6533b853fe1ef96bd12ac37c

RESEARCH PRODUCT

Computer game as a tool for training the identification of phonemic length.

Ulla RichardsonMaisa MartinRiitta PennalaSari YlinenHeikki Lyytinen

subject

MaleSpeech perceptionComputer scienceSpeech recognitionta6121Multilingualismcomputer.software_genre01 natural sciencesVocabulary050105 experimental psychologySpeech and HearingArts and Humanities (miscellaneous)PhoneticsVowel0103 physical sciencesmedicineLexical decision taskHumans0501 psychology and cognitive sciencesChild010301 acousticsta515business.industry4. Education05 social sciencesDyslexiaLPN and LVNmedicine.diseaseComputer gameWord lists by frequencyIdentification (information)Video GamesDuration (music)Therapy Computer-AssistedSpeech PerceptionFemaleArtificial intelligencebusinesscomputerNatural language processing

description

Computer-assisted training of Finnish phonemic length was conducted with 7-year-old Russian-speaking second-language learners of Finnish. Phonemic length plays a different role in these two languages. The training included game activities with two- and three-syllable word and pseudo-word minimal pairs with prototypical vowel durations. The lowest accuracy scores were recorded for two-syllable words. Accuracy scores were higher for the minimal pairs with larger rather than smaller differences in duration. Accuracy scores were lower for long duration than for short duration. The ability to identify quantity degree was generalized to stimuli used in the identification test in two of the children. Ideas for improving the game are introduced.

10.3109/14015439.2013.810302https://pubmed.ncbi.nlm.nih.gov/23841573