Search results for " Geometry"

showing 10 items of 2294 documents

Computation of the topological type of a real Riemann surface

2012

We present an algorithm for the computation of the topological type of a real compact Riemann surface associated to an algebraic curve, i.e., its genus and the properties of the set of fixed points of the anti-holomorphic involution $\tau$, namely, the number of its connected components, and whether this set divides the surface into one or two connected components. This is achieved by transforming an arbitrary canonical homology basis to a homology basis where the $\mathcal{A}$-cycles are invariant under the anti-holomorphic involution $\tau$.

Computational Geometry (cs.CG)FOS: Computer and information sciencesreal Riemann surface[MATH.MATH-AG] Mathematics [math]/Algebraic Geometry [math.AG]homology basis[ MATH.MATH-AG ] Mathematics [math]/Algebraic Geometry [math.AG]Mathematics - Algebraic Geometryreal algebraic curveholomorphic differentialsFOS: MathematicsComputer Science - Computational Geometryreal ovals[MATH.MATH-AG]Mathematics [math]/Algebraic Geometry [math.AG]Algebraic Geometry (math.AG)
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Continuous reformulations and heuristics for the Euclidean travelling salesperson problem

2008

We consider continuous reformulations of the Euclidean travelling salesperson problem (TSP), based on certain clustering problem formulations. These reformulations allow us to apply a generalisation with perturbations of the Weiszfeld algorithm in an attempt to find local approximate solutions to the Euclidean TSP.

Computational MathematicsMathematical optimizationControl and OptimizationControl and Systems EngineeringProblem FormulationsEuclidean geometryApplied mathematicsComputer Science::Data Structures and AlgorithmsHeuristicsCluster analysisMathematicsESAIM: Control, Optimisation and Calculus of Variations
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Equilibrium structure of LiCCH

2000

Computational chemistryChemistryOrganolithium compoundsStructure (category theory)Physical and Theoretical ChemistryCondensed Matter PhysicsEquilibrium geometryAtomic and Molecular Physics and OpticsInternational Journal of Quantum Chemistry
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Efficiently using connectivity information between triangles in a mesh for real-time rendering

2004

Triangle meshes are the most popular standard model used to represent polygonal surfaces. Drawing these meshes as a set of independent triangles involves sending a vast amount of information to the graphics system. Taking advantage of the connectivity information between the triangles in a mesh dramatically diminishes the amount of information the graphics system must handle. Multiresolution Triangle Strips (MTS) represent a triangle mesh as a collection of multiresolution triangles strips. These strips are the basis of both the storage and the rendering stage. The coherence between the extraction of two levels of detail is used in the model in order to decrease the visualisation time.

Computer Networks and CommunicationsComputer scienceComputer Science::Computational GeometryReal-time renderingVisualizationRendering (computer graphics)Computer Science::GraphicsHardware and ArchitectureComputer graphics (images)Triangle meshPolygonPolygon meshGraphicsInteractive visualizationSoftwareLevel of detailComputingMethodologies_COMPUTERGRAPHICSFuture Generation Computer Systems
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Performance analysis of user-centric SBS deployment with load balancing in heterogeneous cellular networks: A Thomas cluster process approach

2020

Abstract In conventional heterogeneous cellular networks (HCNets), the locations of user equipments (UEs) and base stations (BSs) are modeled randomly using two different homogeneous Poisson point processes (PPPs). However, this might not be a suitable assumption in case of UE distribution because UE density is not uniform everywhere in HCNets. Keeping in view the existence of nonuniform UEs, the small base stations (SBSs) are assumed to be deployed in the areas with high UE density, which results in correlation between UEs and BS locations. In this paper, we analyse the performance of HCNets with nonuniform UE deployment containing a union of clustered and uniform UE sets. The clustered UE…

Computer Networks and CommunicationsComputer scienceDistributed computing020206 networking & telecommunications02 engineering and technologyLoad balancing (computing)Poisson distributionsymbols.namesakeBase station0202 electrical engineering electronic engineering information engineeringsymbolsCellular network020201 artificial intelligence & image processingNetwork performanceStochastic geometryComputer Networks
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The geometry of surfaces in 4-space from a contact viewpoint

1995

We study the geometry of the surfaces embedded in ℝ4 through their generic contacts with hyperplanes. The inflection points on them are shown to be the umbilic points of their families of height functions. As a consequence we prove that any generic convexly embedded 2-sphere in ℝ4 has inflection points.

Computer Science::GraphicsDifferential geometryHyperplaneInflection pointHyperbolic geometryComputer Science::Computation and Language (Computational Linguistics and Natural Language and Speech Processing)GeometryGeometry and TopologyAlgebraic geometrySpace (mathematics)Topology (chemistry)Projective geometryMathematicsGeometriae Dedicata
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The Local Fractional Derivative of Fractal Curves

2008

Fractal curves described by iterated function system (IFS) are generally non-integer derivative. For that we use fractional derivative to investigate differentiability of this curves. We propose a method to calculate local fractional derivative of a curve from IFS property. Also we give some examples of IFS representing the slopes of the right and left half-tangent of the fractal curves.

Computer Science::GraphicsIterated function systemFractalFractal derivativeGeneralizations of the derivativeMathematical analysisAstrophysics::Instrumentation and Methods for AstrophysicsDerivativeDifferentiable functionComputational geometryMathematicsFractional calculus2008 IEEE International Conference on Signal Image Technology and Internet Based Systems
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Representation of NURBS surfaces by Controlled Iterated Functions System automata

2019

Iterated Function Systems (IFS) are a standard tool to generate fractal shapes. In a more general way, they can represent most of standard surfaces like Bézier or B-Spline surfaces known as self-similar surfaces. Controlled Iterated Function Systems (CIFS) are an extension of IFS based on automata. CIFS are basically multi-states IFS, they can handle all IFS shapes but can also manage multi self-similar shapes. For example CIFS can describe subdivision surfaces around extraordinary vertices whereas IFS cannot. Having a common CIFS formalism facilitates the development of generic methods to manage interactions (junctions, differences...) between objects of different natures.This work focuses…

Computer scienceBasis functionBézier curve02 engineering and technology[INFO] Computer Science [cs]Computer Science::Computational Geometry01 natural scienceslcsh:QA75.5-76.95Iterated function system0202 electrical engineering electronic engineering information engineeringSubdivision surface[INFO]Computer Science [cs]0101 mathematicsComputingMilieux_MISCELLANEOUSSubdivisionFinite-state machinebusiness.industry010102 general mathematicsGeneral Engineering020207 software engineeringComputer Graphics and Computer-Aided Design[INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]AutomatonHuman-Computer InteractionAlgebraComputer Science::GraphicsIterated functionlcsh:Electronic computers. Computer sciencebusinessComputers & Graphics: X
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2D virtual texture on 3D real object with coded structured light

2008

Augmented reality is used to improve color segmentation on human body or on precious no touch artifacts. We propose a technique to project a synthesized texture on real object without contact. Our technique can be used in medical or archaeological application. By projecting a suitable set of light patterns onto the surface of a 3D real object and by capturing images with a camera, a large number of correspondences can be found and the 3D points can be reconstructed. We aim to determine these points of correspondence between cameras and projector from a scene without explicit points and normals. We then project an adjusted texture onto the real object surface. We propose a global and automat…

Computer scienceColor imagebusiness.industryEpipolar geometryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage processingImage segmentationObject (computer science)law.inventionProjectorlawComputer graphics (images)Augmented realitySegmentationComputer visionArtificial intelligencebusinessComputingMethodologies_COMPUTERGRAPHICSStructured lightImage Processing: Machine Vision Applications
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Efficient Implementation of Multiresolution Triangle Strips

2002

Triangle meshes are currently the most popular standard modelto represent polygonal surfaces. Drawing these meshes as a set of independent triangles involves sending a vast amount of information to the graphic engine. It has been shown that using drawing primitives, such as triangle fans or strips, dramatically reduces the amount of information. Multiresolution Triangle Strips (MTS) uses the connectivity information to represent a mesh as a set of multiresolution triangles strips. These strips are the basis of both the storage and rendering stages. They allow the efficient management of a wide range of levels of detail. In this paper, we have taken advantage of the coherence property betwee…

Computer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONTriangulation (social science)Progressive meshesSTRIPSComputer Science::Computational GeometryTriangle fanRendering (computer graphics)law.inventionComputer graphicsComputer Science::GraphicsMesh generationlawComputer graphics (images)Triangle meshPolygonPolygon meshComputingMethodologies_COMPUTERGRAPHICS
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