Search results for "virtual reality."

showing 10 items of 364 documents

Virtual Reality Arcades : A Study on Usage Habits with Emphasis on Digital Gaming

2019

Virtual reality (VR) and VR gaming have seen substantial advancement during the recent years both in terms of technological development and the number of users. A notable rise has also occurred in the number of VR arcades. Despite the growing academic interest towards VR and VR gaming, there is still a dearth of understanding on the usage aspects of VR gaming and VR arcades. To address this gap, this study explored the habits of using VR arcades with emphasis on digital gaming. Specific focus was set on investigating differences between gender, age, and physical activity background. The study was exploratory in nature and based on a quantitative analysis of data collected from 126 responden…

VRdigital gamingApplied psychologyPhysical activityVirtual realityexergamingvirtuaalitodellisuusEntertainmentusage habitsentertainmentVR arcadeSet (psychology)PsychologyEmphasis (typography)digitaaliset pelit
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A Cost-Effective 3D Acquisition and Visualization Framework for Cultural Heritage

2020

Museums and cultural institutions, in general, are in a constant challenge of adding more value to their collections. The attractiveness of assets is practically tightly related to their value obeying the offer and demand law. New digital visualization technologies are found to give more excitements, especially to the younger generation as it is proven by multiple studies. Nowadays, museums around the world are currently trying to promote their collections through new multimedia and digital technologies such as 3D modeling, virtual reality (VR), augmented reality (AR), and serious games. However, the difficulty and the resources required to implement such technologies present a real challen…

Value (ethics)Artificial intelligence3D interaction3D interactionComputer science02 engineering and technologyVirtual realityConstant (computer programming)11. Sustainability0202 electrical engineering electronic engineering information engineering[INFO]Computer Science [cs]CEPROQHA projectComputingMilieux_MISCELLANEOUSMotion controllerbusiness.industryDeep learningDeep learning020207 software engineeringData science3D modellingVisualizationCultural heritageCultural heritage020201 artificial intelligence & image processingAugmented realityArtificial intelligencebusiness
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Teaching immersive journalism

2021

This chapter adds value by offering an overview and fresh insights from some of the leading journalism educators in the world, focusing on the interplay of emergent technologies and journalism, especially in relation to immersive journalism. So far, journalism educators have not been at the forefront of immersive journalism studies, although journalists, content, and audiences, especially students, have received attention. The chapter maps the journalism educators that have been teaching Immersive Journalism courses. Associate Professor of Practice Robert Hernandez from the University of Southern California, Los Angeles has been teaching immersive technologies for journalism since 2012. He …

Value (ethics)Higher educationbusiness.industryMedia studiesimmersiivinen journalismiVirtual realityopetusImmersive technologymedia-alakoulutusopiskelujournalismiJournalismAugmented realityjournalistiikkaSociologybusinessAssociate professor
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Neuropsychological Assessment through NeuroVirtual Reality in OCD patients

2013

Virtual Reality Multiple Errands Test (MET) Executive functions Obsessive-Compulsive DisorderSettore M-PSI/02 - Psicobiologia E Psicologia FisiologicaSettore MED/48 -Scienze Infermierist. e Tecn. Neuro-Psichiatriche e Riabilitat.Settore M-PSI/03 - PsicometriaSettore MED/25 - Psichiatria
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Virtual Reality Simulator Training of Laparoscopic Cholecystectomies — A Systematic Review

2012

Background and Aims: Simulators are widely used in occupations where practice in authentic environments would involve high human or economic risks. Surgical procedures can be simulated by increasingly complex and expensive techniques. This review gives an update on computer-based virtual reality (VR) simulators in training for laparoscopic cholecystectomies. Materials and Methods: From leading databases (Medline, Cochrane, Embase), randomised or controlled trials and the latest systematic reviews were systematically searched and reviewed. Twelve randomised trials involving simulators were identified and analysed, as well as four controlled studies. Furthermore, seven studies comparing black…

Virtual reality simulatorbusiness.industryTeachingTeaching methodVirtual realitySurgical proceduresTraining (civil)User-Computer InterfaceCholecystectomy LaparoscopicHuman–computer interactionHumansMedicineSurgeryClinical CompetenceCurriculumClinical competencebusinessCurriculumScandinavian Journal of Surgery
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Use of virtual reality to explore the decision making in obsessive–compulsive disorder and Parkinson’s disease

2013

Virtual reality Obsessive compulsive disorder Parkinson desease decision makingSettore M-PSI/08 - Psicologia ClinicaSettore MED/48 -Scienze Infermierist. e Tecn. Neuro-Psichiatriche e Riabilitat.Settore MED/26 - NeurologiaSettore MED/25 - Psichiatria
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Virtual Reality and Other Realities

2017

Abstract In this chapter, we describe virtual reality and other mixed reality technological tools, highlighting the role they can play in the Clinical and Health Psychology fields: as stimulating, safe and controlled therapeutic contexts for applying psychological treatments; as ecological settings for conducting psychological assessment; and as a realistic laboratory for psychopathology to test research questions that would be very difficult or impossible to address in a traditional laboratory setting. The existing meta-analyses and systematic reviews of their efficacy are presented. The majority of studies have used virtual realities (VRs) as exposure techniques. This is not surprising, c…

Virtual realityData scienceMixed reality030227 psychiatryTest (assessment)Panacea (medicine)03 medical and health sciencesHealth psychology0302 clinical medicineSystematic reviewAugmented realityPsychological testingPsychologySocial psychology030217 neurology & neurosurgery
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Escenarios tecnológicos con dispositivos móviles para la acción educativa. Tendencias y vínculos con la imagen

2021

Presentamos un acercamiento a los escenarios educativos con TIC en la actualidad, en concreto tecnologías portables y modelos pedagógicos de colaboración complementarios a ellas, propios del constructivismo. La capacidad de aprendizaje que estos pueden llegar a suscitar, en cualquier momento y en cualquier lugar, refleja una realidad tangible en nuestra sociedad móvil. Nos referimos a los PLE Entornos Personales de Aprendizaje, BYOD Bring Your Own Device, la Gamificación, Flipped Classroom y la Realidad Aumentada y la Realidad Virtual. Se realiza una revisión de literatura de propuestas pedagógicas destacables, a través de algunos de los principales actores que las abordan en España. En cad…

Virtual realityFlipped classroomAprenentatgeConstructivism (philosophy of education)Aprendizaje en movilidadAZ20-999PedagogyImágenes digitalesMobile technologyaprendizaje en movilidad; conectivismo; dispositivos móviles; imágenes digitales; pedagogía constructivistaSociologyL7-991PedagogiaMobile learningConstructivist pedagogyBring your own deviceEducation (General)Dispositivos móvilesConnectivismDigital imagingInformation and Communications TechnologyMobile devicesHistory of scholarship and learning. The humanitiesAugmented realityConectivismoPedagogía constructivistaStrengths and weaknessesDEDiCA Revista de Educação e Humanidades (dreh)
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Experiments on the Virtual City: Three-Dimensional Reconfigurations of Missing, Never Realized or Destroyed Urban Areas

2011

We present two works on the "Virtual City" held at Palermo. They are about the three-dimensional reconfiguration of urban places that show evidence of "invisible" architecture, this is because in one case there were ancient monuments now destroyed, or in another case projects designed for the urban void and never made. The aim is to involve new forms of communication for the development of cultural tourism.

Virtual reconstructionEngineeringPaintingArchitectural engineeringAugmented Reality Systemsbusiness.industryUrban analysiControl reconfigurationVirtual cityVirtual realityCultural tourismCultural diversityVoid (composites)Settore ICAR/17 - DisegnoArchitecturebusiness
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Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy

2022

FNEGE 3, HCERES A, ABS 2; International audience; The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of the metaverse and offer some insight to the potential socio-economic impact of a fully functional persistent cross platform metaverse. Separating the hype and “meta…” rebranding from current reality is difficult, as “big tech” paints a picture of the transformative nature of the metaverse and how it w…

Virtual worldAvatarsMetaverseComputer Networks and CommunicationsSecond lifeAugmented realityLibrary and Information SciencesVirtual reality[SHS]Humanities and Social SciencesExtended realityVDP::Samfunnsvitenskap: 200[INFO]Computer Science [cs]Information SystemsZ665VDP::Samfunnsvitenskap: 200::Biblioteks- og informasjonsvitenskap: 320
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