Search results for "virtu"

showing 10 items of 1987 documents

Virtuaaliyhteisöjen kuluttajamarkkinat : tulevaisuuden haasteita digitaalisten tuotteiden ja palvelujen myynnissä

2001

sähköiset markkinatpalvelutasiakkaatpalveluntarjoajadigitaalinen tuoteyksityisyyskuluttajatintegraattorihinnoitteluinformaatiodifferointivirtuaaliyhteisömyyjät
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Sākotnējā virtuālās valūtas piedāvājuma tiesiskā regulējuma problēmas

2019

Bakalaura darbā vispārīgi tiek apskatīts sākotnēja virtuālās valūtas piedāvājuma (no angl. – ICO) ieguldījumu regulējums Latvijā, kā arī citās Eiropas Savienības valstīs. Pētījuma mērķis ir aplūkot pašreizējo sākotnējā virtuālās valūtas piedāvājuma regulējumu, lai saskatīt iespējamos veiksmīgos risinājumus. Autors apskata regulējuma attīstību laika posmā no 2017. līdz 2019.gadam ar mērķi saprast likumdevēja gribu un turpmākus soļus. Darba autors vispārīgi apskata un apraksta ICO procesa sastāvdaļas – žetonus, baltās grāmatas. Darbā tiek pievērsta uzmanība žetona jēdzienam un regulējumam atkarībā no tā veidā. Ņemot vērā Latvijas tiesu prakses neesamību attiecībā uz strīdiem par sākotnējo vir…

sākotnējais virtuālās valūtas piedāvājumsbaltās grāmatasžetonsvirtuālā valūtaieguldījumiJuridiskā zinātne
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Remote Attestation of Software and Execution-Environment in Modern Machines

2015

The research on network security concentrates mainly on securing the communication channels between two endpoints, which is insufficient if the authenticity of one of the endpoints cannot be determined with certainty. Previously presented methods that allow one endpoint, the authentication authority, to authenticate another remote machine. These methods are inadequate for modern machines that have multiple processors, introduce virtualization extensions, have a greater variety of side effects, and suffer from nondeterminism. This paper addresses the advances of modern machines with respect to the method presented by Kennell. The authors describe how a remote attestation procedure, involving…

ta113AuthenticationMulti-core processorNetwork securitybusiness.industryComputer sciencesoftwaremedia_common.quotation_subjectDistributed computingTrusted ComputingCertaintyComputer securitycomputer.software_genreVirtualizationVariety (cybernetics)remote attestationSoftwarenetwork securitybusinesscomputermedia_commonexecution-environment
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Towards a scenario of virtual mental health environments for school-aged children

2017

This study explores student teachers’ future design scenarios focusing on promoting children’s mental health literacy through virtual reality (VR) environments. VR use is on the verge of many breakthroughs in several areas of lived experience. One such area pertains to educational contexts. Student teachers were chosen as the subjects of this study due to the likelihood that they will be the primary users and disseminators of these emerging technologies in educational contexts. The students created five types of future scenarios that contained different environments and activity modes, including those that are still not yet feasible to realize with current technological capabilities. The ai…

ta113Engineeringbusiness.industryEmerging technologiesschool-aged childrenStudent teacherVirtual realityMental healthscenarioCurriculum frameworkmielenterveysPedagogyMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONdigital literacySet (psychology)businessMental health literacystudent teachermental healthvirtual reality (VR)Digital literacy
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Learning styles module as a part of a virtual campus

2016

For several years now, learning style mapping has been carried out for our students of the master's degree education in information technology. To better utilize learning styles in practice, a learning style module was integrated into the multimedia platform used in the education. The learning style module serves both the student and the educator. The goal was to create an application which, in the long run, would diversify the learning environment and make learning more efficient. This study describes the functioning and integration of the learning style application. The deployment of the application is monitored by collecting statistics of its use and feedback of its usability and usefuln…

ta113MultimediaComputer scienceLearning environment05 social sciencesEducational technology050301 education050109 social psychologyblended learningcomputer.software_genreLearning sciencesvideo lecturesSynchronous learningBlended learningLearning stylesVirtual campuseducational toolsComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesvirtual campuslearning styles0503 educationcomputerInstructional simulation
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INTEGRATED VIRTUAL CINETCAMPUS STUDIES ENVIRONMENT

2016

Rapid growth of data communications and technologies has created favorable conditions for a strong increase in the number of videos produced for education especially in higher education institutes. New technologies make the production of videos suitable for teaching very easy. With the help of videos, it is possible to improve flexibility and diversity in teaching. On the other hand, the management and distribution of videos has often been realized separately from other applications (e.g., learning management systems) which are used in teaching. This makes their full utilization difficult and creates extra work. This article introduces the CiNetCampus environment designed for teaching with …

ta113virtual learning environmentComputer scienceComputingMilieux_COMPUTERSANDEDUCATIONsulautuva opetusblended learningvideo lecturesvideo content managementEDULEARN proceedings
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Reducing Relationship Conflict in Virtual Teams With Diversity Faultlines: The Effect of an Online Affect Management Intervention on the Rate of Grow…

2020

The aim of this study was to analyze the effect of an online affect management intervention on relationship conflict through the rate of growth of team resilience in virtual teams with diversity faultlines. Fifty-two 4-person teams participated in a randomized controlled trial design with repeated measures (i.e., three measurement occasions). Teams were randomly assigned to either an intervention designed to help them manage emotions in virtual teams or a control condition. Our findings showed that affect management can reduce the level of relationship conflict in virtual teams with diversity faultlines and that this effect can be explained by the pattern of change in team resilience in re…

team resilienceteams in the workplacefalles de l'equipeducationApplied psychologyequips virtualsLibrary and Information SciencesAffect (psychology)fallas del equipoequipos virtualesafectar la intervención de gestiónafectar la intervenció de la direccióteam faultlinesResilience (network)relationship conflictgrupos de trabajoconflicte de relacióresiliència de l'equipManagement interventionGeneral Social SciencesComputer Science Applicationsresiliencia del equipoconflicto de relacionestreball en equipPsychologyaffect management interventionLawvirtual teamsDiversity (business)Rate of growth
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La ayuda pedagógica en los MOOC's: un nuevo enfoque en la acción tutorial

2013

En el present treball s'expon un analisis de l'accio tutorial en una nova modalitat d'ensenyança-aprenentage, els MOOCS. Per a açò, hem portat a veta un estudi de material documental que permet reconstruir els acontenyiments que estan succeint en l'actualitat en els MOOCS. Els resultats mos indiquen com se configura esta nova tendencia d'aprenentage a nivell internacional i nacional i com s'establix l'ajuda pedagogica en els MOOCS.

tecnologias educación e-learning MOOCMOOC aprendizaje ayuda pedagógica tutoría enseñanza virtual
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RIE : revista de investigación educativa

2016

<p class="RESUMENCURSIVA">En este trabajo presentamos una experiencia de investigación educativa llevada a cabo en un centro de Educación Secundaria Obligatoria (ESO), cuya finalidad es conocer las problemáticas derivadas de la comunicación entre el alumnado del primer ciclo de secundaria dentro del mundo virtual, así como mejorar la calidad de vida de las personas involucradas en dicha problemática.</p><p class="RESUMENCURSIVA">El diseño del proceso de investigación empleado es emergente y su metodología mixta. El curso y necesidades de la investigación nos llevaron a comenzar un proceso de investigación-acción participante, en la que el propio alumnado y sus familiares f…

tecnología de la informaciónconductaInternetbusiness.industryVirtual worldProcess (engineering)comunicaciónadolescenteParticipatory action researchFace (sociological concept)investigación educativaResearch processTelèfon mòbil i adolescentsEducationActive participationEducational researchGeographyPedagogynuevas tecnologíasThe InternetbusinessSocial psychology
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Ocnos : revista de estudios sobre lectura

2012

Resumen basado en el de la publicación Título, resumen, palabras clave en español e ingles Se ofrece una visión teórico-práctico de la promoción de la lectura en un marco educativo concreto. Por una parte, se muestra el estado de la cuestión centrándose en el marco legislativo, la investigación y la promoción de la lectura virtual y, más en concreto, en el caso del País Valenciano, donde se ubica la investigación práctica llevada a cabo. A partir de la Organización de las Naciones Unidas para la Educación, la Ciencia y la Cultura, la Ley Orgánica de Educación y los planes de lectura se plantea una panorámica de la legislación actual. Diferentes estudios realizados por especialistas en la ma…

tecnología de la informaciónlcsh:LC8-6691Literature and Literary TheorySocial Psychologylcsh:Special aspects of educationLC8-6691sistema educativolcsh:Literature (General)lecturatecnologías virtualesafición a la lecturalcsh:PN1-6790Special aspects of educationEducationmarco educativonuevas tecnologíasLiterature (General)Comunidad ValencianaPN1-6790Promoción de la lectura
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