Search results for "virtu"

showing 10 items of 1987 documents

Recovering Sicilian Silk Heritage through Digital Technologies: The Case of Piraino’s Collection

2022

Textile conservation has given rise to small and medium-sized museums, usually with scarce resources. In Sicily, the little evidence that remains of silk production and opulent imports by the rich and powerful local aristocracy is kept in museums, parishes, and other cultural institutions. The documentation, dissemination, and enhancement of such a fragile heritage is today possible by means of technological tools that provide novel means to preserve, analyze, and exploit digital information. In this paper, we present some outcomes of the SILKNOW project, a project that applies computing research to the needs of diverse users (museums, educational institutions, the tourism industry, creativ…

silk fabrics; cultural heritage; museums; Virtual Loom; interdisciplinary workArcheologyTecnologia de la informacióMaterials Science (miscellaneous)Cultural heritage interdisciplinary work museums silk fabrics Virtual LoomPatrimoni cultural ProteccióConservation
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Simulaattorikoulutusta tukevat järjestelmät

2013

Tutkielmassa pyritään löytämään ratkaisuja simulaattorikoulutuksen haasteisiin tarkastelemalla olemassaolevia koulutusjärjestelmiä. This thesis aims to find solutions to the challenges of simulator training by reviewing existing training systems.

simulaattorihuoltokoulutuskuljettajakoulutusvirtuaalinen oppimisympäristö
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'Circolarità virtuosa' e 'virtù crudele': per una pragmatica relazionale nel De beneficiis di Seneca.

2012

Le testimonianze letterarie del passato consegnano alla società di oggi categorie socio-antropologiche e dinamiche relazionali nelle quali è possibile individuare quella che Assmann chiama “struttura connettiva” tra antichità e modernità. Un esempio paradigmatico è costituito dalla prassi dello scambio dei benefici nel de beneficiis di Seneca.

simulatiobeneficiumvirtuSettore L-FIL-LET/04 - Lingua E Letteratura Latina
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A Multi-Projector Calibration Method for Virtual Reality Simulators with Analytically Defined Screens

2017

The geometric calibration of projectors is a demanding task, particularly for the industry of virtual reality simulators. Different methods have been developed during the last decades to retrieve the intrinsic and extrinsic parameters of projectors, most of them being based on planar homographies and some requiring an extended calibration process. The aim of our research work is to design a fast and user-friendly method to provide multi-projector calibration on analytically defined screens, where a sample is shown for a virtual reality Formula 1 simulator that has a cylindrical screen. The proposed method results from the combination of surveying, photogrammetry and image processing approac…

simulatorComputer scienceCalibration (statistics)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage processing02 engineering and technologyVirtual realitylcsh:Computer applications to medicine. Medical informatics01 natural scienceslcsh:QA75.5-76.95010309 opticsSimulació per ordinadorComputer graphics (images)0103 physical sciences0202 electrical engineering electronic engineering information engineeringimage processing; projector calibration; virtual reality; simulator; surveyingRadiology Nuclear Medicine and imagingPoint (geometry)lcsh:PhotographysurveyingElectrical and Electronic EngineeringRealitat virtualProcess (computing)020207 software engineeringlcsh:TR1-1050Computer Graphics and Computer-Aided DesignSample (graphics)projector calibrationimage processingTask (computing)Photogrammetryvirtual realitylcsh:R858-859.7lcsh:Electronic computers. Computer scienceComputer Vision and Pattern RecognitionImatges ProcessamentJournal of Imaging
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Mondi virtuali e realtà virtuale. Un’analisi del fenomeno nella formazione sanitaria

2019

Negli ultimi sei anni la realtà virtuale (VR) e i mondi virtuali (VE) sono diventati sempre più tecnologicamente avanzati e molto più accessibili per quel che riguarda l’accesso economico. In sanità essi vengono utilizzati principalmente per cinque scopi: formazione degli studenti; formazione dei professionisti (simulatori); riabilitazione/terapia; cura/diagnosi e gestione del dolore. In questa review abbiamo analizzato 2.252 articoli pubblicati tra il 2012 e il 2019 su PubMed ed abbiamo organizzato gli articoli nelle aree simulazione per studenti; simulazione per specializzandi; simulazione avanzata per professionisti; applicazioni nei campi medico/dentale/infermieristico (soft skills); re…

simulatorsimulatorivirtual realityvirtual environmentmedical educationambiente virtualeeducazione medicacompetenze soft/hard.realtà virtualesoft/hard skills.Settore M-PED/03 - Didattica E Pedagogia Speciale
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Constructing co-presence through shared VR gameplay

2021

This study analyzes how participants playing VR games construct co-presence and shared gameplay. The analysis focuses on in­stances of play where one person is wearing the VR equipment, and other participants are located nearby without the ability to directly interact with the game. We first show how the active player using the VR equipment draws on talk and embodied activity to signal their presence in the shared physical environment, while simul­taneously conducting actions in the virtual space, and thus creates spaces for the other participants to take part in gameplay. Second, we describe how other participants draw on the contextual config­urations of the moment in displaying co-presen…

single player gamesVR-gamesconversation analysispelaaminenComputer sciencekeskustelunanalyysivideopelitSIGNAL (programming language)ComputingMilieux_PERSONALCOMPUTINGVirtual spacevirtuaalitodellisuusMoment (mathematics)keskusteluEmbodied cognitionHuman–computer interactionPosition (vector)yksinpelitshared gameplayddc:793Co presenceDifferential (infinitesimal)läsnäoloConstruct (philosophy)conversationco-presence
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Presència virtual de les universitats andaluses

2009

En aquest article exposarem de manera específica les iniciatives portades a terme en les universitats andaluses per fomentar, reforçar i estendre la seva presència virtual a la xarxa. Farem un recorregut pels serveis inculats amb la tecnologia i suport a l'ensenyament, els campus i aules virtuals presents en cadascuna d'aquestes universitats, així com pels esforços realitzats per La xarxa d'Universitats Virtuals Andaluzas per a la creació i desenvolupament del Campus Virtual Andaluz del qual formen part totes les universitats andaluses a través d'una àmplia oferta d'activitats d'ensenyament en línia.

sistema universitario e-learning campus aula virtualtecnologías de la información y la comunicación; educación;tecnologías de la información y la comunicacióneducaciónlcsh:Llcsh:L7-991lcsh:Education (General)MEDIOS AUDIOVISUALESlcsh:Education
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Museum24 : collaborative writing as a method in local cultural heritage preservation

2008

sisältötuotantoJämsävirtual museumkäytettävyysyhteisöllisyyscollaborative writingcultural heritage preservationpaikalliskulttuurivirtuaalimuseoMuseo24-julkaisujärjestelmäkulttuuriperintö
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The hierarchy of needs for user experiences in virtual reality

2021

Virtual reality (VR) is rapidly becoming more widely adopted by various industries, and virtual content is just as rapidly becoming available for consumers. However, there is a lack of guidelines and standards for VR content to be held to in terms of experiential design. Because VR is a relatively new media form for consumers, there is a high risk of user attrition due to the novelty of the service. Therefore, if the first experience of the technology is with poorly made content, users will be much less likely to use VR again. Therefore, as various industries and organizations digitalize and adopt emerging technology such as VR, great care should be given to the way the virtual content and …

sisältötuotantoMaslow's hierarchy of needsComputer scienceHuman–computer interaction518 Media and communicationsmediaimmersiivinen journalismijournalismikäyttäjäkokemusVirtual reality113 Computer and information scienceslisätty todellisuusvirtuaalitodellisuus
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Fragment‐ and Negative Image‐Based Screening of Phosphodiesterase 10A Inhibitors

2019

A novel virtual screening methodology called fragment‐ and negative image‐based (F‐NiB) screening is introduced and tested experimentally using phosphodiesterase 10A (PDE10A) as a case study. Potent PDE10A‐specific small‐molecule inhibitors are actively sought after for their antipsychotic and neuroprotective effects. The F‐NiB combines features from both fragment‐based drug discovery and negative image‐based (NIB) screening methodologies to facilitate rational drug discovery. The selected structural parts of protein‐bound ligand(s) are seamlessly combined with the negative image of the target's ligand‐binding cavity. This cavity‐ and fragment‐based hybrid model, namely its shape and electr…

skitsofreniastructure-based virtual screeningseulontaParkinsonin tautivirtual screeningfragmentnegative image based (FNiB) screeningphosphodiesterase 10A (PDE10A)schizophrenianegative image based (NIB)lääkkeetParkinson’s diseaseradiometric activity assayfragment-based drug discoveryHuntingtonin tautiHuntington’s disease
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