0000000000042407

AUTHOR

Lauri Hietajärvi

Gaming is related to enhanced working memory performance and task-related cortical activity

Gaming experience has been suggested to lead to performance enhancements in a wide variety of working memory tasks. Previous studies have, however, mostly focused on adult expert gamers and have not included measurements of both behavioral performance and brain activity. In the current study, 167 adolescents and young adults (aged 13–24 years) with different amounts of gaming experience performed an n-back working memory task with vowels, with the sensory modality of the vowel stream switching between audition and vision at random intervals. We studied the relationship between self-reported daily gaming activity, working memory (n-back) task performance and related brain activity measured u…

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Sixth Graders’ Use of Technologies in Learning, Technology Attitudes and School Well-Being

1.IntroductionAlthough the Finnish educational system has gotten plenty of global attention as one of the best in the world (Sahlberg, 2014), it still faces many challenges (EU Parliament, 2015). For instance, the PISA results are diminishing, especially in rural areas and among boys (OECD, 2013). Even worse, Finnish adolescents were ranked very low on their liking for school (OECD, 2013). Consequently, reforms in teacher education and school have been suggested by emphasizing 21st Century skills, student-activating methods, inquiry-, project-, problem- and phenomenon-based learning (EU Parliament, 2015).The new national core curriculum also emphasizes on using digital technologies in schoo…

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The Development of Teachers' and Their Students' Social and Emotional Learning During the “Learning to Be Project”-Training Course in Five European Countries

This study was funded by a project Learning to Be: Development of Practices and Methodologies for Assessing Social, Emotional and Health Skills within Education Systems (#4120034) in the framework of Erasmus+ KA3 program (582955-EPP-1-2016-2-LT-EPPKA3-PI-POLICY). We are also grateful for funding by the Academy of Finland (#308352) and Finnish Strategic Research Council (#327242).

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Media multitasking is associated with distractibility and increased prefrontal activity in adolescents and young adults.

The current generation of young people indulges in more media multitasking behavior (e.g., instant messaging while watching videos) in their everyday lives than older generations. Concerns have been raised about how this might affect their attentional functioning, as previous studies have indicated that extensive mediamultitasking in everyday life may be associated with decreased attentional control. In the current study, 149 adolescents and young adults (aged 13-24 years) performed speech-listening and reading tasks that required maintaining attention in the presence of distractor stimuli in the othermodality or dividing attention between two concurrent tasks. Brain activity during task pe…

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Identity profiles and digital engagement among Finnish high school students

Developing a stable personal identity is considered a more precarious task in today’s society than hitherto. Skilful digital engagement may, however, constitute a valuable asset in necessary identity exploration and commitment. Applying a person-oriented approach, we examined for the first time how identity profiles are associated with digital engagement, operationalized as digital competence, gaming seriousness, type of internet activity and excessive ICT use. After controlling for gender, life satisfaction and parental SES, this study of a Finnish high school sample (N = 932) revealed that adolescents with future commitments and some exploration of options (achievement, searching moratori…

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Is Student Motivation Related to Socio-digital Participation? A Person-oriented Approach

5th ICEEPSY International Conference on Education & Educational Psychology in Kyrenia Cyprus (Oct 22-25, 2014)/ guest editors: Zafer Bekirogullari, Melis Minas. There is a hypothesized gap between the technology-mediated practices of adolescents and school, hindering student motivation and well-being. This study examined how students’ school motivation is associated with ICT-use. Previous research has shown that achievement goal orientations are related to students’ academic and emotional functioning. Simultaneously, adolescents engage in various socio-digital activities on a daily basis. Our aim is to integrate these two approaches to examine whether students with different motivational pr…

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Profiles of Internet Use and Health in Adolescence : A Person-Oriented Approach

(1) Background: Internet use has become an integral part of adolescents’ daily lives. It is important to understand how adolescents use the internet, and how this use is associated with demographic factors and health from a person-oriented perspective. (2) Methods: The study applied the Finnish nationally representative HBSC data (persons aged 11, 13, and 15, n = 3408), descriptive observation, latent class analysis, and multinomial logistic regression analysis. (3) Results: Entertainment activities (listening to music) and socially oriented activities (liking posts, talking online) were the most prevalent among adolescents, but gender differences emerged. Five different internet user profi…

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