0000000000056990
AUTHOR
Santiago Martinez
Using ICT training as an arena for intergenerational learning experience. A case study
Published version of a paper from the Scandinavian Conference on Health Informatics; August 22; 2014; Grimstad; Norway In Norway; the responsibility of citizens’ e-inclusion services relies on municipalities through the administration of se-lected electronic health information and services; these insti-tutions face the challenge of educating to use these health systems. In the case of ICT-illiterate people; the questions about what is the necessary ICT knowledge for basic use and how this content should be pedagogically delivered arose. This paper presents a pioneer intergenerational model for ICT education; in which young generations teach the basics of ICT use to elderly people without IC…
User-centred Design of the User Interface of a Collaborative Information System for Inter-municipal Dementia Team
In the Norwegian Health sector there are currently undergoing changes at local, regional and national level triggered by recent health reforms. Municipalities are facing for first time the duty of implementing new primary health services. Inter-municipal coordination (IMC) health care teams have been created to operate across borders to share costs, extend geographical range of operation and optimise resources. This study focuses on the development and evaluation of the user interface (UI) functional prototype of a collaborative information system for IMC dementia team in Norway. Employing a user-centred design approach, the interface prototype was built based on the information gathered on…
ProHealth eCoach: user-centered design and development of an eCoach app to promote healthy lifestyle with personalized activity recommendations
Abstract Background Regular physical activity (PA), healthy habits, and an appropriate diet are recommended guidelines to maintain a healthy lifestyle. A healthy lifestyle can help to avoid chronic diseases and long-term illnesses. A monitoring and automatic personalized lifestyle recommendation system (i.e., automatic electronic coach or eCoach) with considering clinical and ethical guidelines, individual health status, condition, and preferences may successfully help participants to follow recommendations to maintain a healthy lifestyle. As a prerequisite for the prototype design of such a helpful eCoach system, it is essential to involve the end-users and subject-matter experts throughou…
A Comparative Study to Analyze the Performance of Advanced Pattern Recognition Algorithms for Multi-Class Classification
This study aims to implement the following four advanced pattern recognition algorithms, such as “optimal Bayesian classifier,” “anti-Bayesian classifier,” “decision trees (DTs),” and “dependence trees (DepTs)” on both artificial and real datasets for multi-class classification. Then, we calculated the performance of individual algorithms on both real and artificial data for comparison. In Sect. 1, a brief introduction is given about the study. In the second section, the different types of datasets used in this study are discussed. In the third section, we compared the classification accuracies of Bayesian and anti-Bayesian methods for both the artificial and real-life datasets. In the four…
Usability Evaluation of a COPD Remote Monitoring Application
- Telemedicine applications have the potential to enhance patient’s safety at home by remote monitoring of chronic diseases. Telemedicine involves the interaction between multiple user groups through a system, making the usability aspect of such system crucial for the continuous, efficient and satisfactory use of the application. The main objective of this study was to carry out a usability evaluation in the field of a telemedicine application for remote monitoring of chronic obstructive pulmonary disease (COPD) patients to improve the application’s user interface before system deployment. A field trial was performed with six COPD patients at their homes, continuously using the system’s app…
Towards a Game-Design Framework for Evidence-Based Clinical Procedure Libraries
Serious games have been and currently are used for multiple purposes other than just entertainment, such as education, healthcare or emergency management. This research presents game-design elements based on specific functional and professional requirements among which usability plays a key role. The aim of the research is to steer the direction towards a game-design framework for evidence-based clinical procedure libraries (eCPL). For context analysis and game-element presentation, a "serious application" example is shown to illustrate the improvement through game-design elements. A context analysis was required to select suitable game-design elements to target system usability and solve s…
User Evaluation of a Smartphone Application for Anticoagulation Therapy
Anticoagulation therapy with Warfarin is used for specific cardiovascular diseases to control the ability of blood clotting. Traditional ways of selfmanagement therapy are based on paper forms and procedures. This paper presents an evaluation of the smartphone application Warfarin Guide, a computer-assisted decision-support system used to help patients in their management of anticoagulation therapy related to International Normalized Ratio (INR) values. The evaluation consisted of a usability test with 4 participants and a field test with 14 participants who used the application at home during four months. A mixed methods research approach included quantitative and qualitative analysis of t…
Usability Evaluation of Electronic forms and Collaborative Assessment Report in an Inter-municipality Health Care team for Dementia Diagnose
Despite that paper-based medical procedures have historically been the most common way of registering and exchanging patient data; it does not avoid the potential risks of unauthenticated access; unregistered data loss; legibility and difficulty to share the data with third parties. The Coordination Reform 2009 (Samhandlingsreformen) has demanded from municipalities to implement health services for citizens based on electronic messaging that eases the access to and sharing of patient data. In the context of the Research project “Collaboration without borders” (Samhandling uten grenser); electronic forms and collaborative assessment report by videoconference have been usability tested in thi…
Comparative ergonomic workflow and user experience analysis of MRI versus fluoroscopy-guided vascular interventions: an iliac angioplasty exemplar case study
A methodological framework is introduced to assess and compare a conventional fluoroscopy protocol for peripheral angioplasty with a new magnetic resonant imaging (MRI)-guided protocol. Different scenarios were considered during interventions on a perfused arterial phantom with regard to time-based and cognitive task analysis, user experience and ergonomics. Three clinicians with different expertise performed a total of 43 simulated common iliac angioplasties (9 fluoroscopic, 34 MRI-guided) in two blocks of sessions. Six different configurations for MRI guidance were tested in the first block. Four of them were evaluated in the second block and compared to the fluoroscopy protocol. Relevant…
Tapology: A Game-Based Platform to Facilitate E-Health and E-Inclusion
Published version of a chapter in the book: Universal Access in Human-Computer Interaction. Aging and Assistive Environments. Also available from the publisher at: http://dx.doi.org/10.1007/978-3-319-07446-7_36 We have developed a tablet computer game app for low vision users that can be used to introduce a platform for gaming, internet and visual rehabilitation to older users who have not had prior experience with information communication technology (ICT). Our target user group is people diagnosed with Age Related Macular Degeneration (AMD). The primary goal of the app is to present a fun and engaging means for participants to engage with Information Communication Technology (ICT). A long…
User Evaluation of the Smartphone Screen Reader VoiceOver with Visually Disabled Participants
Touchscreen assistive technology is designed to support speech interaction between visually disabled people and mobile devices, allowing hand gestures to interact with a touch user interface. In a global perspective, the World Health Organisation estimates that around 285 million people are visually disabled with 2/3 of them over 50 years old. This paper presents the user evaluation of VoiceOver, a built-in screen reader in Apple Inc. products, with a detailed analysis of the gesture interaction, familiarity and training by visually disabled users and the system response. Six participants with prescribed visual disability took part in the tests in a usability laboratory under controlled con…
A Decision-support Algorithm for Self-management of Anticoagulation Therapy Used in a Smartphone Application
Warfarin for anticoagulation therapy is used by patients with specific cardiovascular diseases to control the ability of blood clotting. Traditional ways for self-management of the therapy are based on paper forms and procedures. This paper presents an algorithm developed for the smartphone application “Warfarin Guide”, which is a computer-assisted decision-support system used to help patients with self-management of their anticoagulation therapy related to International Normalized Ratio (INR) values. The algorithm was based on clinical guidelines for Warfarin therapy and it was adapted for the software application to address challenges with regular INR checks and adjustments for temporary …
Human Coaching Methodologies for Automatic Electronic Coaching (eCoaching) as Behavioral Interventions With Information and Communication Technology: Systematic Review
Background We systematically reviewed the literature on human coaching to identify different coaching processes as behavioral interventions and methods within those processes. We then reviewed how those identified coaching processes and the used methods can be utilized to improve an electronic coaching (eCoaching) process for the promotion of a healthy lifestyle with the support of information and communication technology (ICT). Objective This study aimed to identify coaching and eCoaching processes as behavioral interventions and the methods behind these processes. Here, we mainly looked at processes (and corresponding models that describe coaching as certain processes) and the methods th…
Additional file 1 of ProHealth eCoach: user-centered design and development of an eCoach app to promote healthy lifestyle with personalized activity recommendations
Additional file 1. StaRI checklist for completion.
An Automatic Ontology-Based Approach to Support Logical Representation of Observable and Measurable Data for Healthy Lifestyle Management: Proof-of-Concept Study
Background Lifestyle diseases, because of adverse health behavior, are the foremost cause of death worldwide. An eCoach system may encourage individuals to lead a healthy lifestyle with early health risk prediction, personalized recommendation generation, and goal evaluation. Such an eCoach system needs to collect and transform distributed heterogenous health and wellness data into meaningful information to train an artificially intelligent health risk prediction model. However, it may produce a data compatibility dilemma. Our proposed eHealth ontology can increase interoperability between different heterogeneous networks, provide situation awareness, help in data integration, and discover…
eHealth Approach for Motivating Physical Activities of People with Intellectual Disabilities
Compared with the general population, people with intellectual disabilities have worse health, lower levels of activity, and greater barriers to participating in fitness activities. Regular physical activity has positive effects on cardiovascular and psychosocial health and thus it is important to identify effective interventions for people with intellectual disabilities in everyday settings. In this position paper we present the design and development of prototypes of game-based eHealth solutions for behaviour change and health promotion by influencing physical activity. Participatory design and agile development have been applied in this project to deliver a system based on three solution…
Agder Living Lab: From Ideas to Large-Scale Deployment and Long-Term User Adoption of Inclusive Health Solutions
End-user involvement is a central part in the strategy of public and private organisations to generate user-driven innovative solutions to real-world problems. The Living lab concept is an instrument to create user-centered solutions, with almost 400 recognized in the European Network of Living Labs (ENoLL) since 2006. Living labs cover diverse topics, such as smart-cities, innovative learning and digital health. A national initiative in Southern Norway has funded the Agder Living Lab (ALL) for eHealth, a user-centered innovation environment participated by multisectorial public and private partners. ALL implements a quadruple-helix model represented by citizens, industry, academia and gove…
Digitalisation of municipal healthcare collaboration with volunteers: a case study applying normalization process theory
Abstract Background Increasing use of volunteers in healthcare requires structured collaboration between healthcare services and volunteers. The aim of this research was to explore critical issues and strategies in the implementation process of a digital solution for collaboration with and coordination of volunteers in municipal healthcare services. Methods Qualitative data collection was used to study implementation of a digital system for collaboration with volunteers in three Norwegian municipalities. Three rounds of interviews were conducted with healthcare employees from a volunteer centre and from municipality healthcare units in three municipalities: before implementation, and 6 and …
Innovative Simulation of Health Care Services in the Usability Laboratory: Experiences from the Model for Telecare Alarm Services-project
In Norway, a recent health reform urged municipalities to prepare for telecare alarm services to handle alarms associated to welfare technology and telecare technology in citizens’ homes. That requires a re-organisation of health and social services in many municipalities and several are preparing to establish new telecare alarm services operated in inter-municipal response centres. In this context, the research project “Model for Telecare Alarm Services” aims to study how existing telecare alarm services in Norwegian municipalities are organised and operated, and identify critical factors when designing new models for future services. This paper presents how an innovative simulation of hea…
Sorterius - An augmented reality app for encouraging outdoor physical activity for people with intellectual disabilities
Many with intellectual disabilities (ID) have difficulties adhering to current physical activity guidelines. The goal of this study was to develop a mobile app for assisting people with ID to be more physically active. We implemented a solution that combines the digital and real world using augmented reality (AR). Eight people working with people with ID (special education teachers, social workers, psychologists, and researchers) tested the app and completed a usability test. Results indicate that a mobile app focusing on everyday life scenarios can have a potential value for the targeted user group, but AR solutions can be challenging. publishedVersion
eHealth-Extended Care Coordination: Development of a Collaborative System for Inter-municipal Dementia Teams: A Research Project with a User-Centered Design Approach
- In Norway, a health reform was recently adopted to improve continuity of care. Services that were carried out in hospitals were transferred to municipalities. Small and medium size municipalities have established inter-municipal cooperation to provide specialized services across borders. The research project eHealth-extended Care Coordination studied the inter-municipal cooperation for assessment of dementia, identifying a need for improved communication and coordination. This paper presents the development process of a collaborative information system for dementia assessment using a user-centered design approach. Mixed methods, such as observations, semi-structured interviews and questio…
Leveraging technology for healthcare and retaining access to personal health data to enhance personal health and well-being
Abstract Health data are a sensitive category of personal data. They can result in a high risk to individuals and health information-handling rights and opportunities unless there is a sufficient defense. Reasonable security standards are needed to protect electronic health records (EHRs). All personal data handling needs adequate explanation. Maintaining access to medical data, even in the developing world, would favor health and well-being across the world. Unfortunately, there are still countries that hinder the portability of medical records. Numerous occurrences have shown that it still takes weeks for medical data to be ported from one general physician to another. Cross-border portab…
eHealth Initiatives for The Promotion of Healthy Lifestyle and Allied Implementation Difficulties
Research in eHealth has opened a new dimension to improve personal healthcare with the help of information and communication technologies (ICT). eHealth is an ‘umbrella term’ for the use of ICT for health. Remote care-giving technologies (mHealth, Telehealth, Telemedicine) are an extended branch of eHealth initiatives. The concept of health e- Coaching is another promising initiative of eHealth research for real-time personalized lifestyle support. The focus of eHealth initiatives is to deliver high quality, evidence-based, secure, cost- effective, timely care to support people for sustaining a healthy lifestyle. However, the practical implementation of different eHealth initiatives has oft…
Conceptualization of a personalized ecoach for wellness promotion
Evidence-based health promotion programs implement clinical practice guidelines built upon results of clinical trials with a definite number of participants, collected during a specific period of time. Wearable technologies allow for continuous observation of wellness parameters of multiple citizens, combined with monitoring of activities and context parameters involved in citizens' wellness. A statistical inference model can describe the relation between multidimensional activities and context parameters, the wellness of an individual and a comparable reference group, utilizing machine learning techniques and knowledge from continuous observations of multiple citizens. This paper presents …
Additional file 2 of Digitalisation of municipal healthcare collaboration with volunteers: a case study applying normalization process theory
Additional file 2. Interview guide NPT (round 3).
Disaster E-Health Framework for Community Resilience
Co-design of a Virtual Training Tool with Emergency Management Stakeholders for Extreme Weather Response
Emergency services usually prepare for the most frequent or predictable types of disasters, such as fires. However, preparation for complex, unpredictable disaster scenarios is infrequent, probably because of high resource demand and difficulty of covering dynamic training needs of multiple stakeholders. The use of serious game techniques as the core of simulated or virtual training tools opens for new ways of training and learning in emergency and crisis scenarios. However, the number of virtual training tools customized to specific disaster or crisis scenario that address needs of diverse user groups is limited. Existing tools are often tailored with a particular geographical setting and …
User-Centered Design of a COPD Remote Monitoring Application Experiences from the EU-project United4Health
- Recent health reforms in Norway have produced changes at all levels of the health sector, bringing to light a need for technology solutions explicitly designed for enhancing end-user collaboration. Telemedicine technology can support in this context new services that enable communication across local borders, optimizing resources and increasing cost effectiveness. This study focuses on the user-centered design, iterative development and evaluation of the user interface of a mobile application for a new telemedicine service for remote monitoring of chronic obstructive pulmonary disease patients. The tablet device application was developed based on information gathered in a workshop and gro…
Identification of Risk Factors Associated with Obesity and Overweight-A Machine Learning Overview.
Social determining factors such as the adverse influence of globalization, supermarket growth, fast unplanned urbanization, sedentary lifestyle, economy, and social position slowly develop behavioral risk factors in humans. Behavioral risk factors such as unhealthy habits, improper diet, and physical inactivity lead to physiological risks, and &ldquo
Adaptation of the Model for Assessment of Telemedicine (MAST) for IoT Telemedicine Services
Internet of Things (IoT) based solutions and services may be used to support and extend the independent living of older adults in their living environments by responding to real needs of caregivers, service providers and public authorities. Telemedicine and telehealth platforms are among the various types of IoT services that could support the provision of health services. Current Health Technology Assessment (HTA) models that are used for the evaluation of telehealth and telemedicine services do not consider IoT aspects. HTA models would ideally need to be extended to include IoT platforms, for an optimal introduction of IoT in everyday provision of health and care services. This paper pre…
Communication and information exchange between primary healthcare employees and volunteers - Challenges, needs and possibilities for technology support.
In light of the challenges posed by an ageing population and tighter public budgets, governments worldwide are seeking innovative ways of improving health service delivery. Volunteers can contribute to such improvement, but this requires effective coordination and communication between volunteers and healthcare employees. In this case study, conducted in two Norwegian municipalities during September-October 2017, the aim was to understand how collaboration and coordination is carried out between several stakeholders: volunteers, volunteer family members of healthcare service users and healthcare employees. Our results show that daily cooperation was largely unsystematic, and stakeholders em…
Evaluation of touchscreen assistive technology for visually disabled users
Touchscreen assistive technology is designed to support speech interaction between visually disabled people and mobile devices, allowing the use of a choreography of gestures to interact with a touch user interface. This paper presents the evaluation of VoiceOver, a screen reader in Apple Inc. products, made in the research project Visually impaired users touching the screen- A user evaluation of assistive technology together with six visually disabled test participants. The aim was to identify challenges related to the performance of the gestures for screen interaction and evaluate the system response to the gestures. The main results showed that most of the hand gestures were easy to perf…
Digital interventions on healthy lifestyle management: Systematic review
Background Digital interventions have tremendous potential to improve well-being and health care conveyance by improving adequacy, proficiency, availability, and personalization. They have gained acknowledgment in interventions for the management of a healthy lifestyle. Therefore, we are reviewing existing conceptual frameworks, digital intervention approaches, and associated methods to identify the impact of digital intervention on adopting a healthier lifestyle. Objective This study aims to evaluate the impact of digital interventions on weight management in maintaining a healthy lifestyle (eg, regular physical activity, healthy habits, and proper dietary patterns). Methods We conducted …
Usability Evaluation of a Collaborative Health Information System - Lessons from a User-centred Design Process
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A Statistical Study to Analyze the Impact of External Weather Change on Chronic Pulmonary Infection in South Norway with Machine Learning Algorithms
In this paper, we analyzed the holistic impact of external weather on chronic pulmonary infection in the Agder region with traditional machine learning algorithms. Millions of people are diagnosed with Chronic Obstructive Pulmonary Disease (COPD). Our study is dedicated in the Agder region, the Southern part of Norway. Norway has four seasons – winter (December-February), late winter/spring (March-May), Summer (June-August), and Autumn (September-November) in a year with average annual temperature approx. 7.5 °C | 45.5 °F and an annual rainfall of 1260 mm or 49.6 in. in Kristiansand. As predicted by the World Health Organization (WHO), in 2016, Norway suffered from 8% mortality due to c(1)h…
A reflective characterisation of occasional user
This work revisits established user classifications and aims to characterise a historically unspecified user category, the Occasional User (OU). Three user categories, novice, intermediate and expert, have dominated the work of user interface (UI) designers, researchers and educators for decades. These categories were created to conceptualise user's needs, strategies and goals around the 80s. Since then, UI paradigm shifts, such as direct manipulation and touch, along with other advances in technology, gave new access to people with little computer knowledge. This fact produced a diversification of the existing user categories not observed in the literature review of traditional classificat…
Building Bridges Between User and Designer: Co-creation, Immersion and Perspective Taking
Designing for users rather than with users is still a common practice in technology design and innovation as opposed to taking them on board in the process. Design for inclusion aims to define and understand end-users, their needs, context of use, and, by doing so, ensure that end-users are catered for and included, while the results are geared towards universality of use. We describe the central role of end-user and designer participation, immersion and perspective to build user-driven solutions. These approaches provided a critical understanding of the counterpart role. Designer(s) could understand what the user’s needs were, experience physical impairments, and see from other’s perspecti…
Accessibility of Mobile Devices for Visually Impaired Users: An Evaluation of the Screen-reader VoiceOver
A mobile device's touchscreen allows users to use a choreography of hand gestures to interact with the user interface. A screen reader on a mobile device is designed to support the interaction of visually disabled users while using gestures. This paper presents an evaluation of VoiceOver, a screen reader in Apple Inc. products. The evaluation was a part of the research project "Visually impaired users touching the screen - a user evaluation of assistive technology". nivå1
iCanCope With Pain: Cultural Adaptation and Usability Testing of a Self-Management App for Adolescents With Persistent Pain in Norway.
Background: Persistent or chronic pain is a common health problem among adolescents. Thus, it is important that they receive evidence-based strategies for symptom management. iCanCope with Pain is a mobile phone app designed to help adolescents cope with chronic pain. The app comprises 5 evidence- and theory-based features: (I) symptom trackers for pain, sleep, mood, physical function, and energy; (II) goal setting to improve pain and function; (III) a coping toolbox of pain self-management strategies; (IV) social support; and (V) age-appropriate pain education. The iCanCope with Pain app is based on theory, identified health care needs, and current best practices for pain self-management. …
Infrastructure for Health Care Simulation: Recommendations from the Model for Telecare Alarm Services Project
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Statistical Explorations and Univariate Timeseries Analysis on COVID-19 Datasets to Understand the Trend of Disease Spreading and Death
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Comparing Performance of Ensemble-Based Machine Learning Algorithms to Identify Potential Obesity Risk Factors from Public Health Datasets
Societal factors such as globalization, supermarket growth, rapid unplanned urbanization, sedentary lifestyle, economical distribution, and social position gradually develop behavioral risk factors in humans. Behavioral risk factors are unhealthy habits (consumption of tobacco and alcohol), improper diet (consumption of high calorific discretionary fast foods, sweet beverages), and physical inactivity. The behavioral risks may lead to physiological risks, body–energy imbalance. Obesity is one of the foremost lifestyle diseases that leads to other health conditions, such as cardiovascular disease (CVDs), chronic obstructive pulmonary disease (COPD), cancer, diabetes type II, hypertension, an…
Recommendations on a Test Infrastructure for Evaluation of Touchscreen Assistive Technology for Visually Impaired Users
Published version of a paper from the 13th Scandinavian Conference on Health Informatics, Tromsø Mobile technologies’ touchscreen allows the use of choreography of gestures to interact with the user interface. Relevant aspects in mobile technology design become crucial when targeting users with disabilities. For instance, when assistive technology is designed to support speech interaction between visually impaired users and a system, accessibility and ease-of-use of such technology should be included in the usability and technical evaluation of their effectiveness. This paper presents the analysis of the technical and physical infrastructure of a controlled laboratory environment for user e…
Key challenges and best practices in the coordination of volunteers in healthcare services: A qualitative systematic review.
Cooperation between voluntary organisations and volunteers within healthcare services contributes to the development of public welfare. The coordination process between healthcare services and volunteers must therefore be studied to understand associated challenges and best practices. This paper presents a systematic literature review of studies that have used qualitative methods. The review was conducted to identify the knowledge base concerning these issues. The search was performed in 4 April 2019 on five databases: EbscoHost, Ovid, Scopus, Emerald and Svemed+. The selection criteria included papers published between 1 January 2009 and 4 April 2019. In total, 5,340 papers were extracted;…
Leveraging Technology for Healthcare and Retaining Access to Personal Health Data to Enhance Personal Health and Well-being
Health data is a sensitive category of personal data. It might result in a high risk to individual and health information handling rights and opportunities unless there is a palatable defense. Reasonable security standards are needed to protect electronic health records (EHR). All personal data handling needs adequate explanation. Maintaining access to medical data even in the developing world would favor health and well-being across the world. Unfortunately, there are still countries that hinder the portability of medical records. Numerous occurrences have shown that it still takes weeks for the medical data to be ported from one general physician (GP) to another. Cross border portability …
Warfarin Guide: Co-design of a Mobile Computer-Assisted Anticoagulant Therapy
Patients with some types of cardiovascular disease are prescribed anticoagulation therapy with Warfarin in order to control the ability of blood clotting. This work presents a co-designed mobile application, called Warfarin Guide, for a computer-assisted anticoagulant therapy. The application addresses the challenges that unexperienced patients may find when having to remember to regularly check their INR values and make temporary adjustments for INR value fluctuations that are not easy to interpret without direct medical advice. nivå1
The EU-project United4Health: User-centred design of an information system for a Norwegian telemedicine service.
Introduction Organizational changes of health care services in Norway brought to light a need for new clinical pathways. This study presents the design and evaluation of an information system for a new telemedicine service for chronic obstructive pulmonary disease patients after hospital discharge. Methods A user-centred design approach was employed composed of a workshop with end-users, two user tests and a field trial. For data collection, qualitative methods such as observations, semi-structured interviews and a questionnaire were used. Results User workshop’s outcome informed the implementation of the system initial prototype, evaluated by end-users in a usability laboratory. Several us…
Additional file 1 of Digitalisation of municipal healthcare collaboration with volunteers: a case study applying normalization process theory
Additional file 1. Interview guide (round 1 and 2).
Mapping Elderly Citizen’s Computer and ICT Use in a Small-sized Norwegian Municipality
In Norway, many citizensâ services are exclusively or at least delivered online. They usually require sufficient knowledge to use information and communication technologies (ICT). As part of an Interreg IV European project focused on e-inclusion for elderly, this work presents a study to map computer and Internet use among the elderly. The study was carried out in a small municipality of 10 000 inhabitants in Southern Norway, of whom15% were 65-year-olds or older. 178 replies out of 500 were obtained. Results showed that 9 out of 10 had access to and frequently used a computer at home. However, there still was 1 out of 5 who did not make effective use of ICT. Importantly, half of the resp…
Additional file 2 of ProHealth eCoach: user-centered design and development of an eCoach app to promote healthy lifestyle with personalized activity recommendations
Additional file 2. The outcome of the focus group discussion for RQ-1 in Workshop 1.
Additional file 3 of ProHealth eCoach: user-centered design and development of an eCoach app to promote healthy lifestyle with personalized activity recommendations
Additional file 3. The outcome of the focus group discussion for RQ-2 in Workshop 1.
Additional file 5 of ProHealth eCoach: user-centered design and development of an eCoach app to promote healthy lifestyle with personalized activity recommendations
Additional file 5. The outcome of the focus group discussion for RQ-4 in Workshop 1.
Additional file 4 of ProHealth eCoach: user-centered design and development of an eCoach app to promote healthy lifestyle with personalized activity recommendations
Additional file 4. The outcome of the focus group discussion for RQ-3 in Workshop 1.