0000000000001313

AUTHOR

Laia Subirats

0000-0001-8646-5463

showing 2 related works from this author

Gamification Based on User Types : When and Where It Is Worth Applying

2023

Students’ motivation is one of the most relevant factors when improving the quality of the learning process. In this context, gamification is a powerful tool for increasing motivation at all levels of teaching. Since gamification methodologies can be applied in many different ways, personalizing gamified activities as a function of gamification user types is a promising strategy. Knowing the user types is also an advantage to understand the nature of learners in the class. In this article, we present the findings from several pilot exercises, where we identified gamification user types among students from Spain and Finland, analyzing their prevalence as a function of age, gender, country, a…

Fluid Flow and Transfer ProcessesmotivaatioopiskelijatopiskelumotivaatioProcess Chemistry and TechnologyGeneral EngineeringComputer Science Applicationskorkeakouluopetususer typespelillistäminenhigher educationopiskeluGeneral Materials SciencegamificationInstrumentation
researchProduct

Adaptive techniques in e-Learning for transnational programs

2019

In this article we present a set of methods and models to help the inclusion of information and communication technologies (ICTs) in transnational programs. The material that we are presenting takes advantage of several adaptive models that automatically react to students' activity. These models are extremely useful in environments where a huge number of very different students (such as those found in transnational programs) are enrolled in the courses or where the distance is a problem for face-to-face activities. We present the theoretical background, the gamification and adaptive techniques included in the model and the platform where the courses are implemented.

MultimediaComputer scienceE-learning (theory)05 social sciences050301 education050801 communication & media studiescomputer.software_genre0508 media and communicationsInformation and Communications TechnologyComputingMilieux_COMPUTERSANDEDUCATIONICTSSet (psychology)0503 educationInclusion (education)computerProceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality
researchProduct