6533b870fe1ef96bd12cfbb7
RESEARCH PRODUCT
Product Placement in Video Games
Inés KüsterPedro Canales-rondaAsunción HernándezVicente CastilloNatalia Vilasubject
MultimediaComputingMilieux_PERSONALCOMPUTINGProduct placementcomputer.software_genrePsychologycomputerImage (mathematics)description
Organizations look for new ways of communication as traditional media is being saturated with advertising messages. One of the alternatives is product placement in video games. This chapter analyses this new communication alternative. Moreover, through an investigation the chapter shows the consequences of placing a brand in this form of electronic entertainment – in the sense of image transfer from the video game to the brand. Specifically, this chapter focuses on the emotions evoked by the video game. Therefore, the present study develops a scale of emotions adapted to the theme of this research. Additionally, this study analyses the differences between types of product placement and their effects in the image transfer. All conclusions are extracted from the concept map technique.
year | journal | country | edition | language |
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2016-05-20 |