0000000000613544

AUTHOR

Mariano Alcaníiz

0000-0001-9207-0636

showing 13 related works from this author

An Augmented Reality System for the Treatment of Acrophobia: The Sense of Presence Using Immersive Photography

2006

This paper describes an augmented reality (AR) system for the treatment of acrophobia. First, the technical characteristics of the original prototype are described. Second, the capacity of the immersive photography used in the AR system to provoke sense of presence in users is tested. Forty-one participants without fear of heights walked around a staircase in both a real environment and an immersive photography environment. Immediately after their experience, participants were given the SUS questionnaire to assess their subjective sense of presence. The users' scores in the immersive photography were very high. Results indicate that the acrophobic context can be useful for the treatment of…

AcrophobiaMultimediaComputer sciencePhotographySense of presenceContext (language use)medicine.diseasecomputer.software_genreHuman-Computer InteractionControl and Systems EngineeringmedicineAugmented realityComputer Vision and Pattern RecognitioncomputerSoftwarePresence: Teleoperators and Virtual Environments
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An Internet-based program for depression using activity and physiological sensors: efficacy, expectations, satisfaction, and ease of use

2016

Cristina Botella,1,2 Adriana Mira,1 Inés Moragrega,2,3 Azucena García-Palacios,1,2 Juana Bretón-López,1,2 Diana Castilla,1,2 Antonio Riera López del Amo,1 Carla Soler,1 Guadalupe Molinari,1 Soledad Quero,1,2 Verónica Guillén-Botella,2,3 Ignacio Miralles,1,2 Sara Nebot,1 Berenice Serrano,1,2 Dennis Majoe,4 Mariano Alcañiz,2,5 Rosa María Baños2,31Department of Basic, Clinical Psychology and Psychobiology, Universitat Jaume, Castellón, Spain; 2CIBER Physiopathology of Obesity and Nutrition, CIBERobn, Instituto de Salud Carlos III, Santiago de Compostela, Spain; 3Department o…

050103 clinical psychologymedicine.medical_specialtyNeuropsychiatric Disease and Treatmentmedicine.medical_treatmentPopulationefficacycomputer.software_genresensors03 medical and health sciences0302 clinical medicineIntervention (counseling)depression; ease of use; efficacy; Internet; sensors; satisfactionMedicine0501 psychology and cognitive sciencesStress measureseducationDepression (differential diagnoses)Original Researcheducation.field_of_studyInternetbusiness.industry05 social sciencessatisfactionActigraphyUsability030227 psychiatry3. Good healthCognitive behavioral therapydepressionPhysical therapyAnxietyData miningmedicine.symptombusinesscomputerease of use
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A VR-based serious game for studying emotional regulation in adolescents

2015

[EN] We all use more or less adapted strategies to confront adverse emotional situations in our lives without being psychologically affected. Emotional Regulation (ER) strategies that we use determine the way in which we feel, express and behave. Moreover, ER strategies are particularly important in adolescents, a population in the age when the deficits of ER strategies can be linked to the appearance of numerous mental health disorders such as depression or anxiety, or disruptive behaviors. Thus, the early detection of dysfunctional ER strategies and the training in adaptive ER strategies will help us to prevent the future occurrence of possible behavioral and psychosocial disorders. In th…

MaleAdolescentPsychometricsEXPRESION GRAFICA EN LA INGENIERIAPsychometricsComputer scienceEmotionsPsychology AdolescentPopulationDysfunctional familycomputer.software_genreDevelopmental psychologyElectrocardiographyUser-Computer InterfaceHeart RateSurveys and QuestionnairesmedicineHumansChildeducationMonitoring Physiologiceducation.field_of_studyMultimediaECGSerious GamesVirtual RealityEmotional regulationUnity3DComputer Graphics and Computer-Aided DesignMental healthEmotional RegulationVideo GamesAnxietyFemalemedicine.symptomPsychosocialGame theorycomputerSoftware
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A User-Friendly Tool for Detecting the Stress Level in a Person s Daily Life

2011

[EN] Mental health care represents over a third of the cost of health care to all EU nations and, in USA, it is estimated to be around the 2.5% of the gross national product. Depression and Stress related disorders are the most common mental illnesses. The European project OPTIMI will develop tools to make predictions through the early identification on the onset of the disease. In this paper, we present a user-friendly application developed in the OPTIMI project to detect the stress level in a person's daily life. The results of a first usability study of this application are also presented.

GerontologyStress detectionEXPRESION GRAFICA EN LA INGENIERIAComputer sciencebusiness.industryDepressionPreventionUsabilityStress-related disordersUsabilityDiseaseGross national productMental healthIdentification (information)Health careMental health careMental healthbusinessDepression (differential diagnoses)
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Improving childhood obesity treatment using new technologies: the ETIOBE System

2011

Childhood obesity is an increasing public health problem in western culture. Sedentary lifestyles and an “obesogenic environment” are the main influences on children leading to an increase in obesity. The objective of this paper is to describe an e-health platform for the treatment and prevention of childhood obesity called ETIOBE. This e-health platform is an e-therapy system for the treatment of obesity, aimed at improving treatment adherence and promoting the mechanisms of self-control in patients, to obtain weight loss maintenance and to prevent relapse by establishing healthy lifestyle habits. ETIOBE is composed of three different applications, the Clinician Support System (CSS), the H…

Gerontologymedicine.medical_specialtyEpidemiologyEmerging technologiesAlternative medicinecognitive-behavioural treatment.Persuasive technologyArticleChildhood obesitye-therapyWeight lossmedicineObesityCognitive-behavioural treatmentpersuasive technologyPersuasive technologybusiness.industryObesitat en els infants--TractamentPublic healthmedicine.diseaseObesityPsychiatry and Mental healthInformation and Communications TechnologyObesity in children--Treatmente-healthmedicine.symptombusiness
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An adaptive display for the treatment of diverse trauma PTSD victims.

2009

El trastorno de estrés postraumático (TEPT) puede desarrollarse después de la exposición a un evento aterrador. Las personas que sufren de trastorno de estrés postraumático presentan hiperactividad y evitación, y experimentan síntomas que provocan angustia y deterioro en áreas de vida significativas. Los programas de comportamiento cognitivo, incluida la terapia de exposición, son actualmente el tratamiento de elección para el TEPT. Aunque estos programas son eficaces, hay margen de mejora; La utilización de la terapia de exposición por los médicos es baja y las tasas de desgaste son altas. La aplicación de nuevas tecnologías, especialmente la realidad virtual (VR), podría ayudar a superar …

AdultMalemedicine.medical_specialtySocial PsychologyAdolescentmedicine.medical_treatmentExposure therapyPilot ProjectsVirtual realityStatistics NonparametricFight-or-flight responseLife Change EventsStress Disorders Post-TraumaticUser-Computer Interfacemental disordersmedicineHumansComputer SimulationPsychiatryApplied PsychologyAgedCommunicationPatient SelectionFlexibility (personality)CognitionGeneral MedicineMiddle AgedComputer Science ApplicationsHuman-Computer InteractionPosttraumatic stressDistressTreatment OutcomePsicologiaFemalePersonalitatPsychologyClinical psychologyCyberpsychology, behavior and social networking
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Presence and Emotions in Virtual Environments: The Influence of Stereoscopy

2008

ABSTRACT This study investigates how stereoscopy (the illusion of depth and 3D imaging) affects the sense of presence and the intensity of the positive mood that users feel in virtual environments (VEs). A between-group design was used, and 40 volunteers were randomly assigned to one of two experimental conditions (stereoscopy vs. no stereoscopy) and to one of two emotional VEs (relaxation or joy). The participants' emotions were assessed before and after the VR experience. Presence was measured with two postexperiment questionnaires (ITC-SOPI and SUS). Results show that there were no differences between stereoscopic and monoscopic presentations in VEs (neither subjective sense of presence …

AdultMaleRelaxationAdolescentmedia_common.quotation_subjectIllusionSense of presenceStereoscopylaw.inventionUser-Computer InterfacelawSurveys and QuestionnairesHumansApplied Psychologymedia_commonDepth PerceptionCommunicationRelaxation (psychology)Optical Illusionsbusiness.industryCommunicationGeneral MedicineHuman-Computer InteractionAffectMoodFemalebusinessPsychologyCognitive psychologyCyberPsychology & Behavior
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Telepsychology and Self-help: The Treatment of Fear of Public Speaking

2007

Abstract This work presents a self-help, Internet-based telepsychology program for the treatment of public speaking fears. The system is comprised of 3 parts: The assessment protocol gives the patient information about his or her problem (i.e., amount of interference it creates in his or her life, severity, degree of fear and avoidance). The system also includes a structured treatment protocol, organized into separate blocks, reflecting the patient’s progress. This ensures that the patient does not skip any steps in the treatment (something quite common in traditional self-help manuals), which provides more control over the process. The treatment protocol is a cognitive-behavioral program t…

Self-helpProtocol (science)Clinical PsychologyPublic speakingPsychotherapistbusiness.industryControl (management)The InternetSequence learningClosure (psychology)businessPsychologyTreatment efficacyCognitive and Behavioral Practice
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An E-Health System for Promoting Wellbeing in the Elderly

2012

The disproportionate increase in the world’s aged population, especially in developed countries, is one of the biggest challenges for developing health and social development policies. Developed countries are starting to include e-health applications in their health policies; these are effective programs that can reach large numbers of people at a much lower economic cost. The “Butler System” is an e-health application designed specifically for older people and the health professionals who work with this population. The Butler System is a multi-user platform with various levels of action, which includes resources that enhance elderly users’ social integration, learning, socio-emotional netw…

Psychology
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A Functional Magnetic Resonance Imaging Assessment of Small Animals Phobia Using Virtual Reality as a Stimulus

2014

[EN] Background: To date, still images or videos of real animals have been used in functional magnetic resonance imaging protocols to evaluate the brain activations associated with small animals phobia. Objective: The objective of our study was to evaluate the brain activations associated with small animals phobia through the use of virtual environments. This context will have the added benefit of allowing the subject to move and interact with the environment, giving the subject the illusion of being there. Methods: We have analyzed the brain activation in a group of phobic people while they navigated in a virtual environment that included the small animals that were the object of their pho…

medicine.medical_specialtyEXPRESION GRAFICA EN LA INGENIERIAPhobiamedia_common.quotation_subjectBiomedical EngineeringIllusionPhysical Therapy Sports Therapy and RehabilitationNeuroimagingInformation technologyVirtual realityStimulus (physiology)AudiologyVirtual realityDevelopmental psychologyNeuroimagingmedicinePatient assessmentmedia_commonOriginal Papermedicine.diagnostic_testRehabilitationT58.5-58.64Computer Science ApplicationsPsychiatry and Mental healthSuperior frontal gyrusFeelingCluster sizePublic aspects of medicineRA1-1270PsychologyFunctional magnetic resonance imaging
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Psychological countermeasures in manned space missions: “EARTH” system for the Mars-500 project

2016

Spaceflights missions have revealed that exist critical psychological problems. The Mars-500 project was an isolation and confinement experiment for identifying problems and solutions related to spaceflights missions. Medical countermeasures, such as physical exercise for 'bone degradation' are well recognized, but it is also important to develop psychological countermeasures for a possible 'psychological degradation'.Clinical Psychology has techniques useful for treating psychological problems, recent advances in Positive Psychology open up new possibilities for promoting resilience, and Information and Communication Technologies (ICT) have proven their utility for enhancing psychological …

050103 clinical psychologymedia_common.quotation_subject05 social sciencesApplied psychologyPsychological interventionIdentifying problems050109 social psychologySpace explorationHuman-Computer InteractionHuman healthArts and Humanities (miscellaneous)Information and Communications TechnologyIsolation (psychology)0501 psychology and cognitive sciencesPositive psychologyPsychological resiliencePsychologySocial psychologyGeneral Psychologymedia_commonComputers in Human Behavior
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Technology in mental health

2008

Mental illness has been identified as one of the greatest challenges facing society in the coming decades. However, there are significant barriers to access for many people suffering from mental illness, including overburdened public health care systems, geographic distance from point of care, difficulties encountered by individuals in engaging with services, and the stigma associated with mental illness. Technology has the potential to significantly improve access, engagement, effectiveness and affordability of treatment, yet relatively little use has been made of technology to date. Significant opportunities exist for further research and development, but the domain throws up a variety of…

NursingUniversal designPsychological interventionmedicineCognitive rehabilitation therapyPsychologyMental illnessmedicine.diseaseMental healthPublic health careUser-centered designCHI '08 Extended Abstracts on Human Factors in Computing Systems
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Using virtual reality and mood-induction procedures to test products with consumers of ceramic tiles

2013

This work describes a Virtual Reality Environment (VRE), through which users are able to view and test ceramic tile products. Users' virtual interfacing with the products generated emotional experiences that allowed them to feel ''engaged'' with the products. Users could choose between different kinds of products and test them out in order to know how they would look in a real-world context. In the VRE several mood-induction Procedures for inducing relaxation were included. The VRE was tested with respect to its ability to induce relaxation and sense of presence in 26 participants. It was also analyzed the level of satisfaction. Measures included the Visual Analogue Scale, the Self-Assessme…

Mood-induction proceduresRelaxationRelaxation (psychology)Applied psychologyProduct testingContext (language use)Sense of presenceVirtual realitybiochemical phenomena metabolism and nutritionbacterial infections and mycosesVirtual realityTest (assessment)Human-Computer InteractionArts and Humanities (miscellaneous)Product testingOrder (business)Scale (social sciences)ConsumersAssociation (psychology)PsychologySocial psychologyGeneral Psychology
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