Gamification Based on User Types : When and Where It Is Worth Applying
Students’ motivation is one of the most relevant factors when improving the quality of the learning process. In this context, gamification is a powerful tool for increasing motivation at all levels of teaching. Since gamification methodologies can be applied in many different ways, personalizing gamified activities as a function of gamification user types is a promising strategy. Knowing the user types is also an advantage to understand the nature of learners in the class. In this article, we present the findings from several pilot exercises, where we identified gamification user types among students from Spain and Finland, analyzing their prevalence as a function of age, gender, country, a…
Adaptive techniques in e-Learning for transnational programs
In this article we present a set of methods and models to help the inclusion of information and communication technologies (ICTs) in transnational programs. The material that we are presenting takes advantage of several adaptive models that automatically react to students' activity. These models are extremely useful in environments where a huge number of very different students (such as those found in transnational programs) are enrolled in the courses or where the distance is a problem for face-to-face activities. We present the theoretical background, the gamification and adaptive techniques included in the model and the platform where the courses are implemented.