Search results for "virtu"

showing 10 items of 1987 documents

Curial e Güelfa, un nou món per a un nou cavaller : espais literaris en un entorn humanístic

2018

Resum: El Curial e Güelfa és una novel·la que sorprèn per la seva modernitat. Tot i que conserva certes reminiscències medievals, com a resultat del gènere cavalleresc que la caracteritza, hem de situar-la dins de l’ambient humanista de la Itàlia del Quatttocento: tant les fonts literàries, com molts dels temes que hi apareixen, parlen d’un context social e intel·lectual que es viu en aquests moment a Itàlia. El protagonista, Curial, amb el seu propòsit d’harmonitzar armes i lletres, n’és el millor exemple. El jove cavaller ha de concloure un procés de maduració personal –de crisi existencial, també– per poder assolir l’objectiu que persegueix: casar-se amb la Güelfa. Per aquesta raó, a ban…

HistoryUNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASVirtueLiterature and Literary Theorymedia_common.quotation_subjectContext (language use)ArtPersonaChivalryLanguage and LinguisticsNobility:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]Humanitiesmedia_common
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El tipo iconográfico de la Fortaleza en la «nueva visualidad»

2020

Aunque en la tradición visual de la Fortaleza imperan las influencias italianas, durante los siglos XV y XVI, en el ámbito francés algunos artistas abandonaron los atributos ya codificados en su imagen para desarrollar otros nuevos. Esto dio lugar a la «nueva visualidad», la cual proporcionó un nuevo tipo iconográfico para la concreción visual de la Fortaleza. Dicha innovación no es más que la manifestación icónica de las características que los pensadores atribuyen a esta virtud. Asimismo, la coexistencia de la «nueva visualidad» y la tradición visual italiana dio lugar a la interacción de atributos entre tipos iconográficos.

HistoryVirtueVisual Arts and Performing Artsmedia_common.quotation_subjectCoalescence (chemistry)ArtHumanitiesOrder (virtue)media_commonBoletín de Arte
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Virtual Tours as Emerging Technologies to Engage Children and Youth with their Country’s Historical Conflicts

2022

Virtual Reality (VR) is increasingly used for visiting historic places. Research on VR experiences in dark tourism (that focuses on mortality) focuses almost exclusively on adults. No studies were found that used virtual tours to engage children with their own country’s conflicts. The present study addresses this gap by designing and developing virtual tours in four cities of Europe with a troubled past. Virtual tours engage children and youth in historical conflicts using multi-perspective storytelling. The aim of this pre-test post-test comparative case study is to examine the change on students’ perceptions of their country’s troubled past after their interaction with a virtual tour of t…

HistoryZgodovina.General Engineeringudc:004.946:94-053.6Troubled pastVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280Virtual realityConflict resolutionEducationNavidezna resničnost.SOCIAL SCIENCESMultiple perspectivesudc:004Otroci.Educational SciencesChildren
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“From Savage to Sublime (And Partway Back): Indians and Antiquity in Early Nineteenth-Century American Literature”

2016

This article examines the comparisons made between Indians and Antiquity in early nineteenth-century American literature (notably in the works of Washington Irving and James Fenimore Cooper); to do so, it begins by reaching back to references in European and American writings of the eighteenth century. One of the main motivations behind the associations between Native Americans and the Ancient World made in the early decades of the nineteenth century was to “elevate” Indians in order to transform them into worthy symbols of the recently established United States. Such associations also rendered them suitable subjects for treatment by authors inspired to a large extent by the Romantic Moveme…

Historylcsh:E11-143[SHS.LITT]Humanities and Social Sciences/Literaturemedia_common.quotation_subjectWashington IrvingAmericaAncient historylcsh:History AmericaAntiquitéromanticismeoratory[SHS.LITT] Humanities and Social Sciences/Literature060104 historyIndiansNative AmericansWilliam TudorHistory America0601 history and archaeologyCountrynineteenth-century American literatureE11-143lcsh:E-FRomanticismAntiquityart oratoireOrder (virtue)littérature américaine du XIXe siècleComputingMilieux_MISCELLANEOUSmedia_commonCivilizationmanuels scolaires du XIXe siècleThomas Jeffersonlcsh:AmericaAmerican Indians06 humanities and the arts[ SHS.LITT ] Humanities and Social Sciences/Literature060202 literary studiesSublimeAncient GreeceE-Fnineteenth-century textbooksAmérindiensRomanticism0602 languages and literatureJames Fenimore CooperGeriatrics and GerontologyComplicityAmerican literature
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Cinq theses sur la litterature-monde en français: une polémique

2010

Le concept de littérature-monde n’est pas dénué de contradictions internes. Le présent article tente de s’interroger sur les fondements idéologiques de cette notion et la conjoncture internationale qui l’a fait naître. Sous formes de thèses et de manière volontairement polémique, l’article tente de montrer que la notion même est le résultat d’une littérature française dont la primauté est de plus en plus contestée. Par ailleurs, lorsque les fondateurs de ce concept déclarent la fin de la Francophonie, il est peu clair de quelle francophonie ils parlent et ils ne semblent guère familiers avec les organisations francophones. Par ailleurs, elle peut être considérée comme une adaptation fidèle …

Historylcsh:French literature - Italian literature - Spanish literature - Portuguese literatureField (Bourdieu)media_common.quotation_subjectPostcolonial StudiesFrancophonieLittérature-mondeWorld literatures in EnglishComputer Science ApplicationsEducationÉtudes postcolonialeslcsh:PQ1-3999SociologyIdeologyHumanitiesOrder (virtue)media_common
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El bordell dels prohoms. El control municipal de la prostitució al Castelló del segle XV

2005

As in other medieval towns, local authorities of Castelló de la Plana controled legal prostitution. Town council supported public brothel in order to dissuade some passions that, otherwise, could degenerate into adultery and violence, and in the lastanalysis into disorders that threaten marriage as guarantee of material and social reproduction of community and its hierarchies. In this paper we analyze moral and politic arguments, places and protagonists of legal prostitution, and repression of transgressor behaviours.<br><br>Com en altres poblacions medievals, les autoritats municipals de Castelló de la Plana regulaven I'exercici legal de la prostitució. El municipi sostenia el …

Historymedia_common.quotation_subjectCriminalityProstitucióTown councilPassionslcsh:D111-203lcsh:Medieval historyD111-203ProstitutionSexual behaviourSocial reproductionAdulteryLocal governmentLawMedieval historyComportaments sexualsCriminalitatSociologyPolítica municipalHumanitiesOrder (virtue)media_common
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Roadmap on digital holography [Invited]

2021

This Roadmap article on digital holography provides an overview of a vast array of research activities in the field of digital holography. The paper consists of a series of 25 sections from the prominent experts in digital holography presenting various aspects of the field on sensing, 3D imaging and displays, virtual and augmented reality, microscopy, cell identification, tomography, label-free live cell imaging, and other applications. Each section represents the vision of its author to describe the significant progress, potential impact, important developments, and challenging issues in the field of digital holography.

HolografiaComputer scienceCèl·lulesCellsHolography02 engineering and technology01 natural sciencesField (computer science)Visualització tridimensional010309 opticsOpticsImaging Three-DimensionalComputer graphics (images)Lab-On-A-Chip Devices0103 physical sciencesMedical imagingAnimalsHumansTomographyPotential impactbusiness.industryVirtual RealityMicrofluidic Analytical Techniques021001 nanoscience & nanotechnologyAtomic and Molecular Physics and OpticsHigh-Throughput Screening AssaysAugmented realityThree-dimensional display systems0210 nano-technologybusinessDigital holographyAlgorithms
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Robust Ergonomic Virtual Design

2009

Since early development phases of a new industrial product, realistic simulations can be performed in virtual environment to study the human-machine interaction. In a virtual lab it is possible to make experiments to assess the ergonomics of the new product with manikins simulating the human body, and dealing with the problem of anthropometrical variation. Although such sophisticated tools are available, there is still need of a methodo-logical framework aimed at efficiently organizing the experiments in virtual lab. This paper provides an overview of the Robust Ergonomic Virtual Design (REVD), a methodology developed by the authors in the course of the last years. It allows obtaining produ…

Human modelingVirtual ErgonomySettore SECS-S/02 - Statistica Per La Ricerca Sperimentale E TecnologicaComputer sciencebusiness.industryanthropometrical variabilityHuman factors and ergonomicsVariation (game tree)computer.software_genreVirtual labErgonomicRobust DesignVirtual EnvironmentHuman–computer interactionJoint angleVirtual machineNew product developmentProduct (category theory)Comfort assessmentbusinesscomputerMultiresponse optimization
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The Understanding of Human Rights and Rule of Law from the Perspective of Kohlberg’s Theory

2015

Human rights, democracy and the rule of law are considered to be the foundations of the normative order of modern societies (Habermas, 1996). Even though the universal validity of human rights is often criticized, they represent an ethical minimum consensus of the global society as conventions on human rights have been ratified by more than 150 states.

Human rightsMoral developmentLawrence Kohlberg's stages of moral developmentmedia_common.quotation_subjectPolitical scienceNormativeGlobal citizenshipOrder (virtue)Democracymedia_commonEpistemologyLaw and economicsRule of law
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Realism Score for Immersive Virtual Reality Systems and Driving Simulators

2016

International audience; Traditional 2D or 3D quality assessment methods are not sufficient to assess the realism of the outputs of a simulator/immersive virtual reality system. We propose an assessment method based on a scoring system through a new approach. The objective of this paper is to propose a score scale for any simulator or immersive display system that would represent how close to the human visual system the signals that are sent through the display are. Weighted items considered are contrast, acuity, frames per seconds, brightness, field of view and the number of color available.

Human visual systemSynthèse d'image et réalité virtuelle [Informatique]Realism AssessmentVirtual RealityHuman Visual System[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Modélisation et simulation [Informatique][INFO.INFO-MO]Computer Science [cs]/Modeling and SimulationVirtual reality[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Interface homme-machine [Informatique]Objective ScoringRealism assessment[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC][INFO.INFO-MO] Computer Science [cs]/Modeling and Simulation[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]
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