Search results for "virtu"

showing 10 items of 1987 documents

Cryptocurrency Perception Within Countries: A Comparative Analysis

2020

Purpose: The paper explores the differences between countries concerning perception and use of traditional and virtual money. We try to answer the question who uses virtual money for investment and building assets and who uses it just for Internet payments. The background of the analysis are significant changes that have taken place in the virtual money market in recent years in relation to changes in the global financial market. Design/methodology/approach: A pilot study was conducted in Poland, the Russian Federation, and China, which is supposed to be an introduction to the bigger and wider survey. It was conducted within December 2019 and January 2020 with 81 surveyed persons. These wer…

Cryptocurrencymedia_common.quotation_subjectSurveysFiduciaryfinancial literacyOriginalityFiscal policy -- Poland0502 economics and businessEducation -- China050207 economicsMarketingCryptocurrencies -- PolandFiscal policy -- Chinamedia_common050208 financeFiscal policy -- RussiaVirtual moneyFinancial instrument05 social sciencesFinancial marketPaymentEducation -- PolandGeneral Business Management and AccountingcryptocurrencyCryptocurrencies -- RussiaDigital currencyFinancial literacyBusinessCryptocurrencies -- ChinaGeneral Economics Econometrics and FinanceEducation -- RussiaEUROPEAN RESEARCH STUDIES JOURNAL
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The Mathematical Table of the Palazzina Cinese in Palermo. Animation and Virtual Reality Techniques for an Edutainment Project

2023

The Palazzina Cinese of Palermo was built on a project by Venanzio Marvuglia in 1799 on behalf of Ferdinand IV of Borbone, when the royal family, fleeing from Naples following the establishment of the Parthenopean Republic, moved to Sicily. The building, known as “Chinese” due to its style, is full of particular architectural and decorative solutions. An element of particular interest is theMathematical Table, designed to avoid any contact between the living room and the kitchen below, isolating it from smells and servants. Thanks to a complex system of winches and pulleys, in fact, the dishes could be served by letting the central portion of the table and small circular areas fall into the…

Cultural Heritage Digital Animation Virtual Reality Edutainment Graphics for Communication Graphics Education Graphics for Visualization Palazzina Cinese Palermo.Settore ICAR/17 - Disegno
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Innovative techniques for survey and communication of cultural heritage

2008

This paper deals with the survey and communications of Cultural Heritage through the development of innovative methodologies. The case of study is the polychrome wooden ceiling in the “Magna” Hall of “Palazzo Steri”. The “Steri”, built in the XIVth century by the noble family Chiaromonte, is at the present the headquarter of the Rector’s Office of Palermo University. A 3D model of the wooden ceiling has initially been carried out with laser-scanning and digital photogrammetric techniques; successively a multimodal interactive guide has been realized. The guide is integrated to the 3D model, so that visitors can navigate the virtual representation of the ancient wood ceiling and achieve, int…

Cultural Heritage Photogrammetry Laser scanning Modelling Visualization Virtual Reality Artificial Intelligence.Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore ICAR/17 - DisegnoSettore ICAR/06 - Topografia E Cartografia
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BIM e beni architettonici: verso una metodologia operativa per la conoscenza e la gestione del patrimonio culturale. BIM and architectural heritage: …

2016

The study aims to answer the growing need for virtuously organize informational apparatuses related to Cultural Heritage. We propose a methodology that integrates multidisciplinary processes of interaction with information aimed at survey, documentation, management, knowledge and enhancement of historic artifacts. It is needed to review and update the procedure of instrumental data acquisition, standardization and structuring of the acquired data in a three-dimensional semantic model as well as the subsequent representability and accessibility of the model and the related database. If the use of Building Information Modeling has in recent years seen a consolidation in the procedures and the…

Cultural Heritage Virtual Heritage Big Data HBIM 3D ModelingSettore ICAR/17 - Disegno
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Virtual Museum Net

2006

A project named ”Virtual Museum Net of Magna Graecia” is presented, whose objective is to provide an unitary image of the archaeological heritage of Calabria (a Southern Italian region), through Computer Technology, Multimedia Designing and Virtual Reconstructions. The project aims to encourage the technological transfer of the most advanced researches in the exploitation and conservation sector of the Cultural Heritage. The ”Virtual Museum Net of Magna Graecia” project is included in the context of Knowledge Media Design for Museums. This project links the museum scenery and multimedia, in order to use technology as system of representation.

Cultural Heritage Virtual ReconstructionsCultural heritageWorld Wide WebEntertainmentComputer scienceArchaeological heritageContext (language use)Representation (arts)Virtual realityNet (mathematics)Visual artsComputer technology
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Virtual proximity and transnational familyhood : a case study of the digital communication practices of Poles living in Finland

2020

The article presents a study of five Polish multicultural and multilingual families in Finland, and their engagement in digitally mediated family communication. Explored through an ethnographic inquiry into the in-app communication practices of Polish migrant mothers and children, the study contributes to the body of research at the intersection of new media and communication, transnational family and migration studies, and family multilingualism. Building on the concept of virtual proximity, which refers to the emotional closeness between individuals afforded by digital technologies and mobile communication, the study identifies four thematic patterns in participants’ practices in digital …

Cultural Studies050101 languages & linguisticsLinguistics and Languageperheenjäsenetmedia_common.quotation_subjectWhatsAppFamily communicationEducationmonikulttuurisuusEthnography0501 psychology and cognitive sciencesdigital communicationSociologypolish migrantstransnational familymedia_commonviestintä05 social sciencesMedia studies050301 educationvirtual proximitymaahanmuuttajatpikaviestiohjelmatpuolalaisetMulticulturalismmonikulttuurinen avioliittodigital habitat0503 education
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Economic development and the creative industries: a tale of causality

2014

Cultural and creative industries are thought to be a driver for economic growth. During the last decade, research has tried to link higher intensity of these industries with the region's welfare. However, this is a controversial relationship that still needs to be proved. In this article, we build a conceptual framework to help us test the possible causality between regional income generation and employment in the cultural and creative sectors. Using regional European data for 1999–2008, our results show that there is a significant feedback (bidirectional causality) between the per capita GDP and employment intensity in the cultural and creative industries, allowing us to conclude that ther…

Cultural StudiesEconomic growthVisual Arts and Performing ArtsStrategy and ManagementCommunicationmedia_common.quotation_subjectCausalityVirtuous circle and vicious circleGross domestic productTest (assessment)Creative industriesConceptual frameworkManagement of Technology and InnovationEconomicsWelfareRegional incomemedia_commonCreative Industries Journal
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Análisis de la relación entre nuevas tecnologías y chino como segunda lengua: aplicaciones para teléfonos inteligentes y juegos

2017

Se ofrece un estudio sistemático y el análisis de la documentación más destacada y actual sobre la relación entre aprendizaje y enseñanza de una segunda lengua (L2), aplicada a la lengua china (CSL, chino como segunda lengua). Luego de repasar la trayectoria de los avances tecnológicos, en particular de las aplicaciones (apps) de telefonía celular y el diseño u oferta de juegos y simuladores para la enseñanza y el aprendizaje de CSL, se hace referencia a artículos e investigaciones especializados publicados en revistas internacionales, tanto sobre la lengua china como de lingüística y filología comparadas.

Cultural StudiesH1-99Linguistics and LanguageMateriales Multimedia de aprendizajeSociology and Political ScienceChino como Segunda Lengua (CSL)History of AsiaDT1-3415enseñanza y aprendizaje de la lengua chinaDS1-937Language and LinguisticsSocial sciences (General)entornos virtuales de aprendizajeaprendizaje de idiomas asistida por móvilAnthropologymicroaprendizajeHistory of AfricaEstudios de Asia y África
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The “corporealization” of the nation: notions of the unclean and viscosity in the nationalist discourse of Spanish fascism

2017

ABSTRACTThe present article focuses on the particular case of the nationalist discourse of Spanish fascism during the Spanish Civil War and the immediate postwar period (1936–1941), in order to explore one specific aspect of it: the characterization of the enemy Republican nation that was to be fought against as unclean and viscous or sticky. The aim here is to analyse what meanings these references possessed and what they can tell us about the general processes of construction of discourses of identity. For this purpose, use is made of certain propositions developed by sociology and anthropology, as a basis upon which to develop the hypothesis that the use of the aforementioned references …

Cultural StudiesHistory060101 anthropology050402 sociologyAbsoluteness05 social sciencesIdentity (social science)Gender studies06 humanities and the artsAdversaryNationalismSpanish Civil War0504 sociologyAesthetics0601 history and archaeologySociologyMechanism (sociology)Order (virtue)Period (music)Journal of Spanish Cultural Studies
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Borges y Escher: el laberinto Barroco y las paradojas de la percepción del neo-Barroco

2016

En los laberintos barrocos se consuma el placer perverso de la complejidad artificiosa, el gusto por una arquitectura virtual que metaforice las infinitas trayectorias de un universo inextricable. Uno de los signos tangibles de la crisis neobarocca que aparece en la poética de Borges se puede encontrar sin lugar a dudas en la presencia de las metáforas geométricas del laberinto. También Escher, a través de sus representaciones gráficas del inestable equilibrio que existe entre ilusión y desilusión, entre descifración y duda ontológica, entre figuras posibles e imposibles, termina por inscribirse plenamente en el ámbito de la crisis neobarroca.

Cultural StudiesHistoryEnthusiasmNeo-BarrocoLiterature and Literary TheoryVisual Arts and Performing ArtsParadoja; Borges; Escher; Barroco; Neo-Barroco; laberinto; metáfora.media_common.quotation_subjectlaberintoParadoja Borges Escher Barroco Neo-Barroco laberinto metáfora.ArtmetáforaEscherPleasureParadojaBorgesEscherPoeticsSettore L-LIN/06 - Lingua E Letterature Ispano-AmericaneBarrococomputerVirtual architectureHumanitiesmedia_commoncomputer.programming_language
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