0000000000245498

AUTHOR

Stefano Delle Monache

showing 17 related works from this author

Perception and replication of planar sonic gestures

2012

As tables, boards, and walls become surfaces where interaction can be supported by auditory displays, it becomes important to know how accurately and effectively a spatial gesture can be rendered by means of an array of loudspeakers embedded in the surface. Two experiments were designed and performed to assess: (i) how sequences of sound pulses are perceived as gestures when the pulses are distributed in space and time along a line; (ii) how the timing of pulses affects the perceived and reproduced continuity of sequences; and (iii) how effectively a second parallel row of speakers can extend sonic gestures to a two-dimensional space. Results show that azimuthal trajectories can be effectiv…

Surface (mathematics)Settore INF/01 - InformaticaGeneral Computer ScienceComputer scienceSpeech recognitionAcousticsComputer Science (all)Auditory localizationExperimental and Cognitive PsychologySonic gestureReplication (computing)Theoretical Computer ScienceAzimuthAuditory localization; sonic gesturesInterval (music)PlanarLine (geometry)sonic gesturesLoudspeakerGestureACM Transactions on Applied Perception
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A Case of Cooperative Sound Design

2016

In this design case study, protocol and linkographic analysis are applied to a task of cooperative vocal sketching, proposed in the scope of educational research activities. The understanding of the cognitive behaviors involved in sound creation is aimed at setting the ground for the development of rigorous, designerly evaluation practices tailored to sound design, all the way to the final interactive product. Relevant qualitative and quantitative information about the creative process informs the assessment and possibly improvement of sound design methods.

Settore INF/01 - InformaticaScope (project management)Computer scienceProcess (engineering)4. EducationSound design05 social sciences020207 software engineering02 engineering and technologyProduct sound designTask (project management)Design cognitionEducational researchDesign theoryHuman–computer interactionSonic interaction designSettore ICAR/13 - Disegno Industriale0202 electrical engineering electronic engineering information engineeringDesigntheory0501 psychology and cognitive sciencesSonic interaction designProtocol (object-oriented programming)Vocal sketching050107 human factorsProceedings of the 9th Nordic Conference on Human-Computer Interaction
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miMic

2016

miMic, a sonic analogue of paper and pencil is proposed: An augmented microphone for vocal and gestural sonic sketching. Vocalizations are classified and interpreted as instances of sound models, which the user can play with by vocal and gestural control. The physical device is based on a modified microphone, with embedded inertial sensors and buttons. Sound models can be selected by vocal imitations that are automatically classified, and each model is mapped to vocal and gestural features for real-time control. With miMic, the sound designer can explore a vast sonic space and quickly produce expressive sonic sketches, which may be turned into sound prototypes by further adjustment of model…

sonic interaction design system architecture vocal sketching sound designSound (medical instrument)Settore INF/01 - InformaticaInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer scienceMicrophoneSound designSpeech recognition05 social sciencesModel parameterssystem architecturevocal sketchingsonic interaction designAugmented microphone050105 experimental psychologysound designGestureInertial measurement unitSonic interaction designSettore ICAR/13 - Disegno Industriale0501 psychology and cognitive sciences050107 human factorsPencil (mathematics)GestureProceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
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Interaction by ear

2019

Abstract Speech-based interaction is now part of our everyday experiences, in the home and on the move. More subtle is the presence of designed non-speech sounds in human-machine interactions, and far less evident is their importance to create aural affordances and to support human actions. However, new application areas for interactive sound, beyond the domains of speech and music, have been emerging. These range from tele-operation and way-finding, to peripheral process monitoring and augmented environments. Beyond signalling location, presence, and states, future sounding artifacts are expected to be plastic and reconfigurable, and take into account the inherently egocentric nature of so…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniAuditory displaySonificationSettore INF/01 - InformaticaSonic information designProcess (engineering)Computer scienceGeneral EngineeringRepresentation (systemics)Human Factors and ErgonomicsInteraction designSonic interaction design Sonic information design Sonification Auditory displayEducationHuman-Computer InteractionHardware and ArchitectureHuman–computer interactionSonic interaction designAffordanceSoftware
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Innovative Tools for Sound Sketching Combining Vocalizations and Gestures

2016

International audience; Designers are used to produce a variety of physical and digital representations at different stages of the design process. These intermediary objects (IOs) do support the externalization of ideas and the mediation with the different stakeholders. In the same manner, sound designers deliver several intermediate sounds to their clients, through iteration and refinement. In fact, these preliminary sounds are sound sketches representing the intermediate steps of an evolving creation. In this paper we reflect on the method of sketching sounds through vocalizations and gestures, and how a technological support, grounded in the understanding of the design practice, can fost…

Sound Designgeographygeography.geographical_feature_categoryInteractionSettore INF/01 - InformaticaScope (project management)Computer scienceSound design05 social sciences01 natural sciencesTransparency (behavior)Variety (cybernetics)VocalizationGesture[SPI]Engineering Sciences [physics]Human–computer interaction0103 physical sciencesMediation0501 psychology and cognitive sciencesEngineering design process010301 acoustics050107 human factorsSound (geography)GestureProceedings of the Audio Mostly 2016
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Cooperative sound design: a protocol analysis

2016

Formal protocol analysis and linkographic representations are well-established approaches in design cognition studies, in the visual domain. We introduce the method and tools in the auditory domain, by analysing a case of collaborative sound design. We show how they can provide relevant qualitative and quantitative information about the efficiency of the creative process.

sound design; protocol analysis; linkographyProtocol analysiSettore INF/01 - InformaticaComputer scienceProcess (engineering)Sound designprotocol analysis0211 other engineering and technologiesProtocol analysis02 engineering and technologyDesign cognitionDomain (software engineering)sound designHuman–computer interactionSonic interaction designlinkographySettore ICAR/13 - Disegno Industriale0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingSonic interaction design021106 design practice & management
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Outils innovants pour la création d’esquisses sonores combinant vocalisations et gestes

Les designers produisent différents types de représentations physiques et/ou digitales lors des différentes phases d'un processus de design. Ces objets intermédiaires de représentation permettent et supportent l'incarnation des idées du designer, de les externaliser, mais aussi la médiation entre les personnes qui sont impliquées dans les différentes phases du design (designers produits, ingénieurs, marketing, ...). Les designers sonores, eux aussi, produisent des sons intermédiaires pour les présenter aux commanditaires par un processus itératif de raffinement de ces propositions. Ainsi ces différents sons intermédiaires sont des esquisses sonores qui représentent les différentes étapes in…

sound designSettore INF/01 - InformaticaSettore ICAR/13 - Disegno Industriale
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To “Sketch-a-Scratch”

2015

A surface can be harsh and raspy, or smooth and silky, and everything in between. We are used to sense these features with our fingertips as well as with our eyes and ears: the exploration of a surface is a multisensory experience. Tools, too, are often employed in the interaction with surfaces, since they augment our manipulation capabilities. “Sketch-a-Scratch” is a tool for the multisensory exploration and sketching of surface textures. The user’s actions drive a physical sound model of real materials’ response to interactions such as scraping, rubbing or rolling. Moreover, different input signals can be converted into 2D visual surface profiles, thus enabling to experience them visually…

Settore INF/01 - Informaticamultisensory interactioninteractive surfaces
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Sketcching sonic interactions

2019

This chapter provides an overview of methods and practices for sketching sound in interactive contexts. The chapter stresses the role and importance of producing and interacting with provisional sound representations in conceptual sound design. The cognitive benefits of embodied sound sketching are discussed and outlined by means of practical examples and basic exercises. In particular, vocalizations and gestures are proposed as primary cognitive artifacts available to sound designers to enact sonic impressions and displays, cooperatively.

geographygeography.geographical_feature_categorySettore INF/01 - InformaticaComputer scienceSound designCognitiondesign cognitionsonic interaction designVocal sketching design cognition sound designsound designHuman–computer interactionEmbodied cognitionSettore ICAR/13 - Disegno IndustrialeCognitive artifactsSound (geography)Vocal sketchingGesture
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Embodied sound design

2018

Abstract Embodied sound design is a process of sound creation that involves the designer’s vocal apparatus and gestures. The possibilities of vocal sketching were investigated by means of an art installation. An artist–designer interpreted several vocal self-portraits and rendered the corresponding synthetic sketches by using physics-based and concatenative sound synthesis. Both synthesis techniques afforded a broad range of artificial sound objects, from concrete to abstract, all derived from natural vocalisations. The vocal-to-synthetic transformation process was then automated in SEeD, a tool allowing to set and play interactively with physics- or corpus-based sound models. The voice-dri…

Range (music)sound synthesisProcess (engineering)Sound designHuman Factors and Ergonomicsvocal sketchingsonic interaction design01 natural sciences050105 experimental psychologyEducationHuman–computer interaction0103 physical sciencesSettore ICAR/13 - Disegno IndustrialeNatural (music)0501 psychology and cognitive sciencesSet (psychology)010301 acousticsSound (geography)embodimentSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionigeographygeography.geographical_feature_categorySettore INF/01 - Informatica05 social sciencesGeneral EngineeringSound designHuman-Computer InteractionHardware and ArchitectureEmbodied cognitionSound design; embodiment; vocal sketching; sound synthesisSoftwareGesture
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Bauhaus Legacy in Research through Design: The Case of Basic Sonic Interaction Design

2014

Settore INF/01 - InformaticaSonic Interaction Designprocedural audiobasic designsonic interaction design; basic design; procedural audio
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The Sound Design Toolkit

2017

The Sound Design Toolkit is a collection of physically informed sound synthesis models, specifically designed for practice and research in Sonic Interaction Design. The collection is based on a hierarchical, perceptually founded taxonomy of everyday sound events, and implemented by procedural audio algorithms which emphasize the role of sound as a process rather than a product. The models are intuitive to control – and the resulting sounds easy to predict – as they rely on basic everyday listening experience. Physical descriptions of sound events are intentionally simplified to emphasize the most perceptually relevant timbral features, and to reduce computational requirements as well. Keywo…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionilcsh:Computer softwaresound synthesisound synthesisSettore INF/01 - InformaticaComputer scienceSound designSpeech recognition05 social sciences020207 software engineering02 engineering and technologysonic interaction design050105 experimental psychologyComputer Science ApplicationsSonic interaction design; sound synthesis; procedural audiolcsh:QA76.75-76.765Human–computer interactionSonic interaction design0202 electrical engineering electronic engineering information engineeringprocedural audio0501 psychology and cognitive sciencesActive listeningsonic interaction design; sound synthesis; procedural audioSoftware
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Reverberation still in business: Thickening and propagating micro-textures in physics-based sound modeling

2015

Artificial reverberation is usually introduced, as a digital audio effect, to give a sense of enclosing architectural space. In this paper we argue about the effectiveness and usefulness of diffusive reverberators in physically-inspired sound synthesis. Examples are given for the synthesis of textural sounds, as they emerge from solid mechanical interactions, as well as from aerodynamic and liquid phenomena.

sound synthesissound modelingSettore INF/01 - Informaticareverberationreverberation sound synthesis sound modelingartificial reverberation
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Growing the practice of vocal sketching

2015

Sketch-thinking in the design domain is a complex representational activity, emerging from the reflective conversation with the sketch. A recent line of research on computational support for sound design has been focusing on the exploitation of voice, and especially vocal imitations, as effective representation strategy for the early stage of the design process. A set of introductory exercises on vocal sketching, to probe the communication effectiveness of vocal imitations for design purposes, are presented and discussed, in the scope of the research-through-design workshop activities of the EU project SkAT-VG

sound designSettore INF/01 - Informaticaauditory displaysketchingSettore ICAR/13 - Disegno Industrialevocal sketchingsonic interaction designauditory display vocal sketching sonic interaction design
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Understanding cooperative sound design through linkographic analysis

2016

Protocol and linkographic analysis are applied to a task of cooperative vocal sketching, proposed in the scope of educational research activites. The understanding of the cognitive behaviors involved in sound creation is aimed at setting the ground for the development of rigorous, designerly evaluation practices tailored to sound design. We show how relevant qualitative and quantitative information about the creative process can be used to inform the assessment and possibly improvement of vocal sketching methods.

sound designSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticalinkography
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To embody or not to embody: A sound design dilemma

2019

Designing with sound is about constructing appropriate sound representations of a concept, from the early ideas to the final product. A survey research on embodied sound sketching is presented, and the problems of early representation in sound design are discussed by analysing the questionnaire results of three workshops on vocal sketching.

sound design embodymentSettore INF/01 - InformaticasketchingSettore ICAR/13 - Disegno IndustrialeSound design methodsdesign cognitionSound design methods sketching design cognition
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Sketching sonic interactions by imitation-driven sound synthesis

2016

Sketching is at the core of every design activity. In visual design, pencil and paper are the preferred tools to produce sketches for their simplicity and immediacy. Analogue tools for sonic sketching do not exist yet, although voice and gesture are embodied abilities commonly exploited to communicate sound concepts. The EU project SkAT-VG aims to support vocal sketching with computeraided technologies that can be easily accessed, understood and controlled through vocal and gestural imitations. This imitation-driven sound synthesis approach is meant to overcome the ephemerality and timbral limitations of human voice and gesture, allowing to produce more refined sonic sketches and to think a…

sound synthesisvocal imitationsSettore INF/01 - Informaticasound design toolsSettore ICAR/13 - Disegno Industrialevocal sketching sound synthesis sound design toolsvocal sketchingsonic interaction design
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