysoitiin sisällönanalyysin ja kvantifioinnin avulla. Keskusteluissa haettiin sosiaalista tukea kertomalla omasta tilanteesta, kysymällä ja suoraan pyytämällä. Keskustelussa annettiin eniten tiedollista tukea, emotionaalista tukea ja arvostuksen osoittamiseen liittyvää tukea. Välineellistä tukea ja verkostotukea esiintyi huomattavasti vähemmän. Tiedollinen tuki on ehdotuksia ja neuvoja, lähettämistä edelleen, tilantee…

nuorisotyövuorovaikutusverkkonuorisotyötukeminensosiaalinen tukiohjausKvalitatiivinen tutkimusvirtuaalimaailma
researchProduct

DESIGNING AND IMPLEMENTING A BIG OPEN ONLINE COURSE BY USING A 3D VIRTUAL IMMERSIVE ENVIRONMENT – LESSONS LEARNED

2017

Open Education (OE) is a distance learning approach that was strategically chosen by the European Commission (EC) to encourage cost-effective training, upskilling and reskilling of large population groups and workforce with speed and flexibility. Institutions and businesses design and offer Open Online Courses (OOCs) to address skill gaps, organizational and societal needs. OOCs and especially Massive OOCs (MOOCs) are suffering from high rates of attrition, which is attributed to various factors such as learner isolation and lack of motivation to complete the course. Recommendations to address the retention gap in MOOCs include adopting a participation-driven approach, using game design tec…

ongelmalähtöinen oppiminenMultimediae-LearningVirtual Immersive Environmentsavoimet verkkokurssitOpen EducationMOOCverkko-oppiminencomputer.software_genrepelillistäminenOnline courseSecond LifeProblem-Focused Education (PFE)gamificationProblem-based Learning (PBL)Game-Based Learning (GBL)PsychologycomputervirtuaalimaailmaEDULEARN proceedings
researchProduct

The Use of Online Training Tools in Competition Cyclists During COVID-19 Confinement in Spain

2021

COVID-19 confinement has supposed a challenge to the whole wide world, especially in athletes that have frustrated their expectations about training programs and competitions. Specifically, competition cyclists during confinement had lot of difficulties to train due to the need to train outside their homes. However, the increase of online training sessions, or virtual training tools could help to overcome training difficulties due to confinement although there are not studies that analyse the effects of using these types of tools in cyclists. This study aims to test how the use of online training tools in competition cyclists during confinement is related to training frequency and duration,…

online training toolsmedia_common.quotation_subjectApplied psychologyComputer-assisted web interviewingemotionsTraining (civil)Competition (economics)03 medical and health sciences0302 clinical medicineVirtual trainingPsychologyDuration (project management)General PsychologyOriginal Researchmedia_commonbiologyAthletesCOVID-19030229 sport sciencesbiology.organism_classificationTest (assessment)BF1-990Feelingconfinementcycling psychologyPsychology030217 neurology & neurosurgeryFrontiers in Psychology
researchProduct

Udostępnianie i tworzenie źródeł informacji naukowej w środowisku akademickim na przykładzie Biblioteki Uniwersytetu Opolskiego

2022

W artykule omówiono – na przykładzie Uniwersytetu Opolskiego – trzy obszary działalności informacyjnej oraz komunikacji naukowej na podstawie sieciowego obiegu informacji z wykorzystaniem sieci Internet – udostępnianie światowych baz danych w ramach tzw. licencji krajowych, uczelnianych repozytoriów instytucjonalnych oraz realizowanie polityki otwartego dostępu. Obszary tej działalności należą obecnie do strategicznych zadań zespołów, które odpowiadają za zarządzanie dostępem do informacji naukowej.

open accessrepozytoria instytucjonalneVirtual Library of Sciencezarządzanie informacją naukowąWirtualna Biblioteka Naukisources of information scienceinstitutional repositoriesźródła informacji naukowejscientific information management
researchProduct

Hypervisor-Based White Listing of Executables

2019

We describe an efficient system for ensuring code integrity of an operating system (OS), both its own code and application code. The proposed system can protect from an attacker who has full control over the OS kernel. An evaluation of the system's performance suggests the induced overhead is negligible. peerReviewed

operating systemsmicroprogrammingdatabasesvirtualisointiComputer Networks and CommunicationsComputer science0211 other engineering and technologiesListing (computer)02 engineering and technologycomputer.software_genre020204 information systemsMicrocode0202 electrical engineering electronic engineering information engineeringCode (cryptography)Overhead (computing)virtual machine monitorstietoturvaElectrical and Electronic Engineeringimage segmentation021110 strategic defence & security studieskäyttöjärjestelmätLinuxHypervisorcomputer.file_formatmonitoringOperating systemohjelmointiExecutableLawcomputerIEEE Security & Privacy
researchProduct

TARDIS-paradigma : millaista historiaa virtuaalitodellisuudella halutaan opettaa?

2020

Sininen, puhelinkopin näköinen laite ilmestyy toisen maailmansodan aikaiseen Lontooseen sireeniäänen saattelemana. Koppi paljastuu TARDIS-nimiseksi avaruusaluksen ja aikakoneen risteytykseksi ja siksi sillä voi matkustaa mihin tahansa paikkaan universumissa sekä menneisyyteen että tulevaisuuteen. Laskeutumisen jälkeen TARDISista astuu ulos kaksi ihmistä muistuttavaa hahmoa, joista toinen oikeasti on ihminen, toinen Tohtoriksi esittäytyvä ajan herra. Ennen kuin kaksikko syöksyy seikkailuun, Tohtori muistuttaa ihmistoveriaan ajan ja aikamatkailun säännöistä: menneisyyden merkittäviin tapahtumiin ei saa puuttua, ettei aikajatkumo katkea tai häiriinny. Sillä olisi katastrofaalisia seurauksia tu…

opetusteknologiahistoriaopetusvirtuaaliympäristövirtuaalitodellisuus
researchProduct

Early science learning with a virtual tutor through multimedia explanations and feedback on spoken questions

2018

The purpose of this pilot study with a within-subject design was to gain a deeper understanding about the promise and restrictions of a virtual tutoring system designed to teach science to first grade students in Finland. Participants were 61 students who received six tutoring science sessions of approximately 20 min each. Sessions consisted of a sequence of narrated multimedia science presentations during which a virtual tutor explained science phenomena displayed in pictures. Narrated science explanations were followed by one or more multiple choice questions with immediate feedback about students’ choices and a possible second attempt, during which students reached 97% accuracy. A pretes…

oppiminenTeaching methodmedia_common.quotation_subjectContext (language use)computer.software_genrespoken questionsEducationConcept learningComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesQuality (business)TUTORvirtual tutorscomputer.programming_languageMultiple choicemedia_commonmultimediaMultimediapalaute05 social sciencesEducational technology050301 educationtiedeTransfer of trainingPsychology0503 educationcomputer050104 developmental & child psychologyEducational Technology Research and Development
researchProduct