0000000001243090

AUTHOR

Vicente Castillo

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Product Placement in Video Games

2016

Organizations look for new ways of communication as traditional media is being saturated with advertising messages. One of the alternatives is product placement in video games. This chapter analyses this new communication alternative. Moreover, through an investigation the chapter shows the consequences of placing a brand in this form of electronic entertainment – in the sense of image transfer from the video game to the brand. Specifically, this chapter focuses on the emotions evoked by the video game. Therefore, the present study develops a scale of emotions adapted to the theme of this research. Additionally, this study analyses the differences between types of product placement and thei…

MultimediaComputingMilieux_PERSONALCOMPUTINGProduct placementcomputer.software_genrePsychologycomputerImage (mathematics)
researchProduct