0000000000335842

AUTHOR

Christoph Fünfzig

0000-0003-4192-0105

Nonlinear systems solver in floating-point arithmetic using LP reduction

This paper presents a new solver for systems of nonlinear equations. Such systems occur in Geometric Constraint Solving, e.g., when dimensioning parts in CAD-CAM, or when computing the topology of sets defined by nonlinear inequalities. The paper does not consider the problem of decomposing the system and assembling solutions of subsystems. It focuses on the numerical resolution of well-constrained systems. Instead of computing an exponential number of coefficients in the tensorial Bernstein basis, we resort to linear programming for computing range bounds of system equations or domain reductions of system variables. Linear programming is performed on a so called Bernstein polytope: though,…

research product

OPTIMIZATIONS FOR TENSORIAL BERNSTEIN–BASED SOLVERS BY USING POLYHEDRAL BOUNDS

The tensorial Bernstein basis for multivariate polynomials in n variables has a number 3n of functions for degree 2. Consequently, computing the representation of a multivariate polynomial in the tensorial Bernstein basis is an exponential time algorithm, which makes tensorial Bernstein-based solvers impractical for systems with more than n = 6 or 7 variables. This article describes a polytope (Bernstein polytope) with a number of faces, which allows to bound a sparse, multivariate polynomial expressed in the canonical basis by solving several linear programming problems. We compare the performance of a subdivision solver using domain reductions by linear programming with a solver using a c…

research product

Using the witness method to detect rigid subsystems of geometric constraints in CAD

International audience; This paper deals with the resolution of geometric constraint systems encountered in CAD-CAM. The main results are that the witness method can be used to detect that a constraint system is over-constrained and that the computation of the maximal rigid subsystems of a system leads to a powerful decomposition method. In a first step, we recall the theoretical framework of the witness method in geometric constraint solving and extend this method to generate a witness. We show then that it can be used to incrementally detect over-constrainedness. We give an algorithm to efficiently identify all maximal rigid parts of a geometric constraint system. We introduce the algorit…

research product

Extensions of the witness method to characterize under-, over- and well-constrained geometric constraint systems

International audience; This paper describes new ways to tackle several important problems encountered in geometric constraint solving, in the context of CAD, and which are linked to the handling of under- and over-constrained systems. It presents a powerful decomposition algorithm of such systems. Our methods are based on the witness principle whose theoretical background is recalled in a first step. A method to generate a witness is then explained. We show that having a witness can be used to incrementally detect over-constrainedness and thus to compute a well-constrained boundary system. An algorithm is introduced to check if anchoring a given subset of the coordinates brings the number …

research product

G1 rational blend interpolatory schemes: a comparative study

Interpolation of triangular meshes is a subject of great interest in many computer graphics related applications, as, for example, gaming and realtime rendering. One of the main approaches to interpolate the positions and normals of the mesh vertices is the use of parametric triangular Bezier patches. As it is well known, any method aiming at constructing a parametric, tangent plane (G^1) continuous surface has to deal with the vertex consistency problem. In this article, we propose a comparison of three methods appeared in the nineties that use a particular technique called rational blend to avoid this problem. Together with these three methods we present a new scheme, a cubic Gregory patc…

research product

A comparison of local parametric C0 Bézier interpolants for triangular meshes

Parametric curved shape surface schemes interpolating vertices and normals of a given triangular mesh with arbitrary topology are widely used in computer graphics for gaming and real-time rendering due to their ability to effectively represent any surface of arbitrary genus. In this context, continuous curved shape surface schemes using only the information related to the triangle corresponding to the patch under construction, emerged as attractive solutions responding to the requirements of resource-limited hardware environments. In this paper we provide a unifying comparison of the local parametric C^0 curved shape schemes we are aware of, based on a reformulation of their original constr…

research product