0000000000297110

AUTHOR

Daniel Memmert

Analysis of Game Creativity Development by Means of Continuously Learning Neural Networks

Experts in ball games are characterized by extraordinary creative behavior. This article outlines a framework of analyzing creative performance based on neural networks. The aim of this study is to compare the potential of different kinds of training programs with the learning of game creativity in real field contexts. The training groups (soccer group, n=20; field hockey group, n=17) showed significant improvement in comparison to the control group (n=18) with respect to the three measuring points, although no difference could be established between the groups. As regards the development of performance, five types of learning behavior can be distinguished, the most striking ones being what…

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A Pilot Study on Offensive Success in Soccer Based on Space and Ball Control – Key Performance Indicators and Key to Understand Game Dynamics

Abstract The intention of Key Performance Indicators (KPI) is to map complex system-behaviour to single values for scaling, rating and ranking systems or system components. Very often, however, this mapping only reduces important information about tactical behaviour or playing dynamics without replacing it by useful ones. The presented approach tries to bridge the gap between complex dynamics and numerical indicators in the case of offensive effectiveness in soccer in two steps. First, a model is developed which visualises offensive actions in a process-oriented way by using information units to represent offensive performance – i.e. Key Performance Indicators. Second, this model is organis…

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Soccer analyses by means of artificial neural networks, automatic pass recognition and Voronoi-cells: An approach of measuring tactical success.

Success in a soccer match is usually measured by goals. However, in order to yield goals, successful tactical pre-processing is necessary. If analyzing a match with the focus on “success”, promising tactical activities including vertical passes with control win in the opponent’s penalty area have to be the focus. Whether or not a pass is able to crack the opponent’s defence depends on the tactical formations of both the opponent’s defence and the own offence group.

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Analysis and simulation of creativity learning by means of artificial neural networks

The paper presents a new neural network approach for analysis and simulation of creative behavior. The used concept of Dynamically Controlled Neural Gas (DyCoNG) entails a combination of Dynamically Controlled Network [Perl, J. (2004a). A neural network approach to movement pattern analysis. Human Movement Science,23, 605-620] and Growing Neural Gas (Fritzke, 1995) by quality neurons. A quality neuron reflects the rareness of a piece of information and therefore can measure the originality of a recorded activity that was assigned to the neuron during the network training. The DyCoNG approach was validated using data from a longitudinal field-based study. The creative behavior of 42 particip…

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Strictness vs. flexibility: Simulation-based recognition of strategies and its success in soccer

Abstract Introduction: Recognition and optimization of strategies in sport games is difficult in particular in case of team games, where a number of players are acting “independently” of each other. One way to improve the situation is to cluster the teams into a small number of tactical groups and to analyze the interaction of those groups. The aim of the study is the evaluation of the applicability of SOCCER© simulation in professional soccer by analyzing and simulation of the tactical group interaction. Methods: The players’ positions of tactical groups in soccer can be mapped to formation-patterns and then reflect strategic behaviour and interaction. Based on this information, Monte Carl…

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Game creativity analysis using neural networks.

Experts in ball games are characterized by extraordinary creative behaviour. This article outlines a framework for analysing types of individual development of creative performance based on neural networks. Therefore, two kinds of sport-specific training programme for the learning of game creativity in real field contexts were investigated. Two training groups (soccer, n=20; field hockey, n=17) but not a control group (n=18) improved with respect to three measuring points (P0.001), although no difference could be established between the two training groups (P=0.212). By using neural networks it is now possible to distinguish between five types of learning behaviour in the development of per…

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Evaluation of changes in space control due to passing behavior in elite soccer using Voronoi-cells

A soccer player’s ability to make an “effective” pass in a play situation is considered one of the key skills characterizing successful performance in elite soccer.

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Maybe a tad early for a Grand Unified Theory: Commentary on “Towards a Grand Unified Theory of sports performance”

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