0000000000008981
AUTHOR
M. Liotta
XPL, a Presentation Language based on User Interface Design Pattern
The great diversity of presentations in software applications deals with fulfillment of various type of graphic interface constructions related to different programming Languages. Moreover, in the Internet era html pages play a main role because of the increasing complexity of Web applications. In Software Engineering, the use of design patterns is proven remarkable for the design and reuse of software components. Visual Design. Patterns (ViDP) are useful to define interaction schemas between. user and computer. By the some token, visual design. patterns are useful to incorporate common interfaces of interaction, schemas between user and computer. This paper describes the eXtensible Present…
Sampling and analysis methodology of atmospheric deposition: a study case form Mount Etna
ENVIRONMENTAL IMPACT OF MT. ETNA’S VOLCANIC EMISSIONS: TRACE METAL BULK-DEPOSITION
CiceRobot, a cognitive robot for museum tours
Bromine speciation in volcanic plumes: new in situ derivatization LC-MS method for the determination of gaseous hydrogen bromide by gas diffusion denuder sampling
The chemical characterization of volcanic gas emissions gives insights into the interior of volcanoes. Monitoring of BrO/SO2-ratios has recently been correlated with changes in the activity of a volcano. BrO and SO2 can both be measured autonomously and simultaneously with the same instruments from a safe distance, making their ratio potentially a strong monitoring tool. However, BrO is not a primary emitted volcanic volatile and there exist still uncertainties about the formation of BrO in volcanic plumes, mostly due to the lack of analytical approaches for the accurate speciation of certain key compounds. This study describes a new method for the determination of the BrO precursor, the ga…
XPL and the Synchronization of Multimodal User Interfaces based on Design Pattern
The great diversity of presentations in software applications deals with fulfilment of various types of user interface constructions related to different programming languages. Furthermore, the growing interest for multimodal applications entails that their user interfaces have to support multiple access channels within a single development framework. User Interfaces Design Patterns (UIDPs) are helpful to define interaction schemas between user and computer and they provide remarkable tools for the design and reuse of software components. This paper describes the eXtensible Presentation architecture and Language (XPL), a framework aimed at streamlining multi-channel interface design process…
XPL the Extensible Presentation Language
The last decade has witnessed a growing interest in the development of web interfaces enabling both multiple ways to access contents and, at the same time, fruition by multiple modalities of interaction (point-and-click, contents reading, voice commands, gestures, etc.). In this paper we describe a framework aimed at streamlining the design process of multi-channel, multimodal interfaces enabling full reuse of software components. This framework is called the eXtensible Presentation architecture and Language (XPL), a presentation language based on design pattern paradigm that keeps separated the presentation layer from the underlying programming logic. The language supplies a methodology to…
Enabling Multimodal Interaction in XPL – the eXtensible Presentation Language
This paper introduces the multimodal extension of the eXtensible Presentation architecture and Language (XPL), a framework aimed at streamlining multi-channel interface design process and enabling full component reuse. XPL incorporates a presentation language based on design pattern paradigm, which supplies a clear distinction between the presentation layer and the corresponding programming logic, promoting contents aggregation and a variety of event handlers described without relying on a (procedural) scripting language. In this paper, the design pattern concept is extended to voice-based interaction, and two verbal design pattern (VeDP) are introduced along to their visual counterparts. T…
Experiences with CiceRobot, a Museum Guide Cognitive Robot
The paper describes CiceRobot, a robot based on a cognitive architecture for robot vision and action. The aim of the architecture is to integrate visual perception and actions with knowledge representation, in order to let the robot to generate a deep inner understanding of its environment. The principled integration of perception, action and of symbolic knowledge is based on the introduction of an intermediate representation based on Gardenfors conceptual spaces. The architecture has been tested on a RWI B21 autonomous robot on tasks related with guided tours in the Archaeological Museum of Agrigento. Experimental results are presented.