Search results for " Automata"

showing 10 items of 436 documents

Achieving Unbounded Resolution inFinitePlayer Goore Games Using Stochastic Automata, and Its Applications

2012

Abstract This article concerns the sequential solution to a distributed stochastic optimization problem using learning automata and the Goore game (also referred to as the Gur game in the related literature). The amazing thing about our solution is that, unlike traditional methods, which need N automata (where N determines the degree of accuracy), in this article, we show that we can obtain arbitrary accuracy by recursively using only three automata. To be more specific, the Goore game (GG) introduced in Tsetlin (1973) has the fascinating property that it can be resolved in a completely distributed manner with no inter-communication between the players. The game has recently found applicati…

Statistics and ProbabilityTheoretical computer scienceLearning automataSequential gameModeling and SimulationCombinatorial game theoryStochastic optimizationRouting (electronic design automation)Wireless sensor networkField (computer science)MathematicsAutomatonSequential Analysis
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Adaptive sparse representation of continuous input for tsetlin machines based on stochastic searching on the line

2021

This paper introduces a novel approach to representing continuous inputs in Tsetlin Machines (TMs). Instead of using one Tsetlin Automaton (TA) for every unique threshold found when Booleanizing continuous input, we employ two Stochastic Searching on the Line (SSL) automata to learn discriminative lower and upper bounds. The two resulting Boolean features are adapted to the rest of the clause by equipping each clause with its own team of SSLs, which update the bounds during the learning process. Two standard TAs finally decide whether to include the resulting features as part of the clause. In this way, only four automata altogether represent one continuous feature (instead of potentially h…

Stochastic Searching on the Line automatonBoosting (machine learning)decision support systemTK7800-8360Computer Networks and CommunicationsComputer scienceDiscriminative modelFeature (machine learning)Electrical and Electronic EngineeringArtificial neural networkrule-based learninginterpretable machine learninginterpretable AISparse approximationAutomatonRandom forestSupport vector machineVDP::Teknologi: 500Tsetlin MachineXAIHardware and ArchitectureControl and Systems EngineeringSignal ProcessingElectronicsTsetlin automataAlgorithm
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On modal mu-calculus over finite graphs with bounded strongly connected components.

2010

For every positive integer k we consider the class SCCk of all finite graphs whose strongly connected components have size at most k. We show that for every k, the Modal mu-Calculus fixpoint hierarchy on SCCk collapses to the level Delta2, but not to Comp(Sigma1,Pi1) (compositions of formulas of level Sigma1 and Pi1). This contrasts with the class of all graphs, where Delta2=Comp(Sigma1,Pi1).

Strongly connected componentPure mathematicsComputer Science - Logic in Computer ScienceBounded functionlcsh:MathematicsModal μ-calculusComputer Science - Formal Languages and Automata Theorylcsh:Electronic computers. Computer sciencelcsh:QA1-939lcsh:QA75.5-76.95Mathematics
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A solution to the stochastic point location problem in metalevel nonstationary environments.

2008

This paper reports the first known solution to the stochastic point location (SPL) problem when the environment is nonstationary. The SPL problem involves a general learning problem in which the learning mechanism (which could be a robot, a learning automaton, or, in general, an algorithm) attempts to learn a "parameter," for example, lambda*, within a closed interval. However, unlike the earlier reported results, we consider the scenario when the learning is to be done in a nonstationary setting. For each guess, the environment essentially informs the mechanism, possibly erroneously (i.e., with probability p), which way it should move to reach the unknown point. Unlike the results availabl…

Theoretical computer scienceAutomatic controlDiscretizationComputer scienceInformation Storage and RetrievalDecision Support TechniquesPattern Recognition AutomatedArtificial IntelligenceComputer SimulationElectrical and Electronic EngineeringStochastic ProcessesModels StatisticalLearning automatabusiness.industryStochastic processSignal Processing Computer-AssistedGeneral MedicineRandom walkComputer Science ApplicationsAutomatonHuman-Computer InteractionControl and Systems EngineeringPoint locationArtificial intelligencebusinessSoftwareAlgorithmsInformation SystemsIEEE transactions on systems, man, and cybernetics. Part B, Cybernetics : a publication of the IEEE Systems, Man, and Cybernetics Society
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Modelling and simulation of several interacting cellular automata

2015

Cellular automata are used for modelling and simulation of many systems. In some applications, the system is formed by a set of subsystems that can be modelled separately, but, in such cases, the existence of interactions between these subsystems requires additional modelling and computer programming. In this paper we propose a modelling methodology for the simulation of a set of cellular automata models that interact with each other. The modelling methodology is described, together with an insight on implementation details. Also, it is applied to a particular cellular automata model, the Sanpile model, to illustrate its use and to obtain some example simulations.

Theoretical computer scienceComputer scienceAbelian sandpile modelbusiness.industryComputer programmingGeneral EngineeringVirtual realityDynamic modellingNonlinear Sciences::Cellular Automata and Lattice GasesCellular automatonComputer Science ApplicationsSet (abstract data type)Stochastic cellular automatonSimulació per ordinadorbusinessRobotsSoftware
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A Tool for Implementing and Exploring SBM Models: Universal 1D Invertible Cellular Automata

2005

The easiest form of designing Cellular Automata rules with features such as invertibility or particle conserving is to rely on a partitioning scheme, the most important of which is the 2D Margolus neighborhood. In this paper we introduce a 1D Margolus-like neighborhood that gives support to a complete set of Cellular Automata models. We present a set of models called Sliding Ball Models based on this neighborhood and capable of universal computation. We show the way of designing logic gates with these models, propose a digital structure to implement them and finally we present SBMTool, a software development system capable of working with the new models.

Theoretical computer scienceComputer sciencebusiness.industryComputationSoftware developmentNonlinear Sciences::Cellular Automata and Lattice GasesCellular automatonMobile automatonlaw.inventionStochastic cellular automatonInvertible matrixlawLogic gateArtificial intelligencebusinessQuantum cellular automaton
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Increasing the Inference and Learning Speed of Tsetlin Machines with Clause Indexing

2020

The Tsetlin Machine (TM) is a machine learning algorithm founded on the classical Tsetlin Automaton (TA) and game theory. It further leverages frequent pattern mining and resource allocation principles to extract common patterns in the data, rather than relying on minimizing output error, which is prone to overfitting. Unlike the intertwined nature of pattern representation in neural networks, a TM decomposes problems into self-contained patterns, represented as conjunctive clauses. The clause outputs, in turn, are combined into a classification decision through summation and thresholding, akin to a logistic regression function, however, with binary weights and a unit step output function. …

Theoretical computer scienceContextual image classificationArtificial neural networkLearning automataComputer scienceSentiment analysisSearch engine indexingPattern recognition (psychology)OverfittingMNIST database
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Shrinking language models by robust approximation

2002

We study the problem of reducing the size of a language model while preserving recognition performance (accuracy and speed). A successful approach has been to represent language models by weighted finite-state automata (WFAs). Analogues of classical automata determinization and minimization algorithms then provide a general method to produce smaller but equivalent WFAs. We extend this approach by introducing the notion of approximate determinization. We provide an algorithm that, when applied to language models for the North American Business task, achieves 25-35% size reduction compared to previous techniques, with negligible effects on recognition time and accuracy.

Theoretical computer scienceFinite-state machineNested wordComputer scienceQuantum finite automataAutomata theoryLanguage modelAlgorithmNatural languageAutomatonProceedings of the 1998 IEEE International Conference on Acoustics, Speech and Signal Processing, ICASSP '98 (Cat. No.98CH36181)
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Algorithmic Analysis of Programs with Well Quasi-ordered Domains

2000

AbstractOver the past few years increasing research effort has been directed towards the automatic verification of infinite-state systems. This paper is concerned with identifying general mathematical structures which can serve as sufficient conditions for achieving decidability. We present decidability results for a class of systems (called well-structured systems) which consist of a finite control part operating on an infinite data domain. The results assume that the data domain is equipped with a preorder which is a well quasi-ordering, such that the transition relation is “monotonic” (a simulation) with respect to the preorder. We show that the following properties are decidable for wel…

Theoretical computer scienceFinite-state machineReachability problemData domainPreorderPetri netComputer Science ApplicationsTheoretical Computer ScienceDecidabilityComputational Theory and MathematicsReachabilityMathematical structureComputer Science::Formal Languages and Automata TheoryInformation SystemsMathematicsInformation and Computation
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Quantum Computers and Quantum Automata

2000

Quantum computation is a most challenging project involving research both by physicists and computer scientists. The principles of quantum computation differ from the principles of classical computation very much. When quantum computers become available, the public-key cryptography will change radically. It is no exaggeration to assert that building a quantum computer means building a universal code-breaking machine. Quantum finite automata are expected to appear much sooner. They do not generalize deterministic finite automata. Their capabilities are incomparable.

Theoretical computer scienceFinite-state machinebusiness.industryComputationTheoryofComputation_GENERALCryptographyQuantum circuitDeterministic finite automatonRegular languageComputerSystemsOrganization_MISCELLANEOUSQuantum finite automatabusinessMathematicsQuantum computer
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