Search results for " Human Factors"

showing 10 items of 249 documents

Accessibility of the Italian institutional web pages: a survey on the compliance of the Italian public administration web pages to the Stanca Act and…

2014

Accessibility of the Italian public administration web pages is ruled by the Stanca Act and in particular the Decree of the Minister issued on July 8, 2005. In this paper, an objective test is performed on the official web pages of the Italian province and region chief towns to check their compliance to the 22 technical requirements defined by the Stanca Act. A sample of 976 web pages belonging to the websites of the Italian chief towns have been downloaded in the period October---December 2012. Such a data collection has been submitted to Achecker, the worldwide recognized syntax and accessibility validation service. Several accessibility and syntax errors have been found following the aut…

Web accessibilityDecreeWeb standardsService (systems architecture)Stanca ActComputer Networks and CommunicationsComputer sciencePublic administrationWorld Wide WebWeb pageISO0501 psychology and cognitive sciencesSyntax error050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSyntax (programming languages)05 social sciencesItalian institutional web page050301 educationHuman-Computer InteractionWeb Content Accessibility GuidelinesWeb content accessibility guidelineRehabilitation act0503 educationSoftwareInformation SystemsWeb accessibilityUniversal Access in the Information Society
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Accessibility of Public Web Services: A Distant Dream?

2013

Part 1: Long and Short Papers; International audience; Today, many public services are available online through Web sites. The accessibility of the sites, also to people with disabilities, is important because the accessibility concerns equality of citizens, a cornerstone of democracy. In the current study we carried out a meta-analysis of 17 studies concerning the accessibility of the Web sites of public administration. Furthermore, we assessed the accessibility of Web pages of 12 ministries of the Finnish government. The assessments were based on the Web Content Accessibility Guidelines (WCAG). The results showed that in terms of the WCAG guidelines, the average accessibility of public We…

Web standardsGovernmentWCAGbusiness.industry05 social sciencesInternet privacyCornerstonepublic administration16. Peace & justicecomputer.software_genreAccessibilityWorld Wide WebWeb Accessibility InitiativeWeb page0501 psychology and cognitive sciences[INFO]Computer Science [cs]0509 other social sciencesWeb serviceInformation society050904 information & library sciencesbusinesscomputer050107 human factorsWeb accessibility
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Evaluation of interaction metaphors for collaborative work distant immersive sites

2009

The design of the virtual environment (VE) has to take into account several factors including the input and output devices, the design of the interaction metaphor or the application domain. In addition to these considerations, the design of a collaborative virtual environment (CVE) needs to take into account the collaborative aspect of the interaction metaphor. In one hand, the interaction metaphor has to be designed for the best possible task performance. In the other hand, the influence of the interaction metaphor on the user's experience (in terms of psychological and social aspects) constitutes an important research question. To address this research question, two experimental studies h…

[ STIC ] domain_sticinteraction 3D<br /> Facteurs humains<br /> Evc[STIC]domain_stic[OTHER] domain_other[ OTHER ] domain_other[OTHER]domain_other3Dinteraction<br /> Human factors<br /> Cve[STIC] domain_stic
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Psychologie clinique et psychopathologie

2016

National audience; [No abstract]

[SDV.NEU.PC]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behavior05 social sciences[SDV.NEU.PC] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behavior[SHS.PSY]Humanities and Social Sciences/Psychology[ SCCO.PSYC ] Cognitive science/Psychology[ SDV.NEU.PC ] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behavior[SHS.PSY] Humanities and Social Sciences/Psychology[ SHS.PSY ] Humanities and Social Sciences/Psychology[SCCO.PSYC]Cognitive science/Psychology[SCCO.PSYC] Cognitive science/Psychology0501 psychology and cognitive sciences[No keyword]050107 human factorsComputingMilieux_MISCELLANEOUS050104 developmental & child psychology
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Identifier les conceptions de l'enseignement et de l'apprentissage pour accompagner le développement professionnel des enseignants débutants à l'univ…

2010

International audience; Les conceptions individuelles agissent comme des filtres dans la compréhension du monde environnant et, de fait, dans le développement individuel. Les enseignants universitaires ne font pas exception à la règle et leurs conceptions à propos de l'enseignement, de l'apprentissage, de ce qui aide les étudiants à apprendre ou encore des qualités associées à un bon enseignant, influencent leurs pratiques professionnelles. Cet article présente les conceptions de l'enseignement et de l'apprentissage observées chez de jeunes enseignants débutants : la diversité des conceptions et la mise en évidence que les différents profils peu-vent être associés au projet professionnel de…

[SHS.EDU]Humanities and Social Sciences/Education[SHS.EDU] Humanities and Social Sciences/Education05 social sciencesConception de l'enseignement050301 education0501 psychology and cognitive sciences[ SHS.EDU ] Humanities and Social Sciences/EducationGeneral MedicineDéveloppement professionnelEnseignant enseignement supérieur0503 education050107 human factorsEnseignement supérieur
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Enseigner l’activité « écriture collaborative »

2019

Although certain education policies emphasize “the ability to collaborate” as a key element of educational reform, education for digital collaboration is poorly supported by public schools. To build the conditions of a sustainable education, we have developed a training model focused on learner autonomy. We present the results of an experiment conducted with students, our pedagogical model and its implementation, as well as our observation and analysis of this experiment. We analyzed discussions in instant messaging between students and teachers, and their productions. All results show the influence of our training. Thus, education and digital collaboration can be built from a triple analyt…

[SHS.INFO]Humanities and Social Sciences/Library and information sciencesreflexividadlcsh:QA75.5-76.95[SHS.INFO] Humanities and Social Sciences/Library and information sciencesdigital writing.écriture numérique.écriture collaborativecollaborative writing0502 economics and businessComputingMilieux_COMPUTERSANDEDUCATION[ SHS.INFO ] Humanities and Social Sciences/Library and information sciences0501 psychology and cognitive sciencesdigital writing050107 human factorsclavardageécriture numériqueeducationchatlcsh:T58.5-58.64lcsh:Information technology4. Education05 social sciencesreflexivityéducationescritura digitalescritura colaborativalcsh:Electronic computers. Computer scienceréflexivitéeducación050203 business & management
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Cognition collective : Partage de préoccupations entre les joueurs d'une équipe de basketball au cours d'un match

2011

Resume Notre etude s’est attachee a analyser la construction de l’activite collective en s’interessant au partage des preoccupations entre les partenaires d’une equipe lors d’un match de basket-ball. Elle a ete menee en reference au cadre theorique et methodologique du cours d’action (Theureau, 2006). Elle a caracterise la nature des preoccupations individuelles des joueurs et les formes d’agencement de ces preoccupations au sein de l’equipe au cours du temps. Les resultats ont mis en evidence deux dynamiques d’apparition des moments de convergence des preoccupations en relation avec la nature de ce qui est partage par les joueurs. Sont discutees la relation entre preoccupations partagees e…

[SHS.PSY] Humanities and Social Sciences/Psychology03 medical and health sciences[ SHS.PSY ] Humanities and Social Sciences/Psychology0302 clinical medicine05 social sciencesIndustrial relations[SHS.PSY]Humanities and Social Sciences/Psychology0501 psychology and cognitive sciencesHuman Factors and Ergonomics030229 sport sciences050107 human factorsGeneral PsychologyApplied Psychology
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Le mérite contre la justice

2019

International audience; Le mérite a la cote. Avec lui, l'idée que chacun est responsable de ce qui lui arrive, de ses succès comme de ses échecs, et l'espérance qu'en récompensant talents et efforts, on produira une société juste et efficace.La mise en exergue constante du mérite, sans tenir compte des inégalités (sociales, de genre, d'origine, etc.), est pourtant tout sauf anodine. Elle engendre de nombreux effets pervers : à l'école, où l'idéal de la formation de tous s'efface devant la sélection des plus "méritants" ; dans le monde du travail, quand se caler sur la réussite scolaire et le diplôme amène à négliger bien d'autres talents et à créer une concurrence délétère.Sans ôter tout mé…

[SHS.SOCIO]Humanities and Social Sciences/Sociology[SHS.EDU]Humanities and Social Sciences/Education[SHS.EDU] Humanities and Social Sciences/Education05 social sciencesJustice socialeMérite050301 education0506 political scienceDémocratisation de l'enseignement050602 political science & public administrationMéritocratieÉducation0501 psychology and cognitive sciences0503 education050107 human factors
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A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety Awareness

2018

The use of 3D virtual content and Augmented Reality (AR) in certain applications allows designing tools and serious games that are more attractive to the potential users. Focusing on the area of learning and education, these technologies can be adapted to the requirements of the application that needs to be developed, to the available devices on which they are expected to run and also to the learning content. However, in most applications only a single interaction paradigm and a single visualization mode is used, restricting the potential benefits of the system. In this paper, we propose a software application designed to improve driving safety awareness and learning for both adults and chi…

business.industryComputer science05 social sciences020207 software engineering02 engineering and technologySerious gameDriving safetyVisualizationSoftwareHuman–computer interaction0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)Interaction paradigm0501 psychology and cognitive sciencesAugmented realitybusiness050107 human factors
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Evaluating the user experience of omnidirectional VR walking simulators

2020

Abstract Omnidirectional treadmills (ODTs) have been traditionally proposed as a promising solution for users’ navigation in large-scale virtual environments. These mechanical devices enable users to perform locomotive motion with 360-deg freedom, while keeping their position fixed in the physical world. However, most locomotion approaches based on omnidirectional treadmills have presented either high acquisition or maintenance costs, being the capabilities of the general public, or a limited reliability. In this paper, we present a comparative usability and acceptance study with real users evaluating the two most common approaches for the development of this type of Virtual Reality (VR) wa…

business.industryComputer scienceReliability (computer networking)05 social sciences020207 software engineeringUsability02 engineering and technologyVirtual realityMotion (physics)Human-Computer InteractionUser experience designHuman–computer interactionCorrelation analysis0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesTreadmillbusinessOmnidirectional antenna050107 human factorsSoftwareEntertainment Computing
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