0000000000292264

AUTHOR

D. Bauso

Dynamic Demand and Mean-Field Games

Within the realm of smart buildings and smart cities,\ud dynamic response management is playing an ever-increasing\ud role thus attracting the attention of scientists from different\ud disciplines. Dynamic demand response management involves a\ud set of operations aiming at decentralizing the control of loads\ud in large and complex power networks. Each single appliance\ud is fully responsive and readjusts its energy demand to the\ud overall network load. A main issue is related to mains frequency\ud oscillations resulting from an unbalance between supply and\ud demand. In a nutshell, this paper contributes to the topic by\ud equipping each signal consumer with strategic insight. In particu…

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Distributed $n$-player approachability and consensus in coalitional games

We study a distributed allocation process where, at each time, every player: i) proposes a new bid based on the average utilities produced up to that time, ii) adjusts such allocations based on the inputs received from its neighbors, and iii) generates and allocates new utilities. The average allocations evolve according to a doubly (over time and space) averaging algorithm. We study conditions under which the average allocations reach consensus to any point within a predefined target set even in the presence of adversarial disturbances. Motivations arise in the context of coalitional games with transferable utilities (TU) where the target set is any set of allocations that makes the grand …

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Neuro-Dynamic Programming for Cooperative Inventory Control

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Game Theory with Engineering Applications

Engineering systems are highly distributed collective systems—decisions, information, and objectives are distributed throughout—that have humans in the loop, and thus decisions may be influenced by socioeconomic factors. Engineering systems emphasize the potential of control and games beyond traditional applications. Game theory can be used to design incentives to obtain socially desirable behaviors on the part of the players, for example, a change in the consumption patterns on the part of the “prosumers” (producers-consumers) or better redistribution of traffic. This unique book addresses the foundations of game theory, with an emphasis on the physical intuition behind the concepts, an an…

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Consensus for switched networks with unknown but bounded disturbances

We consider stationary consensus protocols for networks of dynamic agents with switching topologies. The measure of the neighbors' state is affected by Unknown But Bounded disturbances. Here the main contribution is the formulation and solution of what we call the $\epsilon$-consensus problem, where the states are required to converge in a tube of ray $\epsilon$ asymptotically or in finite time.

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